Import Geant4 11.1.0 source tree

This commit is contained in:
Gabriele Cosmo
2022-12-09 14:43:28 +01:00
parent c07cea1fe0
commit 9f34590941
3810 changed files with 200490 additions and 182326 deletions
@@ -24,8 +24,8 @@
// ********************************************************************
//
//
/// \file ActionInitialization.hh
/// \brief Definition of the ActionInitialization class
/// \file B4/B4a/include/ActionInitialization.hh
/// \brief Definition of the B4a::ActionInitialization class
#ifndef B4aActionInitialization_h
#define B4aActionInitialization_h 1
@@ -47,7 +47,7 @@ class ActionInitialization : public G4VUserActionInitialization
{
public:
ActionInitialization(B4::DetectorConstruction*);
~ActionInitialization() override;
~ActionInitialization() override = default;
void BuildForMaster() const override;
void Build() const override;
@@ -24,8 +24,8 @@
// ********************************************************************
//
//
/// \file DetectorConstruction.hh
/// \brief Definition of the DetectorConstruction class
/// \file B4/B4a/include/DetectorConstruction.hh
/// \brief Definition of the B4::DetectorConstruction class
#ifndef B4DetectorConstruction_h
#define B4DetectorConstruction_h 1
@@ -56,8 +56,8 @@ namespace B4
class DetectorConstruction : public G4VUserDetectorConstruction
{
public:
DetectorConstruction();
~DetectorConstruction() override;
DetectorConstruction() = default;
~DetectorConstruction() override = default;
public:
G4VPhysicalVolume* Construct() override;
+4 -4
View File
@@ -24,8 +24,8 @@
// ********************************************************************
//
//
/// \file EventAction.hh
/// \brief Definition of the EventAction class
/// \file B4/B4a/include/EventAction.hh
/// \brief Definition of the B4a::EventAction class
#ifndef B4aEventAction_h
#define B4aEventAction_h 1
@@ -47,8 +47,8 @@ namespace B4a
class EventAction : public G4UserEventAction
{
public:
EventAction();
~EventAction() override;
EventAction() = default;
~EventAction() override = default;
void BeginOfEventAction(const G4Event* event) override;
void EndOfEventAction(const G4Event* event) override;
@@ -24,8 +24,8 @@
// ********************************************************************
//
//
/// \file PrimaryGeneratorAction.hh
/// \brief Definition of the PrimaryGeneratorAction class
/// \file B4/B4a/include/PrimaryGeneratorAction.hh
/// \brief Definition of the B4::PrimaryGeneratorAction class
#ifndef B4PrimaryGeneratorAction_h
#define B4PrimaryGeneratorAction_h 1
+3 -3
View File
@@ -24,8 +24,8 @@
// ********************************************************************
//
//
/// \file RunAction.hh
/// \brief Definition of the RunAction class
/// \file B4/B4a/include/RunAction.hh
/// \brief Definition of the B4::RunAction class
#ifndef B4RunAction_h
#define B4RunAction_h 1
@@ -60,7 +60,7 @@ class RunAction : public G4UserRunAction
{
public:
RunAction();
~RunAction() override;
~RunAction() override = default;
void BeginOfRunAction(const G4Run*) override;
void EndOfRunAction(const G4Run*) override;
@@ -24,8 +24,8 @@
// ********************************************************************
//
//
/// \file SteppingAction.hh
/// \brief Definition of the SteppingAction class
/// \file B4/B4a/include/SteppingAction.hh
/// \brief Definition of the B4a::SteppingAction class
#ifndef B4aSteppingAction_h
#define B4aSteppingAction_h 1
@@ -53,7 +53,7 @@ class SteppingAction : public G4UserSteppingAction
public:
SteppingAction(const B4::DetectorConstruction* detConstruction,
EventAction* eventAction);
~SteppingAction() override;
~SteppingAction() override = default;
void UserSteppingAction(const G4Step* step) override;