Import Geant4 11.1.0 source tree
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@@ -24,8 +24,8 @@
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// ********************************************************************
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//
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//
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/// \file ActionInitialization.hh
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/// \brief Definition of the ActionInitialization class
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/// \file B4/B4a/include/ActionInitialization.hh
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/// \brief Definition of the B4a::ActionInitialization class
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#ifndef B4aActionInitialization_h
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#define B4aActionInitialization_h 1
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@@ -47,7 +47,7 @@ class ActionInitialization : public G4VUserActionInitialization
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{
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public:
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ActionInitialization(B4::DetectorConstruction*);
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~ActionInitialization() override;
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~ActionInitialization() override = default;
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void BuildForMaster() const override;
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void Build() const override;
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@@ -24,8 +24,8 @@
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// ********************************************************************
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//
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//
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/// \file DetectorConstruction.hh
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/// \brief Definition of the DetectorConstruction class
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/// \file B4/B4a/include/DetectorConstruction.hh
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/// \brief Definition of the B4::DetectorConstruction class
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#ifndef B4DetectorConstruction_h
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#define B4DetectorConstruction_h 1
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@@ -56,8 +56,8 @@ namespace B4
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class DetectorConstruction : public G4VUserDetectorConstruction
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{
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public:
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DetectorConstruction();
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~DetectorConstruction() override;
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DetectorConstruction() = default;
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~DetectorConstruction() override = default;
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public:
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G4VPhysicalVolume* Construct() override;
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@@ -24,8 +24,8 @@
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// ********************************************************************
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//
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//
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/// \file EventAction.hh
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/// \brief Definition of the EventAction class
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/// \file B4/B4a/include/EventAction.hh
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/// \brief Definition of the B4a::EventAction class
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#ifndef B4aEventAction_h
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#define B4aEventAction_h 1
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@@ -47,8 +47,8 @@ namespace B4a
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class EventAction : public G4UserEventAction
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{
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public:
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EventAction();
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~EventAction() override;
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EventAction() = default;
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~EventAction() override = default;
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void BeginOfEventAction(const G4Event* event) override;
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void EndOfEventAction(const G4Event* event) override;
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@@ -24,8 +24,8 @@
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// ********************************************************************
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//
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//
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/// \file PrimaryGeneratorAction.hh
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/// \brief Definition of the PrimaryGeneratorAction class
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/// \file B4/B4a/include/PrimaryGeneratorAction.hh
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/// \brief Definition of the B4::PrimaryGeneratorAction class
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#ifndef B4PrimaryGeneratorAction_h
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#define B4PrimaryGeneratorAction_h 1
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@@ -24,8 +24,8 @@
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// ********************************************************************
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//
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//
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/// \file RunAction.hh
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/// \brief Definition of the RunAction class
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/// \file B4/B4a/include/RunAction.hh
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/// \brief Definition of the B4::RunAction class
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#ifndef B4RunAction_h
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#define B4RunAction_h 1
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@@ -60,7 +60,7 @@ class RunAction : public G4UserRunAction
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{
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public:
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RunAction();
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~RunAction() override;
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~RunAction() override = default;
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void BeginOfRunAction(const G4Run*) override;
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void EndOfRunAction(const G4Run*) override;
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@@ -24,8 +24,8 @@
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// ********************************************************************
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//
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//
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/// \file SteppingAction.hh
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/// \brief Definition of the SteppingAction class
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/// \file B4/B4a/include/SteppingAction.hh
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/// \brief Definition of the B4a::SteppingAction class
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#ifndef B4aSteppingAction_h
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#define B4aSteppingAction_h 1
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@@ -53,7 +53,7 @@ class SteppingAction : public G4UserSteppingAction
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public:
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SteppingAction(const B4::DetectorConstruction* detConstruction,
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EventAction* eventAction);
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~SteppingAction() override;
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~SteppingAction() override = default;
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void UserSteppingAction(const G4Step* step) override;
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