Import Geant4 11.1.0 source tree

This commit is contained in:
Gabriele Cosmo
2022-12-09 14:43:28 +01:00
parent c07cea1fe0
commit 9f34590941
3810 changed files with 200490 additions and 182326 deletions
@@ -45,22 +45,14 @@
#include "G4HumanPhantomColour.hh"
#include "G4Box.hh"
G4MIRDLeftScapula::G4MIRDLeftScapula()
{
}
G4MIRDLeftScapula::~G4MIRDLeftScapula()
{
}
G4VPhysicalVolume* G4MIRDLeftScapula::Construct(const G4String& volumeName, G4VPhysicalVolume* mother,
const G4String& colourName, G4bool wireFrame,G4bool)
{
G4cout<<"Construct "<<volumeName<<" with mother volume "<<mother->GetName()<<G4endl;
G4HumanPhantomMaterial* material = new G4HumanPhantomMaterial();
G4Material* skeleton = material -> GetMaterial("skeleton");
auto* material = new G4HumanPhantomMaterial();
auto* skeleton = material -> GetMaterial("skeleton");
G4double ax_in = 17.* cm;
G4double by_in = 9.8* cm;
@@ -68,24 +60,18 @@ G4VPhysicalVolume* G4MIRDLeftScapula::Construct(const G4String& volumeName, G4VP
G4double by_out = 9.8*cm;
G4double dz= 16.4* cm;
auto* inner_scapula = new G4EllipticalTube("ScapulaIn", ax_in, by_in, (dz+ 1.*cm)/2);
auto* outer_scapula = new G4EllipticalTube("ScapulaOut", ax_out, by_out, dz/2);
G4EllipticalTube* inner_scapula = new G4EllipticalTube("ScapulaIn", ax_in, by_in, (dz+ 1.*cm)/2);
G4EllipticalTube* outer_scapula = new G4EllipticalTube("ScapulaOut", ax_out, by_out, dz/2);
G4Box* subtraction = new G4Box("subtraction",ax_out, ax_out, ax_out);
auto* subtraction = new G4Box("subtraction",ax_out, ax_out, ax_out);
G4double xx = ax_out * 0.242 ; //(sin 14deg)
G4double yy = - ax_out * 0.97; // (cos 14 deg)
G4RotationMatrix* rm = new G4RotationMatrix();
auto* rm = new G4RotationMatrix();
rm -> rotateZ(-14.* degree);
G4SubtractionSolid* scapula_first = new G4SubtractionSolid("Scapula_first",
auto* scapula_first = new G4SubtractionSolid("Scapula_first",
outer_scapula,
subtraction,
rm,
@@ -94,26 +80,25 @@ G4VPhysicalVolume* G4MIRDLeftScapula::Construct(const G4String& volumeName, G4VP
G4double xx2 = -ax_out * 0.62470 ; //(cos 51.34deg)
G4double yy2 = ax_out * 0.78087; // (sin 51.34 deg)
G4RotationMatrix* rm2 = new G4RotationMatrix();
auto* rm2 = new G4RotationMatrix();
rm2 -> rotateZ(-38.6598* degree);
G4SubtractionSolid* scapula_bone = new G4SubtractionSolid("Scapula",
auto* scapula_bone = new G4SubtractionSolid("Scapula",
scapula_first,
subtraction,
rm2,
G4ThreeVector(xx2, yy2, 0. *cm));
G4SubtractionSolid* scapula = new G4SubtractionSolid("Scapula",
auto* scapula = new G4SubtractionSolid("Scapula",
scapula_bone,
inner_scapula);
G4LogicalVolume* logicLeftScapula = new G4LogicalVolume(scapula,
skeleton,
"logical" + volumeName,
0, 0, 0);
auto* logicLeftScapula = new G4LogicalVolume(scapula,
skeleton,
"logical" + volumeName,
nullptr, nullptr, nullptr);
G4VPhysicalVolume* physLeftScapula = new G4PVPlacement(0,
G4VPhysicalVolume* physLeftScapula = new G4PVPlacement(nullptr,
G4ThreeVector(0. * cm, 0. * cm, 24.1 *cm),
"physicalLeftScapula",
logicLeftScapula,
@@ -123,9 +108,9 @@ G4VPhysicalVolume* G4MIRDLeftScapula::Construct(const G4String& volumeName, G4VP
// Visualization Attributes
//G4VisAttributes* LeftScapulaVisAtt = new G4VisAttributes(G4Colour(0.94,0.5,0.5));
G4HumanPhantomColour* colourPointer = new G4HumanPhantomColour();
auto* colourPointer = new G4HumanPhantomColour();
G4Colour colour = colourPointer -> GetColour(colourName);
G4VisAttributes* LeftScapulaVisAtt = new G4VisAttributes(colour);
auto* LeftScapulaVisAtt = new G4VisAttributes(colour);
LeftScapulaVisAtt->SetForceSolid(wireFrame);
logicLeftScapula->SetVisAttributes(LeftScapulaVisAtt);
@@ -146,7 +131,6 @@ G4VPhysicalVolume* G4MIRDLeftScapula::Construct(const G4String& volumeName, G4VP
// Testing Mass
G4double LeftScapulaMass = (LeftScapulaVol)*LeftScapulaDensity;
G4cout << "Mass of LeftScapula = " << LeftScapulaMass/gram << " g" << G4endl;
return physLeftScapula;
}