Import Geant4 11.1.0 source tree
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@@ -24,7 +24,7 @@
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// ********************************************************************
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//
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//
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/// \file ActionInitialization.cc
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/// \file B4/B4c/src/ActionInitialization.cc
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/// \brief Implementation of the B4c::ActionInitialization class
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#include "ActionInitialization.hh"
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@@ -39,16 +39,6 @@ namespace B4c
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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ActionInitialization::ActionInitialization()
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{}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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ActionInitialization::~ActionInitialization()
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{}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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void ActionInitialization::BuildForMaster() const
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{
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SetUserAction(new RunAction);
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@@ -24,7 +24,7 @@
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// ********************************************************************
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//
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//
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/// \file CalorHit.cc
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/// \file B4/B4c/src/CalorHit.cc
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/// \brief Implementation of the B4c::CalorHit class
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#include "CalorHit.hh"
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@@ -43,34 +43,6 @@ G4ThreadLocal G4Allocator<CalorHit>* CalorHitAllocator = nullptr;
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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CalorHit::CalorHit()
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{}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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CalorHit::~CalorHit() {}
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// //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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// CalorHit::CalorHit(const CalorHit& right)
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// : G4VHit()
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// {
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// fEdep = right.fEdep;
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// fTrackLength = right.fTrackLength;
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// }
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// //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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// const CalorHit& CalorHit::operator=(const CalorHit& right)
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// {
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// fEdep = right.fEdep;
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// fTrackLength = right.fTrackLength;
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// return *this;
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// }
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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G4bool CalorHit::operator==(const CalorHit& right) const
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{
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return ( this == &right ) ? true : false;
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@@ -24,7 +24,7 @@
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// ********************************************************************
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//
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//
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/// \file CalorimeterSD.cc
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/// \file B4/B4c/src/CalorimeterSD.cc
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/// \brief Implementation of the B4c::CalorimeterSD class
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#include "CalorimeterSD.hh"
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@@ -50,12 +50,6 @@ CalorimeterSD::CalorimeterSD(const G4String& name,
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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CalorimeterSD::~CalorimeterSD()
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{
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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void CalorimeterSD::Initialize(G4HCofThisEvent* hce)
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{
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// Create hits collection
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@@ -24,7 +24,7 @@
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// ********************************************************************
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//
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//
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/// \file DetectorConstruction.cc
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/// \file B4/B4c/src/DetectorConstruction.cc
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/// \brief Implementation of the B4c::DetectorConstruction class
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#include "DetectorConstruction.hh"
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@@ -57,18 +57,6 @@ G4GlobalMagFieldMessenger* DetectorConstruction::fMagFieldMessenger = nullptr;
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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DetectorConstruction::DetectorConstruction()
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{
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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DetectorConstruction::~DetectorConstruction()
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{
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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G4VPhysicalVolume* DetectorConstruction::Construct()
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{
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// Define materials
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@@ -141,16 +129,14 @@ G4VPhysicalVolume* DetectorConstruction::DefineVolumes()
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defaultMaterial, // its material
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"World"); // its name
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auto worldPV
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= new G4PVPlacement(
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0, // no rotation
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G4ThreeVector(), // at (0,0,0)
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worldLV, // its logical volume
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"World", // its name
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0, // its mother volume
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false, // no boolean operation
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0, // copy number
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fCheckOverlaps); // checking overlaps
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auto worldPV = new G4PVPlacement(nullptr, // no rotation
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G4ThreeVector(), // at (0,0,0)
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worldLV, // its logical volume
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"World", // its name
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nullptr, // its mother volume
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false, // no boolean operation
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0, // copy number
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fCheckOverlaps); // checking overlaps
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//
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// Calorimeter
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@@ -165,15 +151,14 @@ G4VPhysicalVolume* DetectorConstruction::DefineVolumes()
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defaultMaterial, // its material
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"Calorimeter"); // its name
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new G4PVPlacement(
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0, // no rotation
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G4ThreeVector(), // at (0,0,0)
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calorLV, // its logical volume
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"Calorimeter", // its name
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worldLV, // its mother volume
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false, // no boolean operation
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0, // copy number
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fCheckOverlaps); // checking overlaps
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new G4PVPlacement(nullptr, // no rotation
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G4ThreeVector(), // at (0,0,0)
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calorLV, // its logical volume
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"Calorimeter", // its name
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worldLV, // its mother volume
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false, // no boolean operation
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0, // copy number
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fCheckOverlaps); // checking overlaps
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//
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// Layer
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@@ -209,15 +194,14 @@ G4VPhysicalVolume* DetectorConstruction::DefineVolumes()
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absorberMaterial, // its material
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"AbsoLV"); // its name
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new G4PVPlacement(
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0, // no rotation
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G4ThreeVector(0., 0., -gapThickness/2), // its position
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absorberLV, // its logical volume
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"Abso", // its name
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layerLV, // its mother volume
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false, // no boolean operation
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0, // copy number
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fCheckOverlaps); // checking overlaps
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new G4PVPlacement(nullptr, // no rotation
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G4ThreeVector(0., 0., -gapThickness / 2), // its position
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absorberLV, // its logical volume
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"Abso", // its name
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layerLV, // its mother volume
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false, // no boolean operation
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0, // copy number
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fCheckOverlaps); // checking overlaps
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//
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// Gap
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@@ -232,15 +216,14 @@ G4VPhysicalVolume* DetectorConstruction::DefineVolumes()
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gapMaterial, // its material
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"GapLV"); // its name
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new G4PVPlacement(
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0, // no rotation
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G4ThreeVector(0., 0., absoThickness/2), // its position
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gapLV, // its logical volume
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"Gap", // its name
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layerLV, // its mother volume
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false, // no boolean operation
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0, // copy number
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fCheckOverlaps); // checking overlaps
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new G4PVPlacement(nullptr, // no rotation
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G4ThreeVector(0., 0., absoThickness / 2), // its position
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gapLV, // its logical volume
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"Gap", // its name
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layerLV, // its mother volume
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false, // no boolean operation
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0, // copy number
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fCheckOverlaps); // checking overlaps
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//
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// print parameters
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@@ -24,7 +24,7 @@
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// ********************************************************************
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//
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//
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/// \file EventAction.cc
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/// \file B4/B4c/src/EventAction.cc
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/// \brief Implementation of the B4c::EventAction class
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#include "EventAction.hh"
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@@ -46,16 +46,6 @@ namespace B4c
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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EventAction::EventAction()
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{}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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EventAction::~EventAction()
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{}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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CalorHitsCollection*
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EventAction::GetHitsCollection(G4int hcID,
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const G4Event* event) const
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@@ -24,7 +24,7 @@
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// ********************************************************************
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//
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//
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/// \file PrimaryGeneratorAction.cc
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/// \file B4/B4c/src/PrimaryGeneratorAction.cc
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/// \brief Implementation of the B4::PrimaryGeneratorAction class
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#include "PrimaryGeneratorAction.hh"
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@@ -24,7 +24,7 @@
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// ********************************************************************
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//
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//
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/// \file RunAction.cc
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/// \file B4/B4c/src/RunAction.cc
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/// \brief Implementation of the B4::RunAction class
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#include "RunAction.hh"
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@@ -78,12 +78,6 @@ RunAction::RunAction()
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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RunAction::~RunAction()
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{
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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void RunAction::BeginOfRunAction(const G4Run* /*run*/)
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{
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//inform the runManager to save random number seed
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