Import Geant4 11.1.0 source tree

This commit is contained in:
Gabriele Cosmo
2022-12-09 14:43:28 +01:00
parent c07cea1fe0
commit 9f34590941
3810 changed files with 200490 additions and 182326 deletions
@@ -75,7 +75,7 @@ G4double G4GeomTools::QuadArea(const G4TwoVector& A,
G4double G4GeomTools::PolygonArea(const G4TwoVectorList& p)
{
G4int n = p.size();
G4int n = (G4int)p.size();
if (n < 3) return 0.0; // degenerate polygon
G4double area = p[n-1].x()*p[0].y() - p[0].x()*p[n-1].y();
for(G4int i=1; i<n; ++i)
@@ -145,7 +145,7 @@ G4bool G4GeomTools::PointInTriangle(const G4TwoVector& A,
G4bool G4GeomTools::PointInPolygon(const G4TwoVector& p,
const G4TwoVectorList& v)
{
G4int Nv = v.size();
G4int Nv = (G4int)v.size();
G4bool in = false;
for (G4int i = 0, k = Nv - 1; i < Nv; k = i++)
{
@@ -169,7 +169,7 @@ G4bool G4GeomTools::IsConvex(const G4TwoVectorList& polygon)
G4bool gotNegative = false;
G4bool gotPositive = false;
G4int n = polygon.size();
G4int n = (G4int)polygon.size();
if (n <= 0) return false;
for (G4int icur=0; icur<n; ++icur)
{
@@ -197,7 +197,7 @@ G4bool G4GeomTools::TriangulatePolygon(const G4TwoVectorList& polygon,
std::vector<G4int> triangles;
G4bool reply = TriangulatePolygon(polygon,triangles);
G4int n = triangles.size();
G4int n = (G4int)triangles.size();
for (G4int i=0; i<n; ++i) result.push_back(polygon[triangles[i]]);
return reply;
}
@@ -213,7 +213,7 @@ G4bool G4GeomTools::TriangulatePolygon(const G4TwoVectorList& polygon,
// allocate and initialize list of Vertices in polygon
//
G4int n = polygon.size();
G4int n = (G4int)polygon.size();
if (n < 3) return false;
// we want a counter-clockwise polygon in V
@@ -312,7 +312,7 @@ void G4GeomTools::RemoveRedundantVertices(G4TwoVectorList& polygon,
// set special value to mark vertices for removal
G4double removeIt = kInfinity;
G4int nv = polygon.size();
G4int nv = (G4int)polygon.size();
// Main loop: check every three consecutive points, if the points
// are collinear then mark middle point for removal
@@ -620,7 +620,7 @@ G4ThreeVector G4GeomTools::QuadAreaNormal(const G4ThreeVector& A,
G4ThreeVector G4GeomTools::PolygonAreaNormal(const G4ThreeVectorList& p)
{
G4int n = p.size();
G4int n = (G4int)p.size();
if (n < 3) return G4ThreeVector(0,0,0); // degerate polygon
G4ThreeVector normal = p[n-1].cross(p[0]);
for(G4int i=1; i<n; ++i)