Import Geant4 10.3.0 source tree

This commit is contained in:
Gabriele Cosmo
2016-12-09 12:35:28 +01:00
parent 4ec577e5c4
commit a3452e42ac
3514 changed files with 210500 additions and 89628 deletions
@@ -123,9 +123,37 @@ G4VSolid* G4ScaledSolid::GetUnscaledSolid() const
return fPtrSolid;
}
///////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
//
// CalculateExtent
// Get bounding box
void G4ScaledSolid::Extent(G4ThreeVector& pMin, G4ThreeVector& pMax) const
{
G4ThreeVector bmin,bmax;
G4ThreeVector scale = fScale->GetScale();
fPtrSolid->Extent(bmin,bmax);
pMin.set(bmin.x()*scale.x(),bmin.y()*scale.y(),bmin.z()*scale.z());
pMax.set(bmax.x()*scale.x(),bmax.y()*scale.y(),bmax.z()*scale.z());
// Check correctness of the bounding box
//
if (pMin.x() >= pMax.x() || pMin.y() >= pMax.y() || pMin.z() >= pMax.z())
{
std::ostringstream message;
message << "Bad bounding box (min >= max) for solid: "
<< GetName() << " !"
<< "\npMin = " << pMin
<< "\npMax = " << pMax;
G4Exception("G4ScaledSolid::Extent()", "GeomMgt0001",
JustWarning, message);
DumpInfo();
}
}
//////////////////////////////////////////////////////////////////////////
//
// Calculate extent under transform and specified limit
//
G4bool
G4ScaledSolid::CalculateExtent( const EAxis pAxis,
@@ -134,16 +162,9 @@ G4ScaledSolid::CalculateExtent( const EAxis pAxis,
G4double& pMin,
G4double& pMax ) const
{
G4VoxelLimits unLimit;
G4AffineTransform unTransform;
// Find bounding box of unscaled solid
G4double x1,x2,y1,y2,z1,z2;
fPtrSolid->CalculateExtent(kXAxis,unLimit,unTransform,x1,x2);
fPtrSolid->CalculateExtent(kYAxis,unLimit,unTransform,y1,y2);
fPtrSolid->CalculateExtent(kZAxis,unLimit,unTransform,z1,z2);
G4BoundingEnvelope bbox(G4Point3D(x1,y1,z1),
G4Point3D(x2,y2,z2),kCarTolerance);
G4ThreeVector bmin,bmax;
fPtrSolid->Extent(bmin,bmax);
// Set combined transformation
G4Transform3D transform3D =
@@ -151,6 +172,7 @@ G4ScaledSolid::CalculateExtent( const EAxis pAxis,
pTransform.NetTranslation())*GetScaleTransform();
// Find extent
G4BoundingEnvelope bbox(bmin,bmax);
return bbox.CalculateExtent(pAxis,pVoxelLimit,transform3D,pMin,pMax);
}