Import Geant4 11.1.0 source tree

This commit is contained in:
Gabriele Cosmo
2022-12-09 14:43:28 +01:00
parent c07cea1fe0
commit 9f34590941
3810 changed files with 200490 additions and 182326 deletions
@@ -24,8 +24,8 @@
// ********************************************************************
//
//
/// \file ActionInitialization.hh
/// \brief Definition of the ActionInitialization class
/// \file B4/B4b/include/ActionInitialization.hh
/// \brief Definition of the B4b::ActionInitialization class
#ifndef B4aActionInitialization_h
#define B4aActionInitialization_h 1
@@ -47,7 +47,7 @@ class ActionInitialization : public G4VUserActionInitialization
{
public:
ActionInitialization(B4::DetectorConstruction*);
~ActionInitialization() override;
~ActionInitialization() override = default;
void BuildForMaster() const override;
void Build() const override;
@@ -24,7 +24,7 @@
// ********************************************************************
//
//
/// \file DetectorConstruction.hh
/// \file B4/B4b/include/DetectorConstruction.hh
/// \brief Definition of the DetectorConstruction class
#ifndef B4DetectorConstruction_h
@@ -56,8 +56,8 @@ namespace B4
class DetectorConstruction : public G4VUserDetectorConstruction
{
public:
DetectorConstruction();
~DetectorConstruction() override;
DetectorConstruction() = default;
~DetectorConstruction() override = default;
public:
G4VPhysicalVolume* Construct() override;
+3 -3
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@@ -24,7 +24,7 @@
// ********************************************************************
//
//
/// \file EventAction.hh
/// \file B4/B4b/include/EventAction.hh
/// \brief Definition of the B4b::EventAction class
#ifndef B4bEventAction_h
@@ -45,8 +45,8 @@ namespace B4b
class EventAction : public G4UserEventAction
{
public:
EventAction();
~EventAction() override;
EventAction() = default;
~EventAction() override = default;
void BeginOfEventAction(const G4Event* event) override;
void EndOfEventAction(const G4Event* event) override;
@@ -24,7 +24,7 @@
// ********************************************************************
//
//
/// \file PrimaryGeneratorAction.hh
/// \file B4/B4b/include/PrimaryGeneratorAction.hh
/// \brief Definition of the PrimaryGeneratorAction class
#ifndef B4PrimaryGeneratorAction_h
+2 -2
View File
@@ -24,7 +24,7 @@
// ********************************************************************
//
//
/// \file RunAction.hh
/// \file B4/B4b/include/RunAction.hh
/// \brief Definition of the B4b::RunAction class
#ifndef B4bRunAction_h
@@ -60,7 +60,7 @@ class RunAction : public G4UserRunAction
{
public:
RunAction();
~RunAction() override;
~RunAction() override = default;
G4Run* GenerateRun() override;
+3 -3
View File
@@ -24,7 +24,7 @@
// ********************************************************************
//
//
/// \file RunData.hh
/// \file B4/B4b/include/RunData.hh
/// \brief Definition of the B4b::RunData class
#ifndef B4bRunData_h
@@ -60,8 +60,8 @@ const G4int kDim = 2;
class RunData : public G4Run
{
public:
RunData();
~RunData() override;
RunData() = default;
~RunData() override = default;
void Add(G4int id, G4double de, G4double dl);
void FillPerEvent();
@@ -24,7 +24,7 @@
// ********************************************************************
//
//
/// \file SteppingAction.hh
/// \file B4/B4b/include/SteppingAction.hh
/// \brief Definition of the B4b::SteppingAction class
#ifndef B4bSteppingAction_h
@@ -50,7 +50,7 @@ class SteppingAction : public G4UserSteppingAction
{
public:
SteppingAction(const B4::DetectorConstruction* detConstruction);
~SteppingAction() override;
~SteppingAction() override = default;
void UserSteppingAction(const G4Step* step) override;