Import Geant4 11.1.0 source tree
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@@ -24,8 +24,8 @@
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// ********************************************************************
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//
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//
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/// \file ActionInitialization.hh
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/// \brief Definition of the ActionInitialization class
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/// \file B4/B4b/include/ActionInitialization.hh
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/// \brief Definition of the B4b::ActionInitialization class
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#ifndef B4aActionInitialization_h
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#define B4aActionInitialization_h 1
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@@ -47,7 +47,7 @@ class ActionInitialization : public G4VUserActionInitialization
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{
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public:
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ActionInitialization(B4::DetectorConstruction*);
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~ActionInitialization() override;
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~ActionInitialization() override = default;
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void BuildForMaster() const override;
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void Build() const override;
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@@ -24,7 +24,7 @@
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// ********************************************************************
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//
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//
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/// \file DetectorConstruction.hh
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/// \file B4/B4b/include/DetectorConstruction.hh
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/// \brief Definition of the DetectorConstruction class
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#ifndef B4DetectorConstruction_h
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@@ -56,8 +56,8 @@ namespace B4
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class DetectorConstruction : public G4VUserDetectorConstruction
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{
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public:
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DetectorConstruction();
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~DetectorConstruction() override;
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DetectorConstruction() = default;
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~DetectorConstruction() override = default;
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public:
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G4VPhysicalVolume* Construct() override;
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@@ -24,7 +24,7 @@
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// ********************************************************************
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//
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//
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/// \file EventAction.hh
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/// \file B4/B4b/include/EventAction.hh
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/// \brief Definition of the B4b::EventAction class
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#ifndef B4bEventAction_h
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@@ -45,8 +45,8 @@ namespace B4b
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class EventAction : public G4UserEventAction
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{
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public:
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EventAction();
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~EventAction() override;
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EventAction() = default;
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~EventAction() override = default;
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void BeginOfEventAction(const G4Event* event) override;
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void EndOfEventAction(const G4Event* event) override;
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@@ -24,7 +24,7 @@
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// ********************************************************************
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//
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//
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/// \file PrimaryGeneratorAction.hh
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/// \file B4/B4b/include/PrimaryGeneratorAction.hh
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/// \brief Definition of the PrimaryGeneratorAction class
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#ifndef B4PrimaryGeneratorAction_h
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@@ -24,7 +24,7 @@
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// ********************************************************************
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//
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//
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/// \file RunAction.hh
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/// \file B4/B4b/include/RunAction.hh
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/// \brief Definition of the B4b::RunAction class
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#ifndef B4bRunAction_h
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@@ -60,7 +60,7 @@ class RunAction : public G4UserRunAction
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{
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public:
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RunAction();
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~RunAction() override;
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~RunAction() override = default;
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G4Run* GenerateRun() override;
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@@ -24,7 +24,7 @@
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// ********************************************************************
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//
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//
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/// \file RunData.hh
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/// \file B4/B4b/include/RunData.hh
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/// \brief Definition of the B4b::RunData class
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#ifndef B4bRunData_h
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@@ -60,8 +60,8 @@ const G4int kDim = 2;
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class RunData : public G4Run
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{
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public:
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RunData();
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~RunData() override;
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RunData() = default;
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~RunData() override = default;
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void Add(G4int id, G4double de, G4double dl);
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void FillPerEvent();
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@@ -24,7 +24,7 @@
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// ********************************************************************
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//
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//
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/// \file SteppingAction.hh
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/// \file B4/B4b/include/SteppingAction.hh
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/// \brief Definition of the B4b::SteppingAction class
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#ifndef B4bSteppingAction_h
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@@ -50,7 +50,7 @@ class SteppingAction : public G4UserSteppingAction
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{
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public:
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SteppingAction(const B4::DetectorConstruction* detConstruction);
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~SteppingAction() override;
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~SteppingAction() override = default;
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void UserSteppingAction(const G4Step* step) override;
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