Import Geant4 10.3.0 source tree

This commit is contained in:
Gabriele Cosmo
2016-12-09 12:35:28 +01:00
parent 4ec577e5c4
commit a3452e42ac
3514 changed files with 210500 additions and 89628 deletions
@@ -5,17 +5,19 @@
#define tools_mat4f
#include "mat4"
#include <cmath>
namespace tools {
class mat4f : public mat4<float> {
typedef mat4<float> parent;
public:
mat4f(){}
virtual ~mat4f() {}
public:
mat4f(const mat4f& a_from):mat4<float>(a_from){}
mat4f(const mat4f& a_from):parent(a_from){}
mat4f& operator=(const mat4f& a_from){
mat4<float>::operator=(a_from);
parent::operator=(a_from);
return *this;
}
public:
@@ -23,28 +25,38 @@ public:
float a_10,float a_11,float a_12,float a_13, //second row
float a_20,float a_21,float a_22,float a_23, //third row
float a_30,float a_31,float a_32,float a_33) //fourth row
:mat4<float>(a_00,a_01,a_02,a_03,
a_10,a_11,a_12,a_13,
a_20,a_21,a_22,a_23,
a_30,a_31,a_32,a_33)
:parent(a_00,a_01,a_02,a_03,
a_10,a_11,a_12,a_13,
a_20,a_21,a_22,a_23,
a_30,a_31,a_32,a_33)
{}
mat4f(const mat4<float>& a_from):mat4<float>(a_from){}
mat4f& operator=(const mat4<float>& a_from){
mat4<float>::operator=(a_from);
mat4f(const parent& a_from):parent(a_from){}
mat4f& operator=(const parent& a_from){
parent::operator=(a_from);
return *this;
}
public:
void set_rotate(const float& a_x,const float& a_y,const float& a_z,const float& a_angle) {
parent::set_rotate(a_x,a_y,a_z,a_angle,::sinf,::cosf);
}
void mul_rotate(const float& a_x,const float& a_y,const float& a_z,const float& a_angle) {
parent::mul_rotate(a_x,a_y,a_z,a_angle,::sinf,::cosf);
}
void left_mul_rotate(const float& a_x,const float& a_y,const float& a_z,const float& a_angle) {
parent::left_mul_rotate(a_x,a_y,a_z,a_angle,::sinf,::cosf);
}
public: //backward compatibility
void mul_2f(float& a_x,float& a_y) const {
mat4<float>::mul_2(a_x,a_y);
}
void mul_3f(float& a_x,float& a_y,float& a_z) const {
mat4<float>::mul_3(a_x,a_y,a_z);
}
void mul_dir_3f(float& a_x,float& a_y,float& a_z) const {
mat4<float>::mul_dir_3(a_x,a_y,a_z);
}
void mul_4f(float& a_x,float& a_y,float& a_z,float& a_w) const {
mat4<float>::mul_4(a_x,a_y,a_z,a_w);
void mul_2f(float& a_x,float& a_y) const {parent::mul_2(a_x,a_y);}
void mul_3f(float& a_x,float& a_y,float& a_z) const {parent::mul_3(a_x,a_y,a_z);}
void mul_dir_3f(float& a_x,float& a_y,float& a_z) const {parent::mul_dir_3(a_x,a_y,a_z);}
void mul_trans_3f(float& a_x,float& a_y,float& a_z) const {parent::mul_trans_3(a_x,a_y,a_z);}
void mul_4f(float& a_x,float& a_y,float& a_z,float& a_w) const {parent::mul_4(a_x,a_y,a_z,a_w);}
void mul_dir_3d(double& a_x,double& a_y,double& a_z) const { //used in sg::healpix
float x = float(a_x);
float y = float(a_y);
float z = float(a_z);
parent::mul_dir_3(x,y,z);
a_x = x;a_y = y;a_z = z;
}
public: //operators
};