Import Geant4 9.1.0 source tree
This commit is contained in:
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// $Id: G4RPGTwoCluster.cc,v 1.2 2007/08/15 20:38:48 dennis Exp $
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// GEANT4 tag $Name: geant4-09-01 $
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//
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#include "G4RPGTwoCluster.hh"
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#include "Randomize.hh"
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#include "G4Poisson.hh"
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#include <iostream>
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#include "G4HadReentrentException.hh"
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#include <signal.h>
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G4RPGTwoCluster::G4RPGTwoCluster()
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: G4RPGReaction() {}
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G4bool G4RPGTwoCluster::
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ReactionStage(const G4HadProjectile* originalIncident,
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G4ReactionProduct& modifiedOriginal,
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G4bool& incidentHasChanged,
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const G4DynamicParticle* originalTarget,
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G4ReactionProduct& targetParticle,
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G4bool& targetHasChanged,
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const G4Nucleus& targetNucleus,
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G4ReactionProduct& currentParticle,
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G4FastVector<G4ReactionProduct,256>& vec,
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G4int& vecLen,
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G4bool leadFlag,
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G4ReactionProduct& leadingStrangeParticle)
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{
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// Derived from H. Fesefeldt's FORTRAN code TWOCLU
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//
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// A simple two cluster model is used to generate x- and pt- values for
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// incident, target, and all secondary particles.
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// This should be sufficient for low energy interactions.
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//
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G4int i;
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G4ParticleDefinition *aProton = G4Proton::Proton();
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G4ParticleDefinition *aNeutron = G4Neutron::Neutron();
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G4ParticleDefinition *aPiPlus = G4PionPlus::PionPlus();
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G4ParticleDefinition *aPiMinus = G4PionMinus::PionMinus();
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G4ParticleDefinition *aPiZero = G4PionZero::PionZero();
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G4bool veryForward = false;
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const G4double protonMass = aProton->GetPDGMass()/MeV;
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const G4double ekOriginal = modifiedOriginal.GetKineticEnergy()/GeV;
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const G4double etOriginal = modifiedOriginal.GetTotalEnergy()/GeV;
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const G4double mOriginal = modifiedOriginal.GetMass()/GeV;
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const G4double pOriginal = modifiedOriginal.GetMomentum().mag()/GeV;
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G4double targetMass = targetParticle.GetDefinition()->GetPDGMass()/GeV;
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G4double centerofmassEnergy = std::sqrt( mOriginal*mOriginal +
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targetMass*targetMass +
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2.0*targetMass*etOriginal ); // GeV
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G4double currentMass = currentParticle.GetMass()/GeV;
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targetMass = targetParticle.GetMass()/GeV;
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if( currentMass == 0.0 && targetMass == 0.0 )
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{
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G4double ek = currentParticle.GetKineticEnergy();
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G4ThreeVector m = currentParticle.GetMomentum();
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currentParticle = *vec[0];
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targetParticle = *vec[1];
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for( i=0; i<(vecLen-2); ++i )*vec[i] = *vec[i+2];
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if(vecLen<2)
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{
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for(G4int i=0; i<vecLen; i++) delete vec[i];
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vecLen = 0;
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throw G4HadReentrentException(__FILE__, __LINE__,
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"G4RPGTwoCluster::ReactionStage : Negative number of particles");
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}
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delete vec[vecLen-1];
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delete vec[vecLen-2];
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vecLen -= 2;
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currentMass = currentParticle.GetMass()/GeV;
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targetMass = targetParticle.GetMass()/GeV;
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incidentHasChanged = true;
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targetHasChanged = true;
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currentParticle.SetKineticEnergy( ek );
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currentParticle.SetMomentum( m );
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veryForward = true;
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}
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const G4double atomicWeight = targetNucleus.GetN();
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const G4double atomicNumber = targetNucleus.GetZ();
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//
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// particles have been distributed in forward and backward hemispheres
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// in center of mass system of the hadron nucleon interaction
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//
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// Incident particle always in forward hemisphere
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G4int forwardCount = 1; // number of particles in forward hemisphere
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currentParticle.SetSide( 1 );
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G4double forwardMass = currentParticle.GetMass()/GeV;
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G4double cMass = forwardMass;
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// Target particle always in backward hemisphere
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G4int backwardCount = 1; // number of particles in backward hemisphere
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targetParticle.SetSide( -1 );
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G4double backwardMass = targetParticle.GetMass()/GeV;
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G4double bMass = backwardMass;
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G4int backwardNucleonCount = 1; // number of nucleons in backward hemisphere
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for( i=0; i<vecLen; ++i )
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{
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if( vec[i]->GetSide() < 0 )vec[i]->SetSide( -1 ); // to take care of
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// case where vec has been preprocessed by GenerateXandPt
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// and some of them have been set to -2 or -3
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if( vec[i]->GetSide() == -1 )
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{
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++backwardCount;
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backwardMass += vec[i]->GetMass()/GeV;
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}
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else
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{
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++forwardCount;
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forwardMass += vec[i]->GetMass()/GeV;
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}
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}
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//
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// Add nucleons and some pions from intra-nuclear cascade
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//
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G4double term1 = std::log(centerofmassEnergy*centerofmassEnergy);
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if(term1 < 0) term1 = 0.0001; // making sure xtarg<0;
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const G4double afc = 0.312 + 0.2 * std::log(term1);
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G4double xtarg;
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if( centerofmassEnergy < 2.0+G4UniformRand() ) // added +2 below, JLC 4Jul97
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xtarg = afc * (std::pow(atomicWeight,0.33)-1.0) * (2*backwardCount+vecLen+2)/2.0;
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else
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xtarg = afc * (std::pow(atomicWeight,0.33)-1.0) * (2*backwardCount);
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if( xtarg <= 0.0 )xtarg = 0.01;
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G4int nuclearExcitationCount = G4Poisson( xtarg );
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if(atomicWeight<1.0001) nuclearExcitationCount = 0;
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G4int extraNucleonCount = 0;
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G4double extraMass = 0.0;
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G4double extraNucleonMass = 0.0;
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if( nuclearExcitationCount > 0 )
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{
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G4int momentumBin = std::min( 4, G4int(pOriginal/3.0) );
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const G4double nucsup[] = { 1.0, 0.8, 0.6, 0.5, 0.4 };
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//
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// NOTE: in TWOCLU, these new particles were given negative codes
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// here we use NewlyAdded = true instead
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//
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for( i=0; i<nuclearExcitationCount; ++i )
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{
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G4ReactionProduct* pVec = new G4ReactionProduct();
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if( G4UniformRand() < nucsup[momentumBin] ) // add proton or neutron
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{
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if( G4UniformRand() > 1.0-atomicNumber/atomicWeight )
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pVec->SetDefinition( aProton );
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else
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pVec->SetDefinition( aNeutron );
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++backwardNucleonCount;
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++extraNucleonCount;
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extraNucleonMass += pVec->GetMass()/GeV;
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}
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else
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{ // add a pion
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G4double ran = G4UniformRand();
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if( ran < 0.3181 )
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pVec->SetDefinition( aPiPlus );
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else if( ran < 0.6819 )
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pVec->SetDefinition( aPiZero );
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else
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pVec->SetDefinition( aPiMinus );
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}
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pVec->SetSide( -2 ); // backside particle
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extraMass += pVec->GetMass()/GeV;
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pVec->SetNewlyAdded( true );
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vec.SetElement( vecLen++, pVec );
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}
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}
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// Masses of particles added from cascade not included in energy balance
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G4double forwardEnergy = (centerofmassEnergy-cMass-bMass)/2.0 +cMass - forwardMass;
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G4double backwardEnergy = (centerofmassEnergy-cMass-bMass)/2.0 +bMass - backwardMass;
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G4double eAvailable = centerofmassEnergy - (forwardMass+backwardMass);
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G4bool secondaryDeleted;
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G4double pMass;
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while( eAvailable <= 0.0 ) // must eliminate a particle
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{
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secondaryDeleted = false;
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for( i=(vecLen-1); i>=0; --i )
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{
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if( vec[i]->GetSide() == 1 && vec[i]->GetMayBeKilled())
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{
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pMass = vec[i]->GetMass()/GeV;
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for( G4int j=i; j<(vecLen-1); ++j )*vec[j] = *vec[j+1]; // shift up
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--forwardCount;
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forwardEnergy += pMass;
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forwardMass -= pMass;
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secondaryDeleted = true;
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break;
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}
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else if( vec[i]->GetSide() == -1 && vec[i]->GetMayBeKilled())
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{
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pMass = vec[i]->GetMass()/GeV;
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for( G4int j=i; j<(vecLen-1); ++j )*vec[j] = *vec[j+1]; // shift up
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--backwardCount;
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backwardEnergy += pMass;
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backwardMass -= pMass;
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secondaryDeleted = true;
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break;
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}
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} // breaks go down to here
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if( secondaryDeleted )
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{
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delete vec[vecLen-1];
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--vecLen;
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// DEBUGGING --> DumpFrames::DumpFrame(vec, vecLen);
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}
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else
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{
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if( vecLen == 0 ) return false; // all secondaries have been eliminated
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if( targetParticle.GetSide() == -1 )
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{
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pMass = targetParticle.GetMass()/GeV;
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targetParticle = *vec[0];
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for( G4int j=0; j<(vecLen-1); ++j )*vec[j] = *vec[j+1]; // shift up
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--backwardCount;
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backwardEnergy += pMass;
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backwardMass -= pMass;
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secondaryDeleted = true;
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}
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else if( targetParticle.GetSide() == 1 )
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{
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pMass = targetParticle.GetMass()/GeV;
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targetParticle = *vec[0];
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for( G4int j=0; j<(vecLen-1); ++j )*vec[j] = *vec[j+1]; // shift up
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--forwardCount;
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forwardEnergy += pMass;
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forwardMass -= pMass;
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secondaryDeleted = true;
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}
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if( secondaryDeleted )
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{
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delete vec[vecLen-1];
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--vecLen;
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}
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else
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{
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if( currentParticle.GetSide() == -1 )
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{
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pMass = currentParticle.GetMass()/GeV;
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currentParticle = *vec[0];
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for( G4int j=0; j<(vecLen-1); ++j )*vec[j] = *vec[j+1]; // shift up
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--backwardCount;
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backwardEnergy += pMass;
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backwardMass -= pMass;
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secondaryDeleted = true;
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}
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else if( currentParticle.GetSide() == 1 )
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{
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pMass = currentParticle.GetMass()/GeV;
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currentParticle = *vec[0];
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for( G4int j=0; j<(vecLen-1); ++j )*vec[j] = *vec[j+1]; // shift up
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--forwardCount;
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forwardEnergy += pMass;
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forwardMass -= pMass;
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secondaryDeleted = true;
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}
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if( secondaryDeleted )
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{
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delete vec[vecLen-1];
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--vecLen;
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}
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else break;
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} // secondary not deleted
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} // secondary not deleted
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eAvailable = centerofmassEnergy - (forwardMass+backwardMass);
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} // while
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//
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// This is the start of the TwoCluster function
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// Choose multi-particle resonance masses by sampling
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// P(M) = gc[g(M-M0)]**(c-1) *exp[-(g(M-M0))**c]
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// for M > M0
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//
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// Use for the forward and backward clusters, but not
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// the cascade cluster
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const G4double cpar[] = { 1.60, 1.35, 1.15, 1.10 };
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const G4double gpar[] = { 2.60, 1.80, 1.30, 1.20 };
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G4int ntc = 0;
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if (forwardCount < 1 || backwardCount < 1) return false; // array bounds protection
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G4double rmc = forwardMass;
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if (forwardCount > 1) {
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ntc = std::min(3,forwardCount-2);
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rmc += std::pow(-std::log(1.0-G4UniformRand()),1./cpar[ntc])/gpar[ntc];
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}
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G4double rmd = backwardMass;
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if( backwardCount > 1 ) {
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ntc = std::min(3,backwardCount-2);
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rmd += std::pow(-std::log(1.0-G4UniformRand()),1./cpar[ntc])/gpar[ntc];
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}
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while( rmc+rmd > centerofmassEnergy )
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{
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if( (rmc <= forwardMass) && (rmd <= backwardMass) )
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{
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G4double temp = 0.999*centerofmassEnergy/(rmc+rmd);
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rmc *= temp;
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rmd *= temp;
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}
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else
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{
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rmc = 0.1*forwardMass + 0.9*rmc;
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rmd = 0.1*backwardMass + 0.9*rmd;
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}
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}
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G4ReactionProduct pseudoParticle[8];
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for( i=0; i<8; ++i )pseudoParticle[i].SetZero();
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pseudoParticle[1].SetMass( mOriginal*GeV );
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pseudoParticle[1].SetTotalEnergy( etOriginal*GeV );
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pseudoParticle[1].SetMomentum( 0.0, 0.0, pOriginal*GeV );
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pseudoParticle[2].SetMass( protonMass*MeV );
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pseudoParticle[2].SetTotalEnergy( protonMass*MeV );
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pseudoParticle[2].SetMomentum( 0.0, 0.0, 0.0 );
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//
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// transform into center of mass system
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||||
//
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pseudoParticle[0] = pseudoParticle[1] + pseudoParticle[2];
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||||
pseudoParticle[1].Lorentz( pseudoParticle[1], pseudoParticle[0] );
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||||
pseudoParticle[2].Lorentz( pseudoParticle[2], pseudoParticle[0] );
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||||
// Calculate cm momentum for forward and backward masses
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||||
// W = sqrt(pf*pf + rmc*rmc) + sqrt(pf*pf + rmd*rmd)
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||||
// Solve for pf
|
||||
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||||
const G4double pfMin = 0.0001;
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||||
G4double pf = (centerofmassEnergy*centerofmassEnergy+rmd*rmd-rmc*rmc);
|
||||
pf *= pf;
|
||||
pf -= 4*centerofmassEnergy*centerofmassEnergy*rmd*rmd;
|
||||
pf = std::sqrt( std::max(pf,pfMin) )/(2.0*centerofmassEnergy);
|
||||
//
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||||
// set final state masses and energies in centre of mass system
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||||
//
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||||
pseudoParticle[3].SetMass( rmc*GeV );
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||||
pseudoParticle[3].SetTotalEnergy( std::sqrt(pf*pf+rmc*rmc)*GeV );
|
||||
|
||||
pseudoParticle[4].SetMass( rmd*GeV );
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||||
pseudoParticle[4].SetTotalEnergy( std::sqrt(pf*pf+rmd*rmd)*GeV );
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||||
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||||
//
|
||||
// Get cm scattering angle by sampling t from tmin to tmax
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||||
//
|
||||
const G4double bMin = 0.01;
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||||
const G4double b1 = 4.0;
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||||
const G4double b2 = 1.6;
|
||||
G4double pin = pseudoParticle[1].GetMomentum().mag()/GeV;
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||||
G4double dtb = 4.0*pin*pf*std::max( bMin, b1+b2*std::log(pOriginal) );
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||||
G4double factor = 1.0 - std::exp(-dtb);
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||||
G4double costheta = 1.0 + 2.0*std::log(1.0 - G4UniformRand()*factor) / dtb;
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||||
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costheta = std::max(-1.0, std::min(1.0, costheta));
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G4double sintheta = std::sqrt((1.0-costheta)*(1.0+costheta));
|
||||
G4double phi = G4UniformRand() * twopi;
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||||
//
|
||||
// calculate final state momenta in centre of mass system
|
||||
//
|
||||
pseudoParticle[3].SetMomentum( pf*sintheta*std::cos(phi)*GeV,
|
||||
pf*sintheta*std::sin(phi)*GeV,
|
||||
pf*costheta*GeV );
|
||||
pseudoParticle[4].SetMomentum( -pseudoParticle[3].GetMomentum());
|
||||
|
||||
// Backward cluster of nucleons and pions from intra-nuclear cascade
|
||||
// Set up in lab system and transform to cms
|
||||
|
||||
G4double pp, pp1;
|
||||
if( nuclearExcitationCount > 0 )
|
||||
{
|
||||
const G4double ga = 1.2;
|
||||
G4double ekit1 = 0.04;
|
||||
G4double ekit2 = 0.6; // Max KE of cascade particle
|
||||
if( ekOriginal <= 5.0 )
|
||||
{
|
||||
ekit1 *= ekOriginal*ekOriginal/25.0;
|
||||
ekit2 *= ekOriginal*ekOriginal/25.0;
|
||||
}
|
||||
G4double scale = std::pow(ekit2/ekit1, 1.0-ga) - 1.0;
|
||||
for( i=0; i<vecLen; ++i )
|
||||
{
|
||||
if( vec[i]->GetSide() == -2 )
|
||||
{
|
||||
G4double kineticE = ekit1*std::pow((1.0 + G4UniformRand()*scale), 1.0/(1.0-ga) );
|
||||
vec[i]->SetKineticEnergy( kineticE*GeV );
|
||||
G4double vMass = vec[i]->GetMass()/MeV;
|
||||
G4double totalE = kineticE*GeV + vMass;
|
||||
pp = std::sqrt( std::abs(totalE*totalE-vMass*vMass) );
|
||||
G4double cost = std::min( 1.0, std::max( -1.0, std::log(2.23*G4UniformRand()+0.383)/0.96 ) );
|
||||
G4double sint = std::sqrt(1.0-cost*cost);
|
||||
phi = twopi*G4UniformRand();
|
||||
vec[i]->SetMomentum( pp*sint*std::cos(phi)*MeV,
|
||||
pp*sint*std::sin(phi)*MeV,
|
||||
pp*cost*MeV );
|
||||
vec[i]->Lorentz( *vec[i], pseudoParticle[0] );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// Fragmentation of forward and backward clusters
|
||||
//
|
||||
|
||||
currentParticle.SetMomentum( pseudoParticle[3].GetMomentum() );
|
||||
currentParticle.SetTotalEnergy( pseudoParticle[3].GetTotalEnergy() );
|
||||
|
||||
targetParticle.SetMomentum( pseudoParticle[4].GetMomentum() );
|
||||
targetParticle.SetTotalEnergy( pseudoParticle[4].GetTotalEnergy() );
|
||||
|
||||
pseudoParticle[5].SetMomentum( pseudoParticle[3].GetMomentum() * (-1.0) );
|
||||
pseudoParticle[5].SetMass( pseudoParticle[3].GetMass() );
|
||||
pseudoParticle[5].SetTotalEnergy( pseudoParticle[3].GetTotalEnergy() );
|
||||
|
||||
pseudoParticle[6].SetMomentum( pseudoParticle[4].GetMomentum() * (-1.0) );
|
||||
pseudoParticle[6].SetMass( pseudoParticle[4].GetMass() );
|
||||
pseudoParticle[6].SetTotalEnergy( pseudoParticle[4].GetTotalEnergy() );
|
||||
|
||||
G4double wgt;
|
||||
// DEBUGGING --> DumpFrames::DumpFrame(vec, vecLen);
|
||||
if( forwardCount > 1 ) // tempV will contain the forward particles
|
||||
{
|
||||
G4FastVector<G4ReactionProduct,256> tempV;
|
||||
tempV.Initialize( forwardCount );
|
||||
G4bool constantCrossSection = true;
|
||||
G4int tempLen = 0;
|
||||
if( currentParticle.GetSide() == 1 )
|
||||
tempV.SetElement( tempLen++, ¤tParticle );
|
||||
if( targetParticle.GetSide() == 1 )
|
||||
tempV.SetElement( tempLen++, &targetParticle );
|
||||
for( i=0; i<vecLen; ++i )
|
||||
{
|
||||
if( vec[i]->GetSide() == 1 )
|
||||
{
|
||||
if( tempLen < 18 )
|
||||
tempV.SetElement( tempLen++, vec[i] );
|
||||
else
|
||||
{
|
||||
vec[i]->SetSide( -1 );
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
if( tempLen >= 2 )
|
||||
{
|
||||
wgt = GenerateNBodyEvent( pseudoParticle[3].GetMass()/MeV,
|
||||
constantCrossSection, tempV, tempLen );
|
||||
if( currentParticle.GetSide() == 1 )
|
||||
currentParticle.Lorentz( currentParticle, pseudoParticle[5] );
|
||||
if( targetParticle.GetSide() == 1 )
|
||||
targetParticle.Lorentz( targetParticle, pseudoParticle[5] );
|
||||
for( i=0; i<vecLen; ++i )
|
||||
{
|
||||
if( vec[i]->GetSide() == 1 )vec[i]->Lorentz( *vec[i], pseudoParticle[5] );
|
||||
}
|
||||
}
|
||||
}
|
||||
// DEBUGGING --> DumpFrames::DumpFrame(vec, vecLen);
|
||||
if( backwardCount > 1 ) // tempV will contain the backward particles,
|
||||
{ // but not those created from the intranuclear cascade
|
||||
G4FastVector<G4ReactionProduct,256> tempV;
|
||||
tempV.Initialize( backwardCount );
|
||||
G4bool constantCrossSection = true;
|
||||
G4int tempLen = 0;
|
||||
if( currentParticle.GetSide() == -1 )
|
||||
tempV.SetElement( tempLen++, ¤tParticle );
|
||||
if( targetParticle.GetSide() == -1 )
|
||||
tempV.SetElement( tempLen++, &targetParticle );
|
||||
for( i=0; i<vecLen; ++i )
|
||||
{
|
||||
if( vec[i]->GetSide() == -1 )
|
||||
{
|
||||
if( tempLen < 18 )
|
||||
tempV.SetElement( tempLen++, vec[i] );
|
||||
else
|
||||
{
|
||||
vec[i]->SetSide( -2 );
|
||||
vec[i]->SetKineticEnergy( 0.0 );
|
||||
vec[i]->SetMomentum( 0.0, 0.0, 0.0 );
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
if( tempLen >= 2 )
|
||||
{
|
||||
wgt = GenerateNBodyEvent( pseudoParticle[4].GetMass()/MeV,
|
||||
constantCrossSection, tempV, tempLen );
|
||||
if( currentParticle.GetSide() == -1 )
|
||||
currentParticle.Lorentz( currentParticle, pseudoParticle[6] );
|
||||
if( targetParticle.GetSide() == -1 )
|
||||
targetParticle.Lorentz( targetParticle, pseudoParticle[6] );
|
||||
for( i=0; i<vecLen; ++i )
|
||||
{
|
||||
if( vec[i]->GetSide() == -1 )vec[i]->Lorentz( *vec[i], pseudoParticle[6] );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// DEBUGGING --> DumpFrames::DumpFrame(vec, vecLen);
|
||||
//
|
||||
// Lorentz transformation in lab system
|
||||
//
|
||||
currentParticle.Lorentz( currentParticle, pseudoParticle[2] );
|
||||
targetParticle.Lorentz( targetParticle, pseudoParticle[2] );
|
||||
for( i=0; i<vecLen; ++i ) vec[i]->Lorentz( *vec[i], pseudoParticle[2] );
|
||||
|
||||
// DEBUGGING --> DumpFrames::DumpFrame(vec, vecLen);
|
||||
//
|
||||
// sometimes the leading strange particle is lost, set it back
|
||||
//
|
||||
G4bool dum = true;
|
||||
if( leadFlag )
|
||||
{
|
||||
// leadFlag will be true
|
||||
// iff original particle is strange AND if incident particle is strange
|
||||
// leadFlag is set to the incident particle
|
||||
// or
|
||||
// target particle is strange leadFlag is set to the target particle
|
||||
|
||||
if( currentParticle.GetDefinition() == leadingStrangeParticle.GetDefinition() )
|
||||
dum = false;
|
||||
else if( targetParticle.GetDefinition() == leadingStrangeParticle.GetDefinition() )
|
||||
dum = false;
|
||||
else
|
||||
{
|
||||
for( i=0; i<vecLen; ++i )
|
||||
{
|
||||
if( vec[i]->GetDefinition() == leadingStrangeParticle.GetDefinition() )
|
||||
{
|
||||
dum = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
if( dum )
|
||||
{
|
||||
G4double leadMass = leadingStrangeParticle.GetMass()/MeV;
|
||||
G4double ekin;
|
||||
if( ((leadMass < protonMass) && (targetParticle.GetMass()/MeV < protonMass)) ||
|
||||
((leadMass >= protonMass) && (targetParticle.GetMass()/MeV >= protonMass)) )
|
||||
{
|
||||
ekin = targetParticle.GetKineticEnergy()/GeV;
|
||||
pp1 = targetParticle.GetMomentum().mag()/MeV; // old momentum
|
||||
targetParticle.SetDefinition( leadingStrangeParticle.GetDefinition() );
|
||||
targetParticle.SetKineticEnergy( ekin*GeV );
|
||||
pp = targetParticle.GetTotalMomentum()/MeV; // new momentum
|
||||
if( pp1 < 1.0e-3 ) {
|
||||
G4ThreeVector iso = Isotropic(pp);
|
||||
targetParticle.SetMomentum( iso.x(), iso.y(), iso.z() );
|
||||
} else {
|
||||
targetParticle.SetMomentum( targetParticle.GetMomentum() * (pp/pp1) );
|
||||
}
|
||||
targetHasChanged = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
ekin = currentParticle.GetKineticEnergy()/GeV;
|
||||
pp1 = currentParticle.GetMomentum().mag()/MeV;
|
||||
currentParticle.SetDefinition( leadingStrangeParticle.GetDefinition() );
|
||||
currentParticle.SetKineticEnergy( ekin*GeV );
|
||||
pp = currentParticle.GetTotalMomentum()/MeV;
|
||||
if( pp1 < 1.0e-3 ) {
|
||||
G4ThreeVector iso = Isotropic(pp);
|
||||
currentParticle.SetMomentum( iso.x(), iso.y(), iso.z() );
|
||||
} else {
|
||||
currentParticle.SetMomentum( currentParticle.GetMomentum() * (pp/pp1) );
|
||||
}
|
||||
incidentHasChanged = true;
|
||||
}
|
||||
}
|
||||
} // end of if( leadFlag )
|
||||
|
||||
// Get number of final state nucleons and nucleons remaining in
|
||||
// target nucleus
|
||||
|
||||
std::pair<G4int, G4int> finalStateNucleons =
|
||||
GetFinalStateNucleons(originalTarget, vec, vecLen);
|
||||
|
||||
G4int protonsInFinalState = finalStateNucleons.first;
|
||||
G4int neutronsInFinalState = finalStateNucleons.second;
|
||||
|
||||
G4int numberofFinalStateNucleons =
|
||||
protonsInFinalState + neutronsInFinalState;
|
||||
|
||||
if (currentParticle.GetDefinition()->GetBaryonNumber() == 1 &&
|
||||
targetParticle.GetDefinition()->GetBaryonNumber() == 1 &&
|
||||
originalIncident->GetDefinition()->GetPDGMass() <
|
||||
G4Lambda::Lambda()->GetPDGMass())
|
||||
numberofFinalStateNucleons++;
|
||||
|
||||
numberofFinalStateNucleons = std::max(1, numberofFinalStateNucleons);
|
||||
|
||||
G4int PinNucleus = std::max(0,
|
||||
G4int(targetNucleus.GetZ()) - protonsInFinalState);
|
||||
G4int NinNucleus = std::max(0,
|
||||
G4int(targetNucleus.GetN()-targetNucleus.GetZ()) - neutronsInFinalState);
|
||||
//
|
||||
// for various reasons, the energy balance is not sufficient,
|
||||
// check that, energy balance, angle of final system, etc.
|
||||
//
|
||||
pseudoParticle[4].SetMass( mOriginal*GeV );
|
||||
pseudoParticle[4].SetTotalEnergy( etOriginal*GeV );
|
||||
pseudoParticle[4].SetMomentum( 0.0, 0.0, pOriginal*GeV );
|
||||
|
||||
G4ParticleDefinition * aOrgDef = modifiedOriginal.GetDefinition();
|
||||
G4int diff = 0;
|
||||
if(aOrgDef == G4Proton::Proton() || aOrgDef == G4Neutron::Neutron() ) diff = 1;
|
||||
if(numberofFinalStateNucleons == 1) diff = 0;
|
||||
pseudoParticle[5].SetMomentum( 0.0, 0.0, 0.0 );
|
||||
pseudoParticle[5].SetMass( protonMass*(numberofFinalStateNucleons-diff)*MeV);
|
||||
pseudoParticle[5].SetTotalEnergy( protonMass*(numberofFinalStateNucleons-diff)*MeV);
|
||||
|
||||
G4double theoreticalKinetic =
|
||||
pseudoParticle[4].GetTotalEnergy()/GeV + pseudoParticle[5].GetTotalEnergy()/GeV;
|
||||
|
||||
pseudoParticle[6] = pseudoParticle[4] + pseudoParticle[5];
|
||||
pseudoParticle[4].Lorentz( pseudoParticle[4], pseudoParticle[6] );
|
||||
pseudoParticle[5].Lorentz( pseudoParticle[5], pseudoParticle[6] );
|
||||
|
||||
if( vecLen < 16 )
|
||||
{
|
||||
G4ReactionProduct tempR[130];
|
||||
tempR[0] = currentParticle;
|
||||
tempR[1] = targetParticle;
|
||||
for( i=0; i<vecLen; ++i )tempR[i+2] = *vec[i];
|
||||
|
||||
G4FastVector<G4ReactionProduct,256> tempV;
|
||||
tempV.Initialize( vecLen+2 );
|
||||
G4bool constantCrossSection = true;
|
||||
G4int tempLen = 0;
|
||||
for( i=0; i<vecLen+2; ++i )tempV.SetElement( tempLen++, &tempR[i] );
|
||||
|
||||
if( tempLen >= 2 )
|
||||
{
|
||||
// DEBUGGING --> DumpFrames::DumpFrame(vec, vecLen);
|
||||
wgt = GenerateNBodyEvent( pseudoParticle[4].GetTotalEnergy()/MeV +
|
||||
pseudoParticle[5].GetTotalEnergy()/MeV,
|
||||
constantCrossSection, tempV, tempLen );
|
||||
if (wgt == -1) {
|
||||
G4double Qvalue = 0;
|
||||
for (i = 0; i < tempLen; i++) Qvalue += tempV[i]->GetMass();
|
||||
wgt = GenerateNBodyEvent( Qvalue/MeV,
|
||||
constantCrossSection, tempV, tempLen );
|
||||
}
|
||||
theoreticalKinetic = 0.0;
|
||||
for( i=0; i<vecLen+2; ++i )
|
||||
{
|
||||
pseudoParticle[7].SetMomentum( tempV[i]->GetMomentum() );
|
||||
pseudoParticle[7].SetMass( tempV[i]->GetMass() );
|
||||
pseudoParticle[7].SetTotalEnergy( tempV[i]->GetTotalEnergy() );
|
||||
pseudoParticle[7].Lorentz( pseudoParticle[7], pseudoParticle[5] );
|
||||
theoreticalKinetic += pseudoParticle[7].GetKineticEnergy()/GeV;
|
||||
}
|
||||
}
|
||||
// DEBUGGING --> DumpFrames::DumpFrame(vec, vecLen);
|
||||
}
|
||||
else
|
||||
{
|
||||
theoreticalKinetic -=
|
||||
( currentParticle.GetMass()/GeV + targetParticle.GetMass()/GeV );
|
||||
for( i=0; i<vecLen; ++i )theoreticalKinetic -= vec[i]->GetMass()/GeV;
|
||||
}
|
||||
G4double simulatedKinetic =
|
||||
currentParticle.GetKineticEnergy()/GeV + targetParticle.GetKineticEnergy()/GeV;
|
||||
for( i=0; i<vecLen; ++i )simulatedKinetic += vec[i]->GetKineticEnergy()/GeV;
|
||||
|
||||
// make sure that kinetic energies are correct
|
||||
// the backward nucleon cluster is not produced within proper kinematics!!!
|
||||
|
||||
if( simulatedKinetic != 0.0 )
|
||||
{
|
||||
wgt = (theoreticalKinetic)/simulatedKinetic;
|
||||
currentParticle.SetKineticEnergy( wgt*currentParticle.GetKineticEnergy() );
|
||||
pp = currentParticle.GetTotalMomentum()/MeV;
|
||||
pp1 = currentParticle.GetMomentum().mag()/MeV;
|
||||
if( pp1 < 0.001*MeV ) {
|
||||
G4ThreeVector iso = Isotropic(pp);
|
||||
currentParticle.SetMomentum( iso.x(), iso.y(), iso.z() );
|
||||
} else {
|
||||
currentParticle.SetMomentum( currentParticle.GetMomentum() * (pp/pp1) );
|
||||
}
|
||||
|
||||
targetParticle.SetKineticEnergy( wgt*targetParticle.GetKineticEnergy() );
|
||||
pp = targetParticle.GetTotalMomentum()/MeV;
|
||||
pp1 = targetParticle.GetMomentum().mag()/MeV;
|
||||
if( pp1 < 0.001*MeV ) {
|
||||
G4ThreeVector iso = Isotropic(pp);
|
||||
targetParticle.SetMomentum( iso.x(), iso.y(), iso.z() );
|
||||
} else {
|
||||
targetParticle.SetMomentum( targetParticle.GetMomentum() * (pp/pp1) );
|
||||
}
|
||||
|
||||
for( i=0; i<vecLen; ++i )
|
||||
{
|
||||
vec[i]->SetKineticEnergy( wgt*vec[i]->GetKineticEnergy() );
|
||||
pp = vec[i]->GetTotalMomentum()/MeV;
|
||||
pp1 = vec[i]->GetMomentum().mag()/MeV;
|
||||
if( pp1 < 0.001 ) {
|
||||
G4ThreeVector iso = Isotropic(pp);
|
||||
vec[i]->SetMomentum( iso.x(), iso.y(), iso.z() );
|
||||
} else {
|
||||
vec[i]->SetMomentum( vec[i]->GetMomentum() * (pp/pp1) );
|
||||
}
|
||||
}
|
||||
}
|
||||
// DEBUGGING --> DumpFrames::DumpFrame(vec, vecLen);
|
||||
|
||||
Rotate( numberofFinalStateNucleons, pseudoParticle[4].GetMomentum(),
|
||||
modifiedOriginal, originalIncident, targetNucleus,
|
||||
currentParticle, targetParticle, vec, vecLen );
|
||||
|
||||
// Add black track particles
|
||||
// the total number of particles produced is restricted to 198
|
||||
// this may have influence on very high energies
|
||||
|
||||
if( atomicWeight >= 1.5 )
|
||||
{
|
||||
// npnb is number of proton/neutron black track particles
|
||||
// ndta is the number of deuterons, tritons, and alphas produced
|
||||
// epnb is the kinetic energy available for proton/neutron black track
|
||||
// particles
|
||||
// edta is the kinetic energy available for deuteron/triton/alpha
|
||||
// particles
|
||||
|
||||
G4int npnb = 0;
|
||||
G4int ndta = 0;
|
||||
|
||||
G4double epnb, edta;
|
||||
if (veryForward) {
|
||||
epnb = targetNucleus.GetAnnihilationPNBlackTrackEnergy();
|
||||
edta = targetNucleus.GetAnnihilationDTABlackTrackEnergy();
|
||||
} else {
|
||||
epnb = targetNucleus.GetPNBlackTrackEnergy();
|
||||
edta = targetNucleus.GetDTABlackTrackEnergy();
|
||||
}
|
||||
|
||||
const G4double pnCutOff = 0.001; // GeV
|
||||
const G4double dtaCutOff = 0.001; // GeV
|
||||
const G4double kineticMinimum = 1.e-6;
|
||||
const G4double kineticFactor = -0.005;
|
||||
|
||||
G4double sprob = 0.0; // sprob = probability of self-absorption in
|
||||
// heavy molecules
|
||||
const G4double ekIncident = originalIncident->GetKineticEnergy()/GeV;
|
||||
if( ekIncident >= 5.0 )sprob = std::min( 1.0, 0.6*std::log(ekIncident-4.0) );
|
||||
|
||||
if( epnb >= pnCutOff )
|
||||
{
|
||||
npnb = G4Poisson((1.5+1.25*numberofFinalStateNucleons)*epnb/(epnb+edta));
|
||||
if( numberofFinalStateNucleons + npnb > atomicWeight )
|
||||
npnb = G4int(atomicWeight - numberofFinalStateNucleons);
|
||||
npnb = std::min( npnb, 127-vecLen );
|
||||
}
|
||||
if( edta >= dtaCutOff )
|
||||
{
|
||||
ndta = G4Poisson( (1.5+1.25*numberofFinalStateNucleons)*edta/(epnb+edta) );
|
||||
ndta = std::min( ndta, 127-vecLen );
|
||||
}
|
||||
if (npnb == 0 && ndta == 0) npnb = 1;
|
||||
|
||||
// DEBUGGING --> DumpFrames::DumpFrame(vec, vecLen);
|
||||
|
||||
AddBlackTrackParticles(epnb, npnb, edta, ndta, sprob, kineticMinimum,
|
||||
kineticFactor, modifiedOriginal,
|
||||
PinNucleus, NinNucleus, targetNucleus,
|
||||
vec, vecLen );
|
||||
// DEBUGGING --> DumpFrames::DumpFrame(vec, vecLen);
|
||||
}
|
||||
|
||||
//if( centerofmassEnergy <= (4.0+G4UniformRand()) )
|
||||
// MomentumCheck( modifiedOriginal, currentParticle, targetParticle, vec, vecLen );
|
||||
//
|
||||
// calculate time delay for nuclear reactions
|
||||
//
|
||||
if( (atomicWeight >= 1.5) && (atomicWeight <= 230.0) && (ekOriginal <= 0.2) )
|
||||
currentParticle.SetTOF( 1.0-500.0*std::exp(-ekOriginal/0.04)*std::log(G4UniformRand()) );
|
||||
else
|
||||
currentParticle.SetTOF( 1.0 );
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/* end of file */
|
||||
Reference in New Issue
Block a user