Import Geant4 9.1.0 source tree
This commit is contained in:
@@ -0,0 +1,79 @@
|
||||
//
|
||||
// ********************************************************************
|
||||
// * License and Disclaimer *
|
||||
// * *
|
||||
// * The Geant4 software is copyright of the Copyright Holders of *
|
||||
// * the Geant4 Collaboration. It is provided under the terms and *
|
||||
// * conditions of the Geant4 Software License, included in the file *
|
||||
// * LICENSE and available at http://cern.ch/geant4/license . These *
|
||||
// * include a list of copyright holders. *
|
||||
// * *
|
||||
// * Neither the authors of this software system, nor their employing *
|
||||
// * institutes,nor the agencies providing financial support for this *
|
||||
// * work make any representation or warranty, express or implied, *
|
||||
// * regarding this software system or assume any liability for its *
|
||||
// * use. Please see the license in the file LICENSE and URL above *
|
||||
// * for the full disclaimer and the limitation of liability. *
|
||||
// * *
|
||||
// * This code implementation is the result of the scientific and *
|
||||
// * technical work of the GEANT4 collaboration. *
|
||||
// * By using, copying, modifying or distributing the software (or *
|
||||
// * any work based on the software) you agree to acknowledge its *
|
||||
// * use in resulting scientific publications, and indicate your *
|
||||
// * acceptance of all terms of the Geant4 Software license. *
|
||||
// ********************************************************************
|
||||
//
|
||||
// $Id: G4RPGFragmentation.hh,v 1.1 2007/07/18 20:51:37 dennis Exp $
|
||||
// GEANT4 tag $Name: geant4-09-01 $
|
||||
//
|
||||
// Author: D.H. Wright
|
||||
// Date: 29 May 2007
|
||||
//
|
||||
|
||||
#ifndef G4RPGFragmentation_h
|
||||
#define G4RPGFragmentation_h 1
|
||||
|
||||
// Class Description:
|
||||
//
|
||||
// Calculation of the hadron fragmentation stage of the hadron-nucleus
|
||||
// reaction. The Gheisha method of parameterized fragmentation is used.
|
||||
|
||||
|
||||
#include "G4RPGReaction.hh"
|
||||
#include "G4DynamicParticle.hh"
|
||||
#include "G4ReactionProduct.hh"
|
||||
#include "G4Nucleus.hh"
|
||||
#include "G4FastVector.hh"
|
||||
#include "G4HadProjectile.hh"
|
||||
|
||||
|
||||
class G4RPGFragmentation : public G4RPGReaction
|
||||
{
|
||||
public: // with description
|
||||
|
||||
G4RPGFragmentation();
|
||||
|
||||
void FragmentationIntegral(G4double /*pt*/, G4double /*et*/,
|
||||
G4double /*parMass*/, G4double /*secMass*/);
|
||||
|
||||
G4bool ReactionStage(const G4HadProjectile* /*originalIncident*/,
|
||||
G4ReactionProduct& /*modifiedOriginal*/,
|
||||
G4bool& /*incidentHasChanged*/,
|
||||
const G4DynamicParticle* /*originalTarget*/,
|
||||
G4ReactionProduct& /*targetParticle*/,
|
||||
G4bool& /*targetHasChanged*/,
|
||||
const G4Nucleus& /*targetNucleus*/,
|
||||
G4ReactionProduct& /*currentParticle*/,
|
||||
G4FastVector<G4ReactionProduct,256>& /*vec*/,
|
||||
G4int& /*vecLen*/,
|
||||
G4bool /*leadFlag*/,
|
||||
G4ReactionProduct& /*leadingStrangeParticle*/);
|
||||
|
||||
|
||||
private:
|
||||
|
||||
G4double dndl[20];
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user