Import Geant4 10.3.0 source tree
This commit is contained in:
@@ -23,13 +23,14 @@
|
||||
// * acceptance of all terms of the Geant4 Software license. *
|
||||
// ********************************************************************
|
||||
//
|
||||
// $Id: B5HadCalorimeterSD.cc 96048 2016-03-10 15:34:12Z gcosmo $
|
||||
// $Id: B5HadCalorimeterSD.cc 101036 2016-11-04 09:00:23Z gcosmo $
|
||||
//
|
||||
/// \file B5HadCalorimeterSD.cc
|
||||
/// \brief Implementation of the B5HadCalorimeterSD class
|
||||
|
||||
#include "B5HadCalorimeterSD.hh"
|
||||
#include "B5HadCalorimeterHit.hh"
|
||||
#include "B5Constants.hh"
|
||||
|
||||
#include "G4HCofThisEvent.hh"
|
||||
#include "G4TouchableHistory.hh"
|
||||
@@ -41,9 +42,10 @@
|
||||
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
|
||||
|
||||
B5HadCalorimeterSD::B5HadCalorimeterSD(G4String name)
|
||||
: G4VSensitiveDetector(name), fHitsCollection(0), fHCID(-1)
|
||||
: G4VSensitiveDetector(name),
|
||||
fHitsCollection(nullptr), fHCID(-1)
|
||||
{
|
||||
collectionName.insert("HadCalorimeterColl");
|
||||
collectionName.insert("HadCalorimeterColl");
|
||||
}
|
||||
|
||||
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
|
||||
@@ -55,53 +57,48 @@ B5HadCalorimeterSD::~B5HadCalorimeterSD()
|
||||
|
||||
void B5HadCalorimeterSD::Initialize(G4HCofThisEvent* hce)
|
||||
{
|
||||
fHitsCollection
|
||||
= new B5HadCalorimeterHitsCollection(SensitiveDetectorName,collectionName[0]);
|
||||
if (fHCID<0)
|
||||
{ fHCID = G4SDManager::GetSDMpointer()->GetCollectionID(fHitsCollection); }
|
||||
hce->AddHitsCollection(fHCID,fHitsCollection);
|
||||
|
||||
// fill calorimeter hits with zero energy deposition
|
||||
for (G4int iColumn=0;iColumn<10;iColumn++)
|
||||
for (G4int iRow=0;iRow<2;iRow++)
|
||||
{
|
||||
B5HadCalorimeterHit* hit = new B5HadCalorimeterHit();
|
||||
fHitsCollection->insert(hit);
|
||||
}
|
||||
fHitsCollection
|
||||
= new B5HadCalorimeterHitsCollection(SensitiveDetectorName,collectionName[0]);
|
||||
if (fHCID<0) {
|
||||
fHCID = G4SDManager::GetSDMpointer()->GetCollectionID(fHitsCollection);
|
||||
}
|
||||
hce->AddHitsCollection(fHCID,fHitsCollection);
|
||||
|
||||
// fill calorimeter hits with zero energy deposition
|
||||
for (auto column=0;column<kNofHadColumns;column++) {
|
||||
for (auto row=0;row<kNofHadRows;row++) {
|
||||
fHitsCollection->insert(new B5HadCalorimeterHit());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
|
||||
|
||||
G4bool B5HadCalorimeterSD::ProcessHits(G4Step* step, G4TouchableHistory*)
|
||||
{
|
||||
G4double edep = step->GetTotalEnergyDeposit();
|
||||
if (edep==0.) return true;
|
||||
|
||||
G4TouchableHistory* touchable
|
||||
= (G4TouchableHistory*)(step->GetPreStepPoint()->GetTouchable());
|
||||
|
||||
G4int rowNo = touchable->GetCopyNumber(2);
|
||||
G4int columnNo = touchable->GetCopyNumber(3);
|
||||
|
||||
G4int hitID = 2*columnNo+rowNo;
|
||||
B5HadCalorimeterHit* hit = (*fHitsCollection)[hitID];
|
||||
|
||||
// check if it is first touch
|
||||
if (hit->GetColumnID()<0)
|
||||
{
|
||||
hit->SetColumnID(columnNo);
|
||||
hit->SetRowID(rowNo);
|
||||
G4int depth = touchable->GetHistory()->GetDepth();
|
||||
G4AffineTransform transform
|
||||
= touchable->GetHistory()->GetTransform(depth-2);
|
||||
transform.Invert();
|
||||
hit->SetRot(transform.NetRotation());
|
||||
hit->SetPos(transform.NetTranslation());
|
||||
}
|
||||
// add energy deposition
|
||||
hit->AddEdep(edep);
|
||||
|
||||
return true;
|
||||
auto edep = step->GetTotalEnergyDeposit();
|
||||
if (edep==0.) return true;
|
||||
|
||||
auto touchable = step->GetPreStepPoint()->GetTouchable();
|
||||
auto rowNo = touchable->GetCopyNumber(2);
|
||||
auto columnNo = touchable->GetCopyNumber(3);
|
||||
auto hitID = kNofHadRows*columnNo+rowNo;
|
||||
auto hit = (*fHitsCollection)[hitID];
|
||||
|
||||
// check if it is first touch
|
||||
if (hit->GetColumnID()<0) {
|
||||
hit->SetColumnID(columnNo);
|
||||
hit->SetRowID(rowNo);
|
||||
auto depth = touchable->GetHistory()->GetDepth();
|
||||
auto transform = touchable->GetHistory()->GetTransform(depth-2);
|
||||
transform.Invert();
|
||||
hit->SetRot(transform.NetRotation());
|
||||
hit->SetPos(transform.NetTranslation());
|
||||
}
|
||||
// add energy deposition
|
||||
hit->AddEdep(edep);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
|
||||
|
||||
Reference in New Issue
Block a user