Import Geant4 11.1.0 source tree
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@@ -42,24 +42,15 @@
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#include "G4UnionSolid.hh"
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#include "G4HumanPhantomColour.hh"
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G4MIRDLeftLegBone::G4MIRDLeftLegBone()
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{
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}
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G4MIRDLeftLegBone::~G4MIRDLeftLegBone()
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{
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}
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G4VPhysicalVolume* G4MIRDLeftLegBone::Construct(const G4String& volumeName,G4VPhysicalVolume* mother,
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const G4String& colourName, G4bool wireFrame,G4bool)
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{
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G4HumanPhantomMaterial* material = new G4HumanPhantomMaterial();
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auto* material = new G4HumanPhantomMaterial();
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G4cout<<"Construct "<<volumeName<<" with mother volume "<<mother->GetName()<<G4endl;
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G4Material* skeleton = material -> GetMaterial("skeleton");
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auto* skeleton = material -> GetMaterial("skeleton");
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delete material;
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@@ -71,17 +62,17 @@ G4VPhysicalVolume* G4MIRDLeftLegBone::Construct(const G4String& volumeName,G4VPh
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G4double startphi = 0. * degree;
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G4double deltaphi = 360. * degree;
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G4Cons* leg_bone = new G4Cons("OneLeftLegBone",
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auto* leg_bone = new G4Cons("OneLeftLegBone",
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rmin1, rmax1,
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rmin2, rmax2, dz/2.,
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startphi, deltaphi);
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G4LogicalVolume* logicLeftLegBone = new G4LogicalVolume(leg_bone, skeleton,"logical" + volumeName,
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0, 0, 0);
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auto* logicLeftLegBone = new G4LogicalVolume(leg_bone, skeleton,"logical" + volumeName,
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nullptr, nullptr, nullptr);
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// Define rotation and position here!
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G4VPhysicalVolume* physLeftLegBone = new G4PVPlacement(0,
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G4VPhysicalVolume* physLeftLegBone = new G4PVPlacement(nullptr,
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G4ThreeVector(0.0 * cm, 0.0, 0.1*cm),
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"physicalLeftLegBone",
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logicLeftLegBone,
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@@ -92,9 +83,9 @@ G4VPhysicalVolume* G4MIRDLeftLegBone::Construct(const G4String& volumeName,G4VPh
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// Visualization Attributes
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//G4VisAttributes* LeftLegBoneVisAtt = new G4VisAttributes(G4Colour(0.46,0.53,0.6));
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G4HumanPhantomColour* colourPointer = new G4HumanPhantomColour();
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auto* colourPointer = new G4HumanPhantomColour();
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G4Colour colour = colourPointer -> GetColour(colourName);
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G4VisAttributes* LeftLegBoneVisAtt = new G4VisAttributes(colour);
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auto* LeftLegBoneVisAtt = new G4VisAttributes(colour);
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LeftLegBoneVisAtt->SetForceSolid(wireFrame);
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logicLeftLegBone->SetVisAttributes(LeftLegBoneVisAtt);
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