Import Geant4 9.1.0 source tree

This commit is contained in:
Gabriele Cosmo
2016-06-09 15:37:50 +02:00
parent a8e9364cea
commit 96c8bcd0af
6923 changed files with 198390 additions and 41849 deletions
@@ -0,0 +1,329 @@
//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
//
// $Id: G4OpenGLStoredQtViewer.cc,v 1.6 2007/11/15 18:24:28 lgarnier Exp $
// GEANT4 tag $Name: geant4-09-01 $
//
//
// Class G4OpenGLStoredQtViewer : a class derived from G4OpenGLQtViewer and
// G4OpenGLStoredViewer.
#ifdef G4VIS_BUILD_OPENGLQT_DRIVER
#include "G4OpenGLStoredQtViewer.hh"
#include "G4VisManager.hh"
#include "G4ios.hh"
//#include <qmouseevent.h>
#include <qevent.h> // include <qcontextmenuevent.h>
G4OpenGLStoredQtViewer::G4OpenGLStoredQtViewer
(G4OpenGLStoredSceneHandler& sceneHandler,
const G4String& name):
G4VViewer (sceneHandler, sceneHandler.IncrementViewCount (), name),
G4OpenGLViewer (sceneHandler),
G4OpenGLQtViewer (sceneHandler),
G4OpenGLStoredViewer (sceneHandler),
QGLWidget() // FIXME : gerer le pb du parent !
{
nbPaint =0;
hasToRepaint =false;
if (fViewId < 0) return; // In case error in base class instantiation.
}
G4OpenGLStoredQtViewer::~G4OpenGLStoredQtViewer() {
#ifdef GEANT4_QT_DEBUG
printf("GLWidget::~GLWidget \n");
#endif
makeCurrent();
// this is connect to the Dialog for deleting it properly
// when close event.
// ((QDialog*)window())->reject();
#ifdef GEANT4_QT_DEBUG
printf("GLWidget::~GLWidget END\n");
#endif
}
void G4OpenGLStoredQtViewer::Initialise() {
#ifdef GEANT4_QT_DEBUG
printf("GLWidget::Initialise \n");
#endif
readyToPaint = false;
CreateGLQtContext ();
#ifdef GEANT4_QT_DEBUG
printf("G4OpenGLStoredQtViewer::Initialise () 2\n");
#endif
CreateMainWindow (this);
#ifdef GEANT4_QT_DEBUG
printf("G4OpenGLStoredQtViewer::Initialise () 3\n");
#endif
CreateFontLists (); // FIXME Does nothing!
#ifdef GEANT4_QT_DEBUG
printf("readyToPaint = true \n");
#endif
readyToPaint = true;
// First Draw
SetView();
#ifdef GEANT4_QT_DEBUG
printf(" ClearView\n");
#endif
ClearView (); //ok, put the background correct
ShowView();
FinishView();
}
void G4OpenGLStoredQtViewer::initializeGL () {
InitializeGLView ();
#ifdef GEANT4_QT_DEBUG
printf("G4OpenGLStoredQtViewer::InitialiseGL () 1\n");
#endif
// clear the buffers and window.
ClearView ();
// printf("G4OpenGLStoredQtViewer::InitialiseGL () 2\n");
FinishView ();
glDepthFunc (GL_LEQUAL);
glDepthMask (GL_TRUE);
hasToRepaint =true;
#ifdef GEANT4_QT_DEBUG
printf("G4OpenGLStoredQtViewer::InitialiseGL -------------------------------------------------------------------------------------\n");
#endif
}
void G4OpenGLStoredQtViewer::DrawView () {
#ifdef GEANT4_QT_DEBUG
printf("G4OpenGLStoredQtViewer::DrawView %d %d VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV\n",WinSize_x, WinSize_y);
printf("G4OpenGLStoredQtViewer::DrawView Dialog adress : %d\n",GLWindow);
#endif
G4ViewParameters::DrawingStyle style = GetViewParameters().GetDrawingStyle();
//Make sure current viewer is attached and clean...
//Qt version needed
glViewport (0, 0, WinSize_x, WinSize_y);
//See if things have changed from last time and remake if necessary...
// The fNeedKernelVisit flag might have been set by the user in
// /vis/viewer/rebuild, but if not, make decision and set flag only
// if necessary...
if (!fNeedKernelVisit)
if (!fNeedKernelVisit) KernelVisitDecision ();
G4bool kernelVisitWasNeeded = fNeedKernelVisit; // Keep (ProcessView resets).
ProcessView ();
if(style!=G4ViewParameters::hlr &&
haloing_enabled) {
#ifdef GEANT4_QT_DEBUG
printf("G4OpenGLStoredQtViewer::DrawView DANS LE IF\n");
#endif
HaloingFirstPass ();
DrawDisplayLists ();
glFlush ();
HaloingSecondPass ();
DrawDisplayLists ();
FinishView ();
} else {
#ifdef GEANT4_QT_DEBUG
printf("*************************** CASE 1 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ \n");
#endif
// If kernel visit was needed, drawing and FinishView will already
// have been done, so...
if (!kernelVisitWasNeeded) {
#ifdef GEANT4_QT_DEBUG
printf("*************************** CASE 2 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ \n");
#endif
DrawDisplayLists ();
FinishView ();
} else {
#ifdef GEANT4_QT_DEBUG
printf("*************************** CASE 3 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ \n");
#endif
// However, union cutaways are implemented in DrawDisplayLists, so make
// an extra pass...
if (fVP.IsCutaway() &&
fVP.GetCutawayMode() == G4ViewParameters::cutawayUnion) {
ClearView();
DrawDisplayLists ();
FinishView ();
#ifdef GEANT4_QT_DEBUG
printf("*************************** CASE 4 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ \n");
#endif
} else { // ADD TO AVOID KernelVisit=1 and nothing to display
DrawDisplayLists ();
FinishView ();
}
}
}
#ifdef GEANT4_QT_DEBUG
printf("G4OpenGLStoredQtViewer::DrawView %d %d ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ \n",WinSize_x, WinSize_y);
#endif
hasToRepaint =true;
}
//////////////////////////////////////////////////////////////////////////////
void G4OpenGLStoredQtViewer::FinishView (
)
//////////////////////////////////////////////////////////////////////////////
//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
{
#ifdef GEANT4_QT_DEBUG
printf("G4OpenGLStoredQtViewer::FinishView VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV\n");
#endif
glFlush ();
swapBuffers ();
#ifdef GEANT4_QT_DEBUG
printf("G4OpenGLStoredQtViewer::FinishView ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ \n");
#endif
}
/**
- Lors du resize de la fenetre, on doit non pas redessiner le detecteur, mais aussi les evenements
*/
void G4OpenGLStoredQtViewer::resizeGL(
int aWidth
,int aHeight)
{
glViewport(0, 0, aWidth, aHeight);
glMatrixMode(GL_PROJECTION);
glMatrixMode(GL_MODELVIEW);
if (((WinSize_x != (G4int)aWidth)) || (WinSize_y != (G4int) aHeight)) {
hasToRepaint =true;
}
WinSize_x = (G4int) aWidth;
WinSize_y = (G4int) aHeight;
#ifdef GEANT4_QT_DEBUG
printf("G4OpenGLStoredQtViewer::resizeGL ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ %d %d=%d %d=%d\n",hasToRepaint,width(),aWidth,height(),aHeight);
#endif
}
void G4OpenGLStoredQtViewer::paintGL()
{
if (!readyToPaint) {
#ifdef GEANT4_QT_DEBUG
printf("G4OpenGLStoredQtViewer::paintGL ============ Not ready %d\n",readyToPaint);
#endif
readyToPaint= true;
return;
}
// DO NOT RESIZE IF SIZE HAS NOT CHANGE :
// WHEN CLICK ON THE FRAME FOR EXAMPLE
// EXECEPT WHEN MOUSE MOVE EVENT
if ( !hasToRepaint) {
if (((WinSize_x == (G4int)width())) &&(WinSize_y == (G4int) height())) {
#ifdef GEANT4_QT_DEBUG
printf("G4OpenGLStoredQtViewer::paintGL ============ Dont repaint\n");
#endif
return;
}
}
nbPaint++;
#ifdef GEANT4_QT_DEBUG
printf("G4OpenGLStoredQtViewer::paintGL VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV %d ready %d\n",nbPaint,readyToPaint);
#endif
WinSize_x = (G4int) width();
WinSize_y = (G4int) height();
glViewport (0, 0, width(), height());
// glLoadIdentity();
SetView();
// // printf("before ClearView\n");
#ifdef GEANT4_QT_DEBUG
printf(" ClearView\n");
#endif
ClearView (); //ok, put the background correct
DrawView();
hasToRepaint =false;
#ifdef GEANT4_QT_DEBUG
printf("G4OpenGLStoredQtViewer::paintGL ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ %d ready %d\n",nbPaint,readyToPaint);
#endif
}
void G4OpenGLStoredQtViewer::mousePressEvent(QMouseEvent *event)
{
#ifdef GEANT4_QT_DEBUG
printf("G4OpenGLStoredQtViewer::mousePressEvent\n");
#endif
G4MousePressEvent(event->pos());
}
void G4OpenGLStoredQtViewer::mouseMoveEvent(QMouseEvent *event)
{
#ifdef GEANT4_QT_DEBUG
printf("G4OpenGLStoredQtViewer::mouseMoveEvent\n");
#endif
#if QT_VERSION < 0x040000
G4MouseMoveEvent(event->x(),event->y(),event->button());
#else
G4MouseMoveEvent(event->x(),event->y(),event->buttons());
#endif
// DrawView();
}
void G4OpenGLStoredQtViewer::contextMenuEvent(QContextMenuEvent *e)
{
manageContextMenuEvent(e);
}
void G4OpenGLStoredQtViewer::updateQWidget() {
hasToRepaint= true;
updateGL();
hasToRepaint= false;
}
#endif