Import Geant4 10.3.0 source tree
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@@ -24,7 +24,7 @@
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// ********************************************************************
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//
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//
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// $Id: G4ReflectedSolid.cc 97686 2016-06-07 09:27:32Z gcosmo $
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// $Id: G4ReflectedSolid.cc 100906 2016-11-03 09:59:32Z gcosmo $
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//
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//
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// Implementation for G4ReflectedSolid class
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@@ -34,7 +34,6 @@
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// --------------------------------------------------------------------
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#include "G4ReflectedSolid.hh"
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#include "G4BoundingEnvelope.hh"
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#include <sstream>
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@@ -42,6 +41,7 @@
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#include "G4Vector3D.hh"
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#include "G4AffineTransform.hh"
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#include "G4Transform3D.hh"
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#include "G4VoxelLimits.hh"
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#include "G4VPVParameterisation.hh"
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@@ -129,6 +129,7 @@ G4VSolid* G4ReflectedSolid::GetConstituentMovedSolid() const
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}
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/////////////////////////////////////////////////////////////////////////////
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//
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G4Transform3D G4ReflectedSolid::GetTransform3D() const
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{
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@@ -147,37 +148,113 @@ void G4ReflectedSolid::SetDirectTransform3D(G4Transform3D& transform)
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fRebuildPolyhedron = true;
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}
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///////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////
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//
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// Get bounding box
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void G4ReflectedSolid::Extent(G4ThreeVector& pMin, G4ThreeVector& pMax) const
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{
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fPtrSolid->Extent(pMin,pMax);
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G4double xmin = pMin.x(), ymin = pMin.y(), zmin = pMin.z();
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G4double xmax = pMax.x(), ymax = pMax.y(), zmax = pMax.z();
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G4double xx = fDirectTransform3D->xx();
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G4double yy = fDirectTransform3D->yy();
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G4double zz = fDirectTransform3D->zz();
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if (std::abs(xx) == 1 && std::abs(yy) == 1 && std::abs(zz) == 1)
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{
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// Special case of reflection in axis and pure translation
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//
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if (xx == -1) { G4double tmp = -xmin; xmin = -xmax; xmax = tmp; }
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if (yy == -1) { G4double tmp = -ymin; ymin = -ymax; ymax = tmp; }
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if (zz == -1) { G4double tmp = -zmin; zmin = -zmax; zmax = tmp; }
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xmin += fDirectTransform3D->dx();
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xmax += fDirectTransform3D->dx();
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ymin += fDirectTransform3D->dy();
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ymax += fDirectTransform3D->dy();
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zmin += fDirectTransform3D->dz();
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zmax += fDirectTransform3D->dz();
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}
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else
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{
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// Use additional reflection in Z to set up affine transformation
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//
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G4Transform3D transform3D = G4ReflectZ3D()*(*fDirectTransform3D);
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G4AffineTransform transform(transform3D.getRotation().inverse(),
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transform3D.getTranslation());
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// Find bounding box
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//
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G4VoxelLimits unLimit;
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fPtrSolid->CalculateExtent(kXAxis,unLimit,transform,xmin,xmax);
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fPtrSolid->CalculateExtent(kYAxis,unLimit,transform,ymin,ymax);
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fPtrSolid->CalculateExtent(kZAxis,unLimit,transform,zmin,zmax);
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}
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pMin.set(xmin,ymin,-zmax);
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pMax.set(xmax,ymax,-zmin);
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// Check correctness of the bounding box
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//
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if (pMin.x() >= pMax.x() || pMin.y() >= pMax.y() || pMin.z() >= pMax.z())
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{
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std::ostringstream message;
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message << "Bad bounding box (min >= max) for solid: "
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<< GetName() << " !"
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<< "\npMin = " << pMin
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<< "\npMax = " << pMax;
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G4Exception("G4ReflectedSolid::Extent()", "GeomMgt0001",
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JustWarning, message);
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DumpInfo();
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}
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}
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//////////////////////////////////////////////////////////////////////////
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//
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// Calculate extent under transform and specified limit
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G4bool
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G4ReflectedSolid::CalculateExtent( const EAxis pAxis,
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const G4VoxelLimits& pVoxelLimit,
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const G4VoxelLimits& pVoxelLimits,
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const G4AffineTransform& pTransform,
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G4double& pMin,
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G4double& pMax ) const
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{
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G4VoxelLimits unLimit;
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G4AffineTransform unTransform;
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// Separation of transformations. Calculation of the extent is done
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// in a reflection of the global space. In such way, the voxel is
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// reflected, but the solid is transformed just by G4AffineTransform.
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// It allows to use CalculateExtent() of the solid.
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// Find bounding box
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G4double x1,x2,y1,y2,z1,z2;
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fPtrSolid->CalculateExtent(kXAxis,unLimit,unTransform,x1,x2);
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fPtrSolid->CalculateExtent(kYAxis,unLimit,unTransform,y1,y2);
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fPtrSolid->CalculateExtent(kZAxis,unLimit,unTransform,z1,z2);
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G4BoundingEnvelope bbox(G4Point3D(x1,y1,z1),
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G4Point3D(x2,y2,z2),kCarTolerance);
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// Reflect voxel limits in Z
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//
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G4VoxelLimits limits;
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limits.AddLimit(kXAxis, pVoxelLimits.GetMinXExtent(),
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pVoxelLimits.GetMaxXExtent());
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limits.AddLimit(kYAxis, pVoxelLimits.GetMinYExtent(),
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pVoxelLimits.GetMaxYExtent());
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limits.AddLimit(kZAxis,-pVoxelLimits.GetMaxZExtent(),
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-pVoxelLimits.GetMinZExtent());
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// Set combined transformation
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G4Transform3D transform3D =
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G4Transform3D(pTransform.NetRotation().inverse(),
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pTransform.NetTranslation())*(*fDirectTransform3D);
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// Set affine transformation
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//
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G4Transform3D transform3D = G4ReflectZ3D()*pTransform*(*fDirectTransform3D);
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G4AffineTransform transform(transform3D.getRotation().inverse(),
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transform3D.getTranslation());
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// Find extent
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return bbox.CalculateExtent(pAxis,pVoxelLimit,transform3D,pMin,pMax);
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//
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if (!fPtrSolid->CalculateExtent(pAxis, limits, transform, pMin, pMax))
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{
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return false;
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}
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if (pAxis == kZAxis)
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{
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G4double tmp= -pMin; pMin= -pMax; pMax= tmp;
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}
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return true;
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}
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//////////////////////////////////////////////////////////////
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//
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//
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