Import Geant4 11.1.0 source tree

This commit is contained in:
Gabriele Cosmo
2022-12-09 14:43:28 +01:00
parent c07cea1fe0
commit 9f34590941
3810 changed files with 200490 additions and 182326 deletions
@@ -34,6 +34,9 @@
#include "G4Scene.hh"
#include "G4VVisCommand.hh"
#include <tools/fpng>
#include <tools/toojpeg>
#include <tools/sg/device_interactor>
#include <tools/sg/separator>
#include <tools/sg/ortho>
@@ -265,7 +268,7 @@ public:
CreateSG(_camera,fVP.GetActualLightpointDirection());
{G4Color background = fVP.GetBackgroundColour ();
fSGViewer->set_clear_color(float(background.GetRed()),float(background.GetBlue()),float(background.GetBlue()),1);}
fSGViewer->set_clear_color(float(background.GetRed()),float(background.GetGreen()),float(background.GetBlue()),1);}
}
virtual void ClearView() {}
@@ -328,58 +331,81 @@ protected:
}
}
G4bool CompareForKernelVisit(G4ViewParameters& lastVP) {
// Typical comparison. Taken from OpenGL.
G4bool CompareForKernelVisit(G4ViewParameters& vp) {
// Typical comparison. Taken from OpenInventor.
if (
(lastVP.GetDrawingStyle () != fVP.GetDrawingStyle ()) ||
(lastVP.GetNumberOfCloudPoints() != fVP.GetNumberOfCloudPoints()) ||
(lastVP.IsAuxEdgeVisible () != fVP.IsAuxEdgeVisible ()) ||
(lastVP.IsCulling () != fVP.IsCulling ()) ||
(lastVP.IsCullingInvisible () != fVP.IsCullingInvisible ()) ||
(lastVP.IsDensityCulling () != fVP.IsDensityCulling ()) ||
(lastVP.IsCullingCovered () != fVP.IsCullingCovered ()) ||
(lastVP.GetCBDAlgorithmNumber() !=
fVP.GetCBDAlgorithmNumber()) ||
(lastVP.IsSection () != fVP.IsSection ()) ||
(lastVP.IsCutaway () != fVP.IsCutaway ()) ||
(lastVP.IsExplode () != fVP.IsExplode ()) ||
(lastVP.GetNoOfSides () != fVP.GetNoOfSides ()) ||
(lastVP.GetGlobalMarkerScale() != fVP.GetGlobalMarkerScale()) ||
(lastVP.GetGlobalLineWidthScale() != fVP.GetGlobalLineWidthScale()) ||
(lastVP.IsMarkerNotHidden () != fVP.IsMarkerNotHidden ()) ||
(lastVP.GetDefaultVisAttributes()->GetColour() !=
fVP.GetDefaultVisAttributes()->GetColour()) ||
(lastVP.GetDefaultTextVisAttributes()->GetColour() !=
fVP.GetDefaultTextVisAttributes()->GetColour()) ||
(lastVP.GetBackgroundColour ()!= fVP.GetBackgroundColour ())||
(lastVP.IsPicking () != fVP.IsPicking ()) ||
(lastVP.GetVisAttributesModifiers() !=
fVP.GetVisAttributesModifiers()) ||
(lastVP.IsSpecialMeshRendering() !=
fVP.IsSpecialMeshRendering())
) {
return true;
}
(vp.GetDrawingStyle () != fVP.GetDrawingStyle ()) ||
(vp.GetNumberOfCloudPoints() != fVP.GetNumberOfCloudPoints()) ||
(vp.IsAuxEdgeVisible () != fVP.IsAuxEdgeVisible ()) ||
(vp.IsCulling () != fVP.IsCulling ()) ||
(vp.IsCullingInvisible () != fVP.IsCullingInvisible ()) ||
(vp.IsDensityCulling () != fVP.IsDensityCulling ()) ||
(vp.IsCullingCovered () != fVP.IsCullingCovered ()) ||
(vp.GetCBDAlgorithmNumber() !=
fVP.GetCBDAlgorithmNumber()) ||
(vp.IsSection () != fVP.IsSection ()) ||
(vp.IsCutaway () != fVP.IsCutaway ()) ||
// This assumes use of generic clipping (sectioning, slicing,
// DCUT, cutaway). If a decision is made to implement locally,
// this will need changing. See G4OpenGLViewer::SetView,
// G4OpenGLStoredViewer.cc::CompareForKernelVisit and
// G4OpenGLStoredSceneHander::CreateSection/CutawayPolyhedron.
(vp.IsExplode () != fVP.IsExplode ()) ||
(vp.GetNoOfSides () != fVP.GetNoOfSides ()) ||
(vp.GetGlobalMarkerScale() != fVP.GetGlobalMarkerScale()) ||
(vp.GetGlobalLineWidthScale() != fVP.GetGlobalLineWidthScale()) ||
(vp.IsMarkerNotHidden () != fVP.IsMarkerNotHidden ()) ||
(vp.GetDefaultVisAttributes()->GetColour() !=
fVP.GetDefaultVisAttributes()->GetColour()) ||
(vp.GetDefaultTextVisAttributes()->GetColour() !=
fVP.GetDefaultTextVisAttributes()->GetColour()) ||
(vp.GetBackgroundColour ()!= fVP.GetBackgroundColour ())||
(vp.IsPicking () != fVP.IsPicking ()) ||
// Scaling for Open Inventor is done by the scene handler so it
// needs a kernel visit. (In this respect, it differs from the
// OpenGL drivers, where it's done in SetView.)
(vp.GetScaleFactor () != fVP.GetScaleFactor ()) ||
(vp.GetVisAttributesModifiers() !=
fVP.GetVisAttributesModifiers()) ||
(vp.IsSpecialMeshRendering() !=
fVP.IsSpecialMeshRendering()) ||
(vp.GetSpecialMeshRenderingOption() !=
fVP.GetSpecialMeshRenderingOption())
)
return true;
if (lastVP.IsDensityCulling () &&
(lastVP.GetVisibleDensity () != fVP.GetVisibleDensity ())) return true;
if (lastVP.GetCBDAlgorithmNumber() > 0) {
if (lastVP.GetCBDParameters().size() != fVP.GetCBDParameters().size()) return true;
else if (lastVP.GetCBDParameters() != fVP.GetCBDParameters()) return true;
}
if (lastVP.IsExplode () &&
(lastVP.GetExplodeFactor () != fVP.GetExplodeFactor ()))
if (vp.IsDensityCulling () &&
(vp.GetVisibleDensity () != fVP.GetVisibleDensity ()))
return true;
if (lastVP.IsSpecialMeshRendering() &&
(lastVP.GetSpecialMeshVolumes() != fVP.GetSpecialMeshVolumes()))
if (vp.GetCBDAlgorithmNumber() > 0) {
if (vp.GetCBDParameters().size() != fVP.GetCBDParameters().size()) return true;
else if (vp.GetCBDParameters() != fVP.GetCBDParameters()) return true;
}
if (vp.IsSection () &&
(vp.GetSectionPlane () != fVP.GetSectionPlane ()))
return true;
if (vp.IsCutaway ()) {
if (vp.GetCutawayMode() != fVP.GetCutawayMode()) return true;
if (vp.GetCutawayPlanes ().size () !=
fVP.GetCutawayPlanes ().size ()) return true;
for (size_t i = 0; i < vp.GetCutawayPlanes().size(); ++i)
if (vp.GetCutawayPlanes()[i] != fVP.GetCutawayPlanes()[i])
return true;
}
if (vp.IsExplode () &&
(vp.GetExplodeFactor () != fVP.GetExplodeFactor ()))
return true;
if (vp.IsSpecialMeshRendering() &&
(vp.GetSpecialMeshVolumes() != fVP.GetSpecialMeshVolumes()))
return true;
return false;
}
// void keyPressEvent (KeyEvent*);
// void keyReleaseEvent (KeyEvent*);
// void mouseDoubleClickEvent(MouseEvent*);
@@ -412,6 +438,8 @@ protected:
{tools::sg::torche* light = new tools::sg::torche;
light->on = true;
light->direction = tools::vec3f(-a_light_dir.x(),-a_light_dir.y(),-a_light_dir.z());
light->ambient = tools::colorf(0.2f,0.2f,0.2f,1.0f); //same as in G4OpenGLViewer.cc glLight(GL_LIGHT0,GL_AMBIENT and GL_DIFFUSE).
light->color = tools::colorf(0.8f,0.8f,0.8f,1.0f); //idem.
scene_3D->add(light);}
{tools::sg::blend* blend = new tools::sg::blend;
@@ -422,13 +450,15 @@ protected:
scene_3D->add(new tools::sg::noderef(fSGSceneHandler.GetPersistent3DObjects()));
}
void Export(const G4String& a_format,const G4String& a_file) {
void Export(const G4String& a_format,const G4String& a_file,G4bool a_do_transparency) {
if(!fSGViewer) return;
const G4Colour& back_color = fVP.GetBackgroundColour();
if(!write_paper(G4cout,f_gl2ps_mgr,f_zb_mgr,0,0,
bool top_to_bottom = false; //if using tools::fpng, tools::toojpeg.
if(!tools::sg::write_paper(G4cout,f_gl2ps_mgr,f_zb_mgr,
tools::fpng::write,tools::toojpeg::write,
float(back_color.GetRed()),float(back_color.GetGreen()),float(back_color.GetBlue()),float(back_color.GetAlpha()),
fSGViewer->sg(),
fSGViewer->width(),fSGViewer->height(),a_file,a_format)) {
fSGViewer->sg(),fSGViewer->width(),fSGViewer->height(),
a_file,a_format,a_do_transparency,top_to_bottom,std::string(),std::string())) {
G4cout << "G4ToolsSGViewer::Export: write_paper() failed." << G4endl;
return;
}
@@ -454,6 +484,8 @@ protected:
write_scene->SetGuidance("- gl2ps_tex: gl2ps producing tex");
write_scene->SetGuidance("- gl2ps_pgf: gl2ps producing pgf");
write_scene->SetGuidance("- zb_ps: tools::sg offscreen zbuffer put in a PostScript file.");
write_scene->SetGuidance("- zb_png: tools::sg offscreen zbuffer put in a png file.");
write_scene->SetGuidance("- zb_jpeg: tools::sg offscreen zbuffer put in a jpeg file.");
parameter = new G4UIparameter("format",'s',true);
parameter->SetDefaultValue("gl2ps_eps");
@@ -462,6 +494,11 @@ protected:
parameter = new G4UIparameter("file",'s',true);
parameter->SetDefaultValue("out.eps");
write_scene->SetParameter (parameter);
parameter = new G4UIparameter ("do_transparency", 'b', true);
parameter->SetDefaultValue ("true");
write_scene->SetParameter (parameter);
}
virtual ~Messenger() {
delete write_scene;
@@ -484,7 +521,8 @@ protected:
tools::double_quotes_tokenize(a_value,args);
if(args.size()!=a_cmd->GetParameterEntries()) return;
if(a_cmd==write_scene) {
tsg_viewer->Export(args[0],args[1]);
G4bool do_transparency = G4UIcommand::ConvertToBool(args[2].c_str());
tsg_viewer->Export(args[0],args[1],do_transparency);
}
}
private: