Import Geant4 11.1.0 source tree
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@@ -24,7 +24,7 @@
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// ********************************************************************
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//
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//
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/// \file ActionInitialization.hh
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/// \file B1/include/ActionInitialization.hh
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/// \brief Definition of the B1::ActionInitialization class
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#ifndef B1ActionInitialization_h
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@@ -40,8 +40,8 @@ namespace B1
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class ActionInitialization : public G4VUserActionInitialization
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{
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public:
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ActionInitialization();
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~ActionInitialization() override;
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ActionInitialization() = default;
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~ActionInitialization() override = default;
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void BuildForMaster() const override;
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void Build() const override;
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@@ -24,7 +24,7 @@
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// ********************************************************************
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//
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//
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/// \file DetectorConstruction.hh
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/// \file B1/include/DetectorConstruction.hh
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/// \brief Definition of the B1::DetectorConstruction class
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#ifndef B1DetectorConstruction_h
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@@ -44,8 +44,8 @@ namespace B1
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class DetectorConstruction : public G4VUserDetectorConstruction
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{
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public:
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DetectorConstruction();
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~DetectorConstruction() override;
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DetectorConstruction() = default;
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~DetectorConstruction() override = default;
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G4VPhysicalVolume* Construct() override;
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@@ -24,7 +24,7 @@
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// ********************************************************************
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//
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//
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/// \file EventAction.hh
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/// \file B1/include/EventAction.hh
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/// \brief Definition of the B1::EventAction class
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#ifndef B1EventAction_h
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@@ -45,7 +45,7 @@ class EventAction : public G4UserEventAction
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{
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public:
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EventAction(RunAction* runAction);
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~EventAction() override;
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~EventAction() override = default;
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void BeginOfEventAction(const G4Event* event) override;
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void EndOfEventAction(const G4Event* event) override;
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@@ -24,7 +24,7 @@
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// ********************************************************************
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//
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//
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/// \file PrimaryGeneratorAction.hh
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/// \file B1/include/PrimaryGeneratorAction.hh
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/// \brief Definition of the B1::PrimaryGeneratorAction class
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#ifndef B1PrimaryGeneratorAction_h
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@@ -24,7 +24,7 @@
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// ********************************************************************
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//
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//
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/// \file RunAction.hh
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/// \file B1/include/RunAction.hh
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/// \brief Definition of the B1::RunAction class
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#ifndef B1RunAction_h
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@@ -49,7 +49,7 @@ class RunAction : public G4UserRunAction
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{
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public:
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RunAction();
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~RunAction() override;
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~RunAction() override = default;
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void BeginOfRunAction(const G4Run*) override;
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void EndOfRunAction(const G4Run*) override;
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@@ -24,7 +24,7 @@
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// ********************************************************************
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//
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//
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/// \file SteppingAction.hh
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/// \file B1/include/SteppingAction.hh
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/// \brief Definition of the B1::SteppingAction class
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#ifndef B1SteppingAction_h
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@@ -47,7 +47,7 @@ class SteppingAction : public G4UserSteppingAction
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{
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public:
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SteppingAction(EventAction* eventAction);
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~SteppingAction() override;
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~SteppingAction() override = default;
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// method from the base class
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void UserSteppingAction(const G4Step*) override;
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