Import Geant4 10.3.0 source tree
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@@ -23,7 +23,7 @@
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// $Id: B4PrimaryGeneratorAction.cc 75215 2013-10-29 16:07:06Z gcosmo $
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// $Id: B4PrimaryGeneratorAction.cc 100946 2016-11-03 11:28:08Z gcosmo $
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//
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/// \file B4PrimaryGeneratorAction.cc
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/// \brief Implementation of the B4PrimaryGeneratorAction class
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@@ -45,14 +45,14 @@
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B4PrimaryGeneratorAction::B4PrimaryGeneratorAction()
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: G4VUserPrimaryGeneratorAction(),
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fParticleGun(0)
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fParticleGun(nullptr)
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{
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G4int nofParticles = 1;
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fParticleGun = new G4ParticleGun(nofParticles);
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// default particle kinematic
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//
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G4ParticleDefinition* particleDefinition
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auto particleDefinition
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= G4ParticleTable::GetParticleTable()->FindParticle("e-");
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fParticleGun->SetParticleDefinition(particleDefinition);
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fParticleGun->SetParticleMomentumDirection(G4ThreeVector(0.,0.,1.));
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@@ -73,20 +73,24 @@ void B4PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
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// This function is called at the begining of event
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// In order to avoid dependence of PrimaryGeneratorAction
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// on DetectorConstruction class we get world volume
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// on DetectorConstruction class we get world volume
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// from G4LogicalVolumeStore
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//
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G4double worldZHalfLength = 0;
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G4LogicalVolume* worlLV
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= G4LogicalVolumeStore::GetInstance()->GetVolume("World");
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G4Box* worldBox = 0;
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if ( worlLV) worldBox = dynamic_cast< G4Box*>(worlLV->GetSolid());
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G4double worldZHalfLength = 0.;
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auto worldLV = G4LogicalVolumeStore::GetInstance()->GetVolume("World");
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// Check that the world volume has box shape
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G4Box* worldBox = nullptr;
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if ( worldLV ) {
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worldBox = dynamic_cast<G4Box*>(worldLV->GetSolid());
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}
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if ( worldBox ) {
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worldZHalfLength = worldBox->GetZHalfLength();
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}
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else {
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G4ExceptionDescription msg;
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msg << "World volume of box not found." << G4endl;
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msg << "World volume of box shape not found." << G4endl;
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msg << "Perhaps you have changed geometry." << G4endl;
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msg << "The gun will be place in the center.";
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G4Exception("B4PrimaryGeneratorAction::GeneratePrimaries()",
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