Import Geant4 9.1.0 source tree
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id: G4OpenGLStoredQtViewer.cc,v 1.6 2007/11/15 18:24:28 lgarnier Exp $
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// GEANT4 tag $Name: geant4-09-01 $
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//
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//
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// Class G4OpenGLStoredQtViewer : a class derived from G4OpenGLQtViewer and
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// G4OpenGLStoredViewer.
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#ifdef G4VIS_BUILD_OPENGLQT_DRIVER
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#include "G4OpenGLStoredQtViewer.hh"
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#include "G4VisManager.hh"
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#include "G4ios.hh"
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//#include <qmouseevent.h>
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#include <qevent.h> // include <qcontextmenuevent.h>
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G4OpenGLStoredQtViewer::G4OpenGLStoredQtViewer
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(G4OpenGLStoredSceneHandler& sceneHandler,
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const G4String& name):
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G4VViewer (sceneHandler, sceneHandler.IncrementViewCount (), name),
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G4OpenGLViewer (sceneHandler),
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G4OpenGLQtViewer (sceneHandler),
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G4OpenGLStoredViewer (sceneHandler),
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QGLWidget() // FIXME : gerer le pb du parent !
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{
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nbPaint =0;
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hasToRepaint =false;
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if (fViewId < 0) return; // In case error in base class instantiation.
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}
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G4OpenGLStoredQtViewer::~G4OpenGLStoredQtViewer() {
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#ifdef GEANT4_QT_DEBUG
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printf("GLWidget::~GLWidget \n");
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#endif
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makeCurrent();
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// this is connect to the Dialog for deleting it properly
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// when close event.
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// ((QDialog*)window())->reject();
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#ifdef GEANT4_QT_DEBUG
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printf("GLWidget::~GLWidget END\n");
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#endif
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}
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void G4OpenGLStoredQtViewer::Initialise() {
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#ifdef GEANT4_QT_DEBUG
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printf("GLWidget::Initialise \n");
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#endif
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readyToPaint = false;
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CreateGLQtContext ();
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#ifdef GEANT4_QT_DEBUG
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printf("G4OpenGLStoredQtViewer::Initialise () 2\n");
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#endif
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CreateMainWindow (this);
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#ifdef GEANT4_QT_DEBUG
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printf("G4OpenGLStoredQtViewer::Initialise () 3\n");
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#endif
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CreateFontLists (); // FIXME Does nothing!
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#ifdef GEANT4_QT_DEBUG
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printf("readyToPaint = true \n");
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#endif
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readyToPaint = true;
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// First Draw
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SetView();
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#ifdef GEANT4_QT_DEBUG
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printf(" ClearView\n");
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#endif
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ClearView (); //ok, put the background correct
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ShowView();
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FinishView();
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}
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void G4OpenGLStoredQtViewer::initializeGL () {
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InitializeGLView ();
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#ifdef GEANT4_QT_DEBUG
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printf("G4OpenGLStoredQtViewer::InitialiseGL () 1\n");
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#endif
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// clear the buffers and window.
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ClearView ();
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// printf("G4OpenGLStoredQtViewer::InitialiseGL () 2\n");
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FinishView ();
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glDepthFunc (GL_LEQUAL);
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glDepthMask (GL_TRUE);
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hasToRepaint =true;
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#ifdef GEANT4_QT_DEBUG
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printf("G4OpenGLStoredQtViewer::InitialiseGL -------------------------------------------------------------------------------------\n");
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#endif
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}
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void G4OpenGLStoredQtViewer::DrawView () {
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#ifdef GEANT4_QT_DEBUG
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printf("G4OpenGLStoredQtViewer::DrawView %d %d VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV\n",WinSize_x, WinSize_y);
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printf("G4OpenGLStoredQtViewer::DrawView Dialog adress : %d\n",GLWindow);
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#endif
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G4ViewParameters::DrawingStyle style = GetViewParameters().GetDrawingStyle();
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//Make sure current viewer is attached and clean...
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//Qt version needed
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glViewport (0, 0, WinSize_x, WinSize_y);
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//See if things have changed from last time and remake if necessary...
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// The fNeedKernelVisit flag might have been set by the user in
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// /vis/viewer/rebuild, but if not, make decision and set flag only
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// if necessary...
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if (!fNeedKernelVisit)
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if (!fNeedKernelVisit) KernelVisitDecision ();
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G4bool kernelVisitWasNeeded = fNeedKernelVisit; // Keep (ProcessView resets).
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ProcessView ();
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if(style!=G4ViewParameters::hlr &&
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haloing_enabled) {
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#ifdef GEANT4_QT_DEBUG
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printf("G4OpenGLStoredQtViewer::DrawView DANS LE IF\n");
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#endif
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HaloingFirstPass ();
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DrawDisplayLists ();
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glFlush ();
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HaloingSecondPass ();
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DrawDisplayLists ();
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FinishView ();
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} else {
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#ifdef GEANT4_QT_DEBUG
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printf("*************************** CASE 1 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ \n");
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#endif
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// If kernel visit was needed, drawing and FinishView will already
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// have been done, so...
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if (!kernelVisitWasNeeded) {
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#ifdef GEANT4_QT_DEBUG
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printf("*************************** CASE 2 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ \n");
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#endif
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DrawDisplayLists ();
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FinishView ();
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} else {
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#ifdef GEANT4_QT_DEBUG
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printf("*************************** CASE 3 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ \n");
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#endif
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// However, union cutaways are implemented in DrawDisplayLists, so make
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// an extra pass...
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if (fVP.IsCutaway() &&
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fVP.GetCutawayMode() == G4ViewParameters::cutawayUnion) {
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ClearView();
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DrawDisplayLists ();
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FinishView ();
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#ifdef GEANT4_QT_DEBUG
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printf("*************************** CASE 4 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ \n");
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#endif
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} else { // ADD TO AVOID KernelVisit=1 and nothing to display
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DrawDisplayLists ();
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FinishView ();
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}
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}
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}
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#ifdef GEANT4_QT_DEBUG
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printf("G4OpenGLStoredQtViewer::DrawView %d %d ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ \n",WinSize_x, WinSize_y);
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#endif
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hasToRepaint =true;
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}
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//////////////////////////////////////////////////////////////////////////////
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void G4OpenGLStoredQtViewer::FinishView (
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)
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//////////////////////////////////////////////////////////////////////////////
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//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
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{
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#ifdef GEANT4_QT_DEBUG
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printf("G4OpenGLStoredQtViewer::FinishView VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV\n");
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#endif
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glFlush ();
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swapBuffers ();
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#ifdef GEANT4_QT_DEBUG
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printf("G4OpenGLStoredQtViewer::FinishView ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ \n");
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#endif
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}
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/**
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- Lors du resize de la fenetre, on doit non pas redessiner le detecteur, mais aussi les evenements
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*/
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void G4OpenGLStoredQtViewer::resizeGL(
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int aWidth
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,int aHeight)
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{
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glViewport(0, 0, aWidth, aHeight);
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glMatrixMode(GL_PROJECTION);
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glMatrixMode(GL_MODELVIEW);
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if (((WinSize_x != (G4int)aWidth)) || (WinSize_y != (G4int) aHeight)) {
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hasToRepaint =true;
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}
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WinSize_x = (G4int) aWidth;
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WinSize_y = (G4int) aHeight;
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#ifdef GEANT4_QT_DEBUG
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printf("G4OpenGLStoredQtViewer::resizeGL ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ %d %d=%d %d=%d\n",hasToRepaint,width(),aWidth,height(),aHeight);
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#endif
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}
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void G4OpenGLStoredQtViewer::paintGL()
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{
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if (!readyToPaint) {
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#ifdef GEANT4_QT_DEBUG
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printf("G4OpenGLStoredQtViewer::paintGL ============ Not ready %d\n",readyToPaint);
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#endif
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readyToPaint= true;
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return;
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}
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// DO NOT RESIZE IF SIZE HAS NOT CHANGE :
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// WHEN CLICK ON THE FRAME FOR EXAMPLE
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// EXECEPT WHEN MOUSE MOVE EVENT
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if ( !hasToRepaint) {
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if (((WinSize_x == (G4int)width())) &&(WinSize_y == (G4int) height())) {
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#ifdef GEANT4_QT_DEBUG
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printf("G4OpenGLStoredQtViewer::paintGL ============ Dont repaint\n");
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#endif
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return;
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}
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}
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nbPaint++;
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#ifdef GEANT4_QT_DEBUG
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printf("G4OpenGLStoredQtViewer::paintGL VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV %d ready %d\n",nbPaint,readyToPaint);
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#endif
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WinSize_x = (G4int) width();
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WinSize_y = (G4int) height();
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glViewport (0, 0, width(), height());
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// glLoadIdentity();
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SetView();
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// // printf("before ClearView\n");
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#ifdef GEANT4_QT_DEBUG
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printf(" ClearView\n");
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#endif
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ClearView (); //ok, put the background correct
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DrawView();
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hasToRepaint =false;
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#ifdef GEANT4_QT_DEBUG
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printf("G4OpenGLStoredQtViewer::paintGL ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ %d ready %d\n",nbPaint,readyToPaint);
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#endif
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}
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void G4OpenGLStoredQtViewer::mousePressEvent(QMouseEvent *event)
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{
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#ifdef GEANT4_QT_DEBUG
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printf("G4OpenGLStoredQtViewer::mousePressEvent\n");
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#endif
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G4MousePressEvent(event->pos());
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}
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void G4OpenGLStoredQtViewer::mouseMoveEvent(QMouseEvent *event)
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{
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#ifdef GEANT4_QT_DEBUG
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printf("G4OpenGLStoredQtViewer::mouseMoveEvent\n");
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#endif
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#if QT_VERSION < 0x040000
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G4MouseMoveEvent(event->x(),event->y(),event->button());
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#else
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G4MouseMoveEvent(event->x(),event->y(),event->buttons());
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#endif
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// DrawView();
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}
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void G4OpenGLStoredQtViewer::contextMenuEvent(QContextMenuEvent *e)
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{
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manageContextMenuEvent(e);
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}
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void G4OpenGLStoredQtViewer::updateQWidget() {
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hasToRepaint= true;
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updateGL();
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hasToRepaint= false;
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}
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#endif
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