Import Geant4 11.1.0 source tree
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@@ -29,6 +29,8 @@
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#include "G4TransportationManager.hh"
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#include "G4VSensitiveDetector.hh"
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#include "G4TouchableHandle.hh"
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#include "G4Step.hh"
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#include "G4StepPoint.hh"
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#include "G4VFastSimSensitiveDetector.hh"
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@@ -38,11 +40,23 @@ G4FastSimHitMaker::G4FastSimHitMaker()
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fpNavigator = new G4Navigator();
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fNaviSetup = false;
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fWorldWithSdName = "";
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fpSpotS = new G4Step();
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fpSpotP = new G4StepPoint();
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// N.B. Pre and Post step points are common.
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fpSpotS->SetPreStepPoint(fpSpotP);
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fpSpotS->SetPostStepPoint(fpSpotP);
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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G4FastSimHitMaker::~G4FastSimHitMaker() { delete fpNavigator; }
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G4FastSimHitMaker::~G4FastSimHitMaker()
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{
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delete fpNavigator;
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delete fpSpotP;
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fpSpotS->ResetPreStepPoint();
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fpSpotS->ResetPostStepPoint();
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delete fpSpotS;
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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@@ -86,10 +100,9 @@ void G4FastSimHitMaker::make(const G4FastHit& aHit, const G4FastTrack& aTrack)
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}
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G4VPhysicalVolume* currentVolume = fTouchableHandle()->GetVolume();
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G4VSensitiveDetector* sensitive;
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if(currentVolume != 0)
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{
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sensitive = currentVolume->GetLogicalVolume()->GetSensitiveDetector();
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G4VSensitiveDetector* sensitive = currentVolume->GetLogicalVolume()->GetSensitiveDetector();
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G4VFastSimSensitiveDetector* fastSimSensitive =
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dynamic_cast<G4VFastSimSensitiveDetector*>(sensitive);
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if(fastSimSensitive)
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@@ -99,13 +112,17 @@ void G4FastSimHitMaker::make(const G4FastHit& aHit, const G4FastTrack& aTrack)
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else if(sensitive &&
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currentVolume->GetLogicalVolume()->GetFastSimulationManager())
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{
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G4cerr << "ERROR - G4FastSimHitMaker::make()" << G4endl
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<< " It is required to derive from the " << G4endl
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<< " G4VFastSimSensitiveDetector in " << G4endl
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<< " addition to the usual G4VSensitiveDetector class."
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<< G4endl;
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G4Exception("G4FastSimHitMaker::make()", "InvalidSetup", FatalException,
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"G4VFastSimSensitiveDetector interface not implemented.");
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fpSpotS->SetTotalEnergyDeposit(aHit.GetEnergy());
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fpSpotS->SetTrack(const_cast<G4Track*>(aTrack.GetPrimaryTrack()));
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fpSpotP->SetWeight(aTrack.GetPrimaryTrack()->GetWeight());
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fpSpotP->SetPosition(aHit.GetPosition());
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fpSpotP->SetGlobalTime(aTrack.GetPrimaryTrack()->GetGlobalTime());
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fpSpotP->SetLocalTime(aTrack.GetPrimaryTrack()->GetLocalTime());
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fpSpotP->SetProperTime(aTrack.GetPrimaryTrack()->GetProperTime());
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fpSpotP->SetTouchableHandle(fTouchableHandle);
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fpSpotP->SetProcessDefinedStep(fpProcess);
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fpSpotP->SetStepStatus(fUserDefinedLimit);
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sensitive->Hit(fpSpotS);
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}
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}
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}
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