Import Geant4 11.1.0 source tree
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@@ -24,7 +24,7 @@
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// ********************************************************************
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//
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//
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/// \file ActionInitialization.cc
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/// \file B4/B4d/src/ActionInitialization.cc
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/// \brief Implementation of the B4d::ActionInitialization class
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#include "ActionInitialization.hh"
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@@ -39,16 +39,6 @@ namespace B4d
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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ActionInitialization::ActionInitialization()
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{}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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ActionInitialization::~ActionInitialization()
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{}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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void ActionInitialization::BuildForMaster() const
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{
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SetUserAction(new RunAction);
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@@ -24,7 +24,7 @@
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// ********************************************************************
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//
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//
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/// \file DetectorConstruction.cc
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/// \file B4/B4d/src/DetectorConstruction.cc
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/// \brief Implementation of the B4d::DetectorConstruction class
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#include "DetectorConstruction.hh"
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@@ -62,18 +62,6 @@ G4GlobalMagFieldMessenger* DetectorConstruction::fMagFieldMessenger = nullptr;
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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DetectorConstruction::DetectorConstruction()
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{
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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DetectorConstruction::~DetectorConstruction()
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{
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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G4VPhysicalVolume* DetectorConstruction::Construct()
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{
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// Define materials
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@@ -146,16 +134,14 @@ G4VPhysicalVolume* DetectorConstruction::DefineVolumes()
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defaultMaterial, // its material
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"World"); // its name
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auto worldPV
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= new G4PVPlacement(
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0, // no rotation
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G4ThreeVector(), // at (0,0,0)
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worldLV, // its logical volume
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"World", // its name
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0, // its mother volume
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false, // no boolean operation
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0, // copy number
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fCheckOverlaps); // checking overlaps
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auto worldPV = new G4PVPlacement(nullptr, // no rotation
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G4ThreeVector(), // at (0,0,0)
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worldLV, // its logical volume
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"World", // its name
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nullptr, // its mother volume
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false, // no boolean operation
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0, // copy number
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fCheckOverlaps); // checking overlaps
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//
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// Calorimeter
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@@ -170,15 +156,14 @@ G4VPhysicalVolume* DetectorConstruction::DefineVolumes()
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defaultMaterial, // its material
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"Calorimeter"); // its name
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new G4PVPlacement(
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0, // no rotation
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G4ThreeVector(), // at (0,0,0)
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calorLV, // its logical volume
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"Calorimeter", // its name
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worldLV, // its mother volume
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false, // no boolean operation
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0, // copy number
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fCheckOverlaps); // checking overlaps
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new G4PVPlacement(nullptr, // no rotation
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G4ThreeVector(), // at (0,0,0)
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calorLV, // its logical volume
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"Calorimeter", // its name
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worldLV, // its mother volume
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false, // no boolean operation
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0, // copy number
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fCheckOverlaps); // checking overlaps
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//
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// Layer
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@@ -214,15 +199,14 @@ G4VPhysicalVolume* DetectorConstruction::DefineVolumes()
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absorberMaterial, // its material
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"AbsoLV"); // its name
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new G4PVPlacement(
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0, // no rotation
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G4ThreeVector(0., 0., -gapThickness/2), // its position
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absorberLV, // its logical volume
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"Abso", // its name
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layerLV, // its mother volume
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false, // no boolean operation
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0, // copy number
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fCheckOverlaps); // checking overlaps
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new G4PVPlacement(nullptr, // no rotation
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G4ThreeVector(0., 0., -gapThickness / 2), // its position
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absorberLV, // its logical volume
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"Abso", // its name
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layerLV, // its mother volume
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false, // no boolean operation
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0, // copy number
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fCheckOverlaps); // checking overlaps
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//
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// Gap
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@@ -237,15 +221,14 @@ G4VPhysicalVolume* DetectorConstruction::DefineVolumes()
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gapMaterial, // its material
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"GapLV"); // its name
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new G4PVPlacement(
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0, // no rotation
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G4ThreeVector(0., 0., absoThickness/2), // its position
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gapLV, // its logical volume
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"Gap", // its name
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layerLV, // its mother volume
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false, // no boolean operation
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0, // copy number
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fCheckOverlaps); // checking overlaps
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new G4PVPlacement(nullptr, // no rotation
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G4ThreeVector(0., 0., absoThickness / 2), // its position
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gapLV, // its logical volume
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"Gap", // its name
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layerLV, // its mother volume
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false, // no boolean operation
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0, // copy number
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fCheckOverlaps); // checking overlaps
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//
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// print parameters
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@@ -24,7 +24,7 @@
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// ********************************************************************
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//
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//
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/// \file EventAction.cc
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/// \file B4/B4d/src/EventAction.cc
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/// \brief Implementation of the B4d::EventAction class
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#include "EventAction.hh"
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@@ -44,16 +44,6 @@ namespace B4d
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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EventAction::EventAction()
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{}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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EventAction::~EventAction()
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{}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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G4THitsMap<G4double>*
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EventAction::GetHitsCollection(G4int hcID,
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const G4Event* event) const
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@@ -24,7 +24,7 @@
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// ********************************************************************
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//
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//
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/// \file PrimaryGeneratorAction.cc
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/// \file B4/B4d/src/PrimaryGeneratorAction.cc
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/// \brief Implementation of the B4::PrimaryGeneratorAction class
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#include "PrimaryGeneratorAction.hh"
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@@ -24,7 +24,7 @@
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// ********************************************************************
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//
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//
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/// \file RunAction.cc
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/// \file B4/B4d/src/RunAction.cc
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/// \brief Implementation of the B4::RunAction class
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#include "RunAction.hh"
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@@ -78,12 +78,6 @@ RunAction::RunAction()
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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RunAction::~RunAction()
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{
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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void RunAction::BeginOfRunAction(const G4Run* /*run*/)
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{
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//inform the runManager to save random number seed
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