Import Geant4 11.1.0 source tree

This commit is contained in:
Gabriele Cosmo
2022-12-09 14:43:28 +01:00
parent c07cea1fe0
commit 9f34590941
3810 changed files with 200490 additions and 182326 deletions
@@ -48,4 +48,4 @@ class B1ConActionInitialization : public G4VUserActionInitialization
#endif
@@ -46,7 +46,7 @@ class B1ConRun : public B1Run
// method from the base class
virtual void Merge(const G4Run*);
virtual void AddEdep (G4double edep);
virtual void AddEdep (G4double edep);
// get methods
G4int GetNumberOfEvent() const { return (G4int)fEdepEventVector.size(); }
@@ -39,7 +39,7 @@ class G4LogicalVolume;
/// Run action class
///
/// In EndOfRunAction(), it calculates the dose in the selected volume
/// In EndOfRunAction(), it calculates the dose in the selected volume
/// from the energy deposit accumulated via stepping and event actions.
/// The computed dose is then printed on the screen.
@@ -53,7 +53,7 @@ class B1ConRunAction : public G4UserRunAction
virtual void BeginOfRunAction(const G4Run*);
virtual void EndOfRunAction(const G4Run*);
private:
G4ConvergenceTester* fdose_tally;
G4ConvergenceTester* fdose_tally;
};
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
@@ -45,7 +45,7 @@ class B1DetectorConstruction : public G4VUserDetectorConstruction
virtual ~B1DetectorConstruction();
virtual G4VPhysicalVolume* Construct();
G4LogicalVolume* GetScoringVolume() const { return fScoringVolume; }
protected:
@@ -43,7 +43,7 @@ class B1EventAction : public G4UserEventAction
public:
B1EventAction();
virtual ~B1EventAction();
virtual void BeginOfEventAction(const G4Event* event);
virtual void EndOfEventAction(const G4Event* event);
@@ -59,4 +59,4 @@ class B1EventAction : public G4UserEventAction
#endif
@@ -40,21 +40,21 @@ class G4Box;
/// The primary generator action class with particle gun.
///
/// The default kinematic is a 6 MeV gamma, randomly distribued
/// The default kinematic is a 6 MeV gamma, randomly distribued
/// in front of the phantom across 80% of the (X,Y) phantom size.
class B1PrimaryGeneratorAction : public G4VUserPrimaryGeneratorAction
{
public:
B1PrimaryGeneratorAction();
B1PrimaryGeneratorAction();
virtual ~B1PrimaryGeneratorAction();
// method from the base class
virtual void GeneratePrimaries(G4Event*);
virtual void GeneratePrimaries(G4Event*);
// method to access particle gun
const G4ParticleGun* GetParticleGun() const { return fParticleGun; }
private:
G4ParticleGun* fParticleGun; // pointer a to G4 gun class
G4Box* fEnvelopeBox;
@@ -46,8 +46,8 @@ class B1Run : public G4Run
// method from the base class
virtual void Merge(const G4Run*);
virtual void AddEdep (G4double edep);
virtual void AddEdep (G4double edep);
// get methods
G4double GetEdep() const { return fEdep; }
@@ -38,7 +38,7 @@ class B1EventAction;
class G4LogicalVolume;
/// Stepping action class
///
///
class B1SteppingAction : public G4UserSteppingAction
{