Import Geant4 11.1.0 source tree
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@@ -24,7 +24,7 @@
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// ********************************************************************
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//
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//
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/// \file ActionInitialization.hh
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/// \file B3/B3a/include/ActionInitialization.hh
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/// \brief Definition of the B3a::ActionInitialization class
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#ifndef B3aActionInitialization_h
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@@ -42,8 +42,8 @@ namespace B3a
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class ActionInitialization : public G4VUserActionInitialization
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{
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public:
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ActionInitialization();
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~ActionInitialization() override;
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ActionInitialization() = default;
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~ActionInitialization() override = default;
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void BuildForMaster() const override;
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void Build() const override;
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@@ -24,7 +24,7 @@
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// ********************************************************************
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//
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//
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/// \file DetectorConstruction.hh
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/// \file B3/B3a/include/DetectorConstruction.hh
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/// \brief Definition of the B3::DetectorConstruction class
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#ifndef B3DetectorConstruction_h
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@@ -48,7 +48,7 @@ class DetectorConstruction : public G4VUserDetectorConstruction
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{
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public:
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DetectorConstruction();
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~DetectorConstruction() override;
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~DetectorConstruction() override = default;
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public:
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G4VPhysicalVolume* Construct() override;
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@@ -24,7 +24,7 @@
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// ********************************************************************
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//
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//
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/// \file EventAction.hh
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/// \file B3/B3a/include/EventAction.hh
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/// \brief Definition of the B3a::EventAction class
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#ifndef B3aEventAction_h
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@@ -48,7 +48,7 @@ class EventAction : public G4UserEventAction
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{
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public:
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EventAction(RunAction* runAction);
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~EventAction() override;
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~EventAction() override = default;
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void BeginOfEventAction(const G4Event*) override;
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void EndOfEventAction(const G4Event*) override;
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@@ -24,7 +24,7 @@
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// ********************************************************************
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//
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//
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/// \file PhysicsList.hh
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/// \file B3/B3a/include/PhysicsList.hh
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/// \brief Definition of the B3::PhysicsList class
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#ifndef B3PhysicsList_h
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@@ -46,7 +46,7 @@ class PhysicsList: public G4VModularPhysicsList
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{
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public:
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PhysicsList();
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~PhysicsList() override;
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~PhysicsList() override = default;
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void SetCuts() override;
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};
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@@ -24,7 +24,7 @@
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// ********************************************************************
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//
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//
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/// \file PrimaryGeneratorAction.hh
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/// \file B3/B3a/include/PrimaryGeneratorAction.hh
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/// \brief Definition of the B3::PrimaryGeneratorAction class
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#ifndef B3PrimaryGeneratorAction_h
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@@ -24,7 +24,7 @@
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// ********************************************************************
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//
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//
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/// \file RunAction.hh
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/// \file B3/B3a/include/RunAction.hh
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/// \brief Definition of the B3a::RunAction class
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#ifndef B3aRunAction_h
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@@ -43,7 +43,7 @@ class RunAction : public G4UserRunAction
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{
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public:
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RunAction();
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~RunAction() override;
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~RunAction() override = default;
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void BeginOfRunAction(const G4Run*) override;
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void EndOfRunAction(const G4Run*) override;
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@@ -24,7 +24,7 @@
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// ********************************************************************
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//
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//
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/// \file StackingAction.hh
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/// \file B3/B3a/include/StackingAction.hh
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/// \brief Definition of the B3::StackingAction class
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#ifndef B3StackingAction_h
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@@ -44,8 +44,8 @@ namespace B3
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class StackingAction : public G4UserStackingAction
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{
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public:
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StackingAction();
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~StackingAction() override;
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StackingAction() = default;
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~StackingAction() override = default;
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G4ClassificationOfNewTrack ClassifyNewTrack(const G4Track*) override;
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};
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