Import Geant4 10.3.0 source tree

This commit is contained in:
Gabriele Cosmo
2016-12-09 12:35:28 +01:00
parent 4ec577e5c4
commit a3452e42ac
3514 changed files with 210500 additions and 89628 deletions
@@ -6,25 +6,27 @@
#include "vec3"
#include "../S_STRING"
#include <cmath> //sqrt
namespace tools {
class vec3f : public vec3<float> {
typedef vec3<float> parent;
public:
TOOLS_SCLASS(tools::vec3f) //for stype()
public:
vec3f():vec3<float>(){}
vec3f(const float a_vec[3]):vec3<float>(a_vec){}
vec3f(float a0,float a1,float a2):vec3<float>(a0,a1,a2){}
vec3f():parent(){}
vec3f(const float a_vec[3]):parent(a_vec){}
vec3f(float a0,float a1,float a2):parent(a0,a1,a2){}
virtual ~vec3f() {}
public:
vec3f(const vec3f& a_from):vec3<float>(a_from){}
vec3f(const vec3f& a_from):parent(a_from){}
vec3f& operator=(const vec3f& a_from){
vec3<float>::operator=(a_from);
parent::operator=(a_from);
return *this;
}
vec3f(const vec3<float>& a_from):vec3<float>(a_from){}
vec3f(const parent& a_from):parent(a_from){}
public: //operators
vec3f operator*(float a_v) const {
@@ -63,7 +65,26 @@ public: //operators
vec3f operator-() const {
return vec3f(-m_data[0],-m_data[1],-m_data[2]);
}
public:
#define TOOLS_VEC3F_MORE_PREC
#ifdef TOOLS_VEC3F_MORE_PREC
float length() const {
return float(::sqrt(m_data[0]*m_data[0]+m_data[1]*m_data[1]+m_data[2]*m_data[2]));
}
float normalize() {
float norme = length();
if(!norme) return 0;
divide(norme);
return norme;
}
#else
float length() const {return parent::length(::sqrtf);}
float normalize() {return parent::normalize(::sqrtf);}
#endif
bool theta_phi(float& a_theta,float& a_phi) const {
return parent::theta_phi(a_theta,a_phi,::sqrtf,::atan2f);
}
public: //iv2sg
bool equals(const vec3f& a_v,const float a_epsil) const {
//if(a_epsil<0.0f))
@@ -87,6 +108,30 @@ inline vec3f operator*(float a_f,const vec3f& a_v) {
return res;
}
#define TOOLS_VEC3F_MORE_PREC
#ifdef TOOLS_VEC3F_MORE_PREC
inline void normal(const vec3f& a_p0,const vec3f& a_p1,const vec3f& a_p2,vec3f& a_nm,
vec3f& a_tmp_1,vec3f& a_tmp_2) {
// Used to optimize sg::bin().
//(a_p1-a_p0).cross(a_p2-a_p1,a_nm);
a_tmp_1 = a_p1;
a_tmp_1.subtract(a_p0);
a_tmp_2 = a_p2;
a_tmp_2.subtract(a_p1);
a_tmp_1.cross(a_tmp_2,a_nm);
a_nm.normalize();
}
#else
inline void normal(const vec3f& a_p0,const vec3f& a_p1,const vec3f& a_p2,vec3f& a_nm,
vec3f& a_tmp_1,vec3f& a_tmp_2) {
normal<float>(a_p0,a_p1,a_p2,a_nm,a_tmp_1,a_tmp_2,::sqrtf);
}
#endif
}
#include <vector>