Import Geant4 10.3.0 source tree
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id: $
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//
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//
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// --------------------------------------------------------------------
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// class G4GeomTools
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//
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// Class description:
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//
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// A collection of utilities which can be helpfull for a wide range
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// of geometry-related tasks
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// History:
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//
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// 10.10.2016 E.Tcherniaev: Initial version.
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// --------------------------------------------------------------------
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#ifndef G4GEOMTOOLS_HH
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#define G4GEOMTOOLS_HH
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#include <vector>
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#include "G4TwoVector.hh"
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#include "G4ThreeVector.hh"
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typedef std::vector<G4TwoVector> G4TwoVectorList;
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typedef std::vector<G4ThreeVector> G4ThreeVectorList;
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class G4GeomTools
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{
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public:
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// ==================================================================
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// 2D Utilities
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// ------------------------------------------------------------------
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static G4double TriangleArea(G4double Ax, G4double Ay,
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G4double Bx, G4double By,
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G4double Cx, G4double Cy);
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static G4double TriangleArea(const G4TwoVector& A,
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const G4TwoVector& B,
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const G4TwoVector& C);
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// Calcuate area of 2D triangle, return value is positive if
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// vertices of the triangle are given in anticlockwise order,
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// otherwise it is negative
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static G4double QuadArea(const G4TwoVector& A,
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const G4TwoVector& B,
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const G4TwoVector& C,
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const G4TwoVector& D);
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// Calcuate area of 2D quadrilateral, return value is positive if
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// vertices of the quadrilateral are given in anticlockwise order,
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// otherwise it is negative
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static G4double PolygonArea(const G4TwoVectorList& polygon);
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// Calcuate area of 2D polygon, return value is positive if
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// vertices of the polygon are defined in anticlockwise order,
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// otherwise it is negative
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static G4bool PointInTriangle(G4double Px, G4double Py,
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G4double Ax, G4double Ay,
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G4double Bx, G4double By,
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G4double Cx, G4double Cy);
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// Decide if point (Px,Py) is inside triangle (Ax,Ay)(Bx,By)(Cx,Cy)
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static G4bool PointInTriangle(const G4TwoVector& P,
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const G4TwoVector& A,
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const G4TwoVector& B,
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const G4TwoVector& C);
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// Decide if point P is inside triangle ABC
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/*
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static G4bool PointInPolygon(const G4TwoVector& P
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const G4TwoVectorList& Polygon);
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// Decide if point P is inside Polygon
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*/
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static G4bool IsConvex(const G4TwoVectorList& polygon);
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// Decide if 2D polygon is convex, i.e. all internal angles are
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// less than pi
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static G4bool TriangulatePolygon(const G4TwoVectorList& polygon,
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G4TwoVectorList& result);
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static G4bool TriangulatePolygon(const G4TwoVectorList& polygon,
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std::vector<G4int>& result);
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// Simple implementation of "ear clipping" algorithm for
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// triangulation of a simple contour/polygon, it places results
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// in a std::vector as triplets of vertices. If triangulation
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// is sucsessfull then the function returns true, otherwise false
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static void RemoveRedundantVertices(G4TwoVectorList& polygon,
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std::vector<G4int>& iout,
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G4double tolerance = 0);
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// Remove collinear and coincident points from 2D polygon.
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// Indices of removed points are available in iout.
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static G4bool DiskExtent(G4double rmin, G4double rmax,
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G4double startPhi, G4double delPhi,
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G4TwoVector& pmin, G4TwoVector& pmax);
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// Calculate bounding square of a disk sector,
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// it returns false if input parameters do not meet the following:
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// rmin >= 0
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// rmax > rmin + kCarTolerance
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// delPhi > 0 + kCarTolerance
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static void DiskExtent(G4double rmin, G4double rmax,
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G4double sinPhiStart, G4double cosPhiStart,
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G4double sinPhiEnd, G4double cosPhiEnd,
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G4TwoVector& pmin, G4TwoVector& pmax);
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// Calculate bounding square of a disk sector,
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// faster version without check of parameters
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// ==================================================================
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// 3D Utilities
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// ------------------------------------------------------------------
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/*
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static G4ThreeVector TriangleAreaNormal(const G4ThreeVector& A,
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const G4ThreeVector& B,
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const G4ThreeVector& C);
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// Calcuate normal to the plane of of 3D triangle ABC with
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// length equal to its area
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static G4ThreeVector QuadAreaNormal(const G4ThreeVector& A,
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const G4ThreeVector& B,
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const G4ThreeVector& C,
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const G4ThreeVector& D);
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// Calcuate normal to the plane of 3D quadrilateral ABCD with
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// length equal to its area
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static G4ThreeVector PolygonAreaNormal(const G4ThreeVectorList& polygon);
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// Calcuate normal to the plane of 3D polygon with
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// length equal to its area
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static G4bool IsPlanar(const G4ThreeVector& A,
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const G4ThreeVector& B,
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const G4ThreeVector& C,
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const G4ThreeVector& D);
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// Decide if 3D quadrilateral ABCD is planar
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static G4bool IsPlanar(const G4ThreeVectorList& polygon);
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// Decide if 3D polygon is planar
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*/
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static G4double DistancePointSegment(G4ThreeVector P,
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G4ThreeVector A,
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G4ThreeVector B);
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// Calculate distance between point P and line segment AB in 3D
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static G4bool SphereExtent(G4double rmin, G4double rmax,
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G4double startTheta, G4double delTheta,
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G4double startPhi, G4double delPhi,
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G4ThreeVector& pmin, G4ThreeVector& pmax);
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// Calculate bounding box of a spherical sector,
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// it returns false if input parameters do not meet the following:
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// rmin >= 0
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// rmax > rmin + kCarTolerance
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// startTheta >= 0 && <= pi;
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// delTheta > 0 + kCarTolerance
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// delPhi > 0 + kCarTolerance
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private:
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static G4bool CheckSnip(const G4TwoVectorList& contour,
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G4int a, G4int b, G4int c,
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G4int n, const G4int* V);
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// Helper function for TriangulatePolygon()
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};
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#endif // G4GEOMTOOLS_HH
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