Import Geant4 11.1.0 source tree

This commit is contained in:
Gabriele Cosmo
2022-12-09 14:43:28 +01:00
parent c07cea1fe0
commit 9f34590941
3810 changed files with 200490 additions and 182326 deletions
@@ -24,7 +24,7 @@
// ********************************************************************
//
//
/// \file ActionInitialization.hh
/// \file B4/B4d/include/ActionInitialization.hh
/// \brief Definition of the B4d::ActionInitialization class
#ifndef B4dActionInitialization_h
@@ -40,8 +40,8 @@ namespace B4d
class ActionInitialization : public G4VUserActionInitialization
{
public:
ActionInitialization();
~ActionInitialization() override;
ActionInitialization() = default;
~ActionInitialization() override = default;
void BuildForMaster() const override;
void Build() const override;
@@ -24,7 +24,7 @@
// ********************************************************************
//
//
/// \file DetectorConstruction.hh
/// \file B4/B4d/include/DetectorConstruction.hh
/// \brief Definition of the B4d::DetectorConstruction class
#ifndef B4dDetectorConstruction_h
@@ -58,8 +58,8 @@ namespace B4d
class DetectorConstruction : public G4VUserDetectorConstruction
{
public:
DetectorConstruction();
~DetectorConstruction() override;
DetectorConstruction() = default;
~DetectorConstruction() override = default;
public:
G4VPhysicalVolume* Construct() override;
+4 -4
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@@ -24,8 +24,8 @@
// ********************************************************************
//
//
/// \file EventAction.hh
/// \brief Definition of the EventAction class
/// \file B4/B4d/include/EventAction.hh
/// \brief Definition of the B4d::EventAction class
#ifndef EventAction_h
#define EventAction_h 1
@@ -47,8 +47,8 @@ namespace B4d
class EventAction : public G4UserEventAction
{
public:
EventAction();
~EventAction() override;
EventAction() = default;
~EventAction() override = default;
void BeginOfEventAction(const G4Event* event) override;
void EndOfEventAction(const G4Event* event) override;
@@ -24,7 +24,7 @@
// ********************************************************************
//
//
/// \file PrimaryGeneratorAction.hh
/// \file B4/B4d/include/PrimaryGeneratorAction.hh
/// \brief Definition of the PrimaryGeneratorAction class
#ifndef B4PrimaryGeneratorAction_h
+2 -2
View File
@@ -24,7 +24,7 @@
// ********************************************************************
//
//
/// \file RunAction.hh
/// \file B4/B4d/include/RunAction.hh
/// \brief Definition of the B4::RunAction class
#ifndef B4RunAction_h
@@ -60,7 +60,7 @@ class RunAction : public G4UserRunAction
{
public:
RunAction();
~RunAction() override;
~RunAction() override = default;
void BeginOfRunAction(const G4Run*) override;
void EndOfRunAction(const G4Run*) override;