Import Geant4 9.1.0 source tree
This commit is contained in:
@@ -14,6 +14,11 @@ code and to keep track of all tags.
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* Please list in reverse chronological order (last date on top)
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---------------------------------------------------------------
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17 Nov 2007 Dennis Wright (hadr-casc-V09-00-02)
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-----------------------------------------------
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- Fix angular distribution for nucleon-nucleon elastic scattering
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above 2.8 GeV, by modifying G4ElementaryParticleCollider::getElasticCase
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25 May 2007 Dennis Wright for Aatos Heikkinen (hadr-casc-V08-03-00)
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-------------------------------------------------------------------
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- implemented interfaces for pre-equilibrium and equilbrium evaporation
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@@ -0,0 +1,70 @@
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// Defines an development version for interface Bertini (BERT) cascade
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// based on INUCL intra-nuclear transport.models
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// with bullet hadron energy ~< 10 GeV
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#ifndef G4IBERTINI_H
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#define G4IBERTINI_H 1
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#include "G4Nucleon.hh"
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#include "G4Nucleus.hh"
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#include "G4VIntraNuclearTransportModel.hh"
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#include "G4KineticTrackVector.hh"
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#include "G4FragmentVector.hh"
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#include "G4ParticleChange.hh"
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#include "G4ReactionProductVector.hh"
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#include "G4ReactionProduct.hh"
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class G4IBertini : public G4VIntraNuclearTransportModel {
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public:
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G4IBertini();
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~G4IBertini(){
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}
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G4ReactionProductVector* Propagate(G4KineticTrackVector* theSecondaries, G4V3DNucleus* theNucleus);
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G4HadFinalState* ApplyYourself(const G4HadProjectile& aTrack, G4Nucleus& theNucleus);
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private:
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G4int operator==(G4IBertini& right) {
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return (this == &right);
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}
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G4int operator!=(G4IBertini& right) {
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return (this != &right);
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}
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G4int verboseLevel;
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private:
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G4HadFinalState theResult;
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};
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#endif // G4IBERTINI_H
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@@ -46,6 +46,8 @@
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#include "G4LorentzRotation.hh"
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//#define BERTDEV 1 // A flag to activate a development version of Bertini cascade
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typedef std::vector<G4InuclElementaryParticle>::iterator particleIterator;
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typedef std::vector<G4InuclNuclei>::iterator nucleiIterator;
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@@ -194,9 +196,12 @@ G4HadFinalState* G4CascadeInterface::ApplyYourself(const G4HadProjectile& aTrack
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G4BigBanger* bigb = new G4BigBanger;
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G4InuclCollider* collider = new G4InuclCollider(colep, inc, noneq, eqil, fiss, bigb);
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G4int maxTries = 10; // maximum tries for inelastic collision to avoid infinite loop
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G4int maxTries = 100; // maximum tries for inelastic collision to avoid infinite loop
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G4int nTries = 0; // try counter
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#ifdef BERTDEV
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G4int coulombOK =0; // flag for correct Coulomb barrier
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#endif
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if (G4int(theNucleusA) == 1) { // special treatment for target H(1,1) (proton)
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targetH = new G4InuclElementaryParticle(targetMomentum, 1);
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@@ -232,7 +237,6 @@ G4HadFinalState* G4CascadeInterface::ApplyYourself(const G4HadProjectile& aTrack
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output.getOutgoingParticles().begin()->type() == proton)
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)
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);
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} else { // only elastic collision is energetically possible
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output = collider->collide(bullet, targetH);
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}
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@@ -253,16 +257,40 @@ G4HadFinalState* G4CascadeInterface::ApplyYourself(const G4HadProjectile& aTrack
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do // we try to create inelastic interaction
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{
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#ifdef BERTDEV
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coulombOK=0; // by default coulomb analysis is OK
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#endif
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output = collider->collide(bullet, target );
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nTries++;
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#ifdef BERTDEV
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G4double coulumbBarrier = 8.7 * MeV;
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std::vector<G4InuclElementaryParticle> p= output.getOutgoingParticles();
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if(!p.empty()) {
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for( particleIterator ipart = p.begin(); ipart != p.end(); ipart++) {
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if (ipart->type() == proton) {
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G4double e = ipart->getKineticEnergy()*GeV;
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if (e < coulumbBarrier) coulombOK= 1; // If event with coulomb barrier violation detected -> retry
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// G4cout << "///AH "<< e << "" << coulumbBarrier <<G4endl;
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}
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}
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}
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} while(
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(nTries < maxTries) && // conditions for next try
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(coulombOK==1) &&
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((output.getOutgoingParticles().size() + output.getNucleiFragments().size()) > 2.5) &&
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(output.getOutgoingParticles().size()!=0)
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);
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#else
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} while(
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(nTries < maxTries) &&
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(output.getOutgoingParticles().size() + output.getNucleiFragments().size() < 2.5) &&
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(output.getOutgoingParticles().size()!=0) &&
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(output.getOutgoingParticles().begin()->type()==bullet->type())
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);
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}
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);
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#endif
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}
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if (verboseLevel > 1)
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{
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+3
-3
@@ -1945,9 +1945,9 @@ G4int G4ElementaryParticleCollider::getElasticCase(G4int is,
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if(l < 3) { // nucleon nucleon
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if(ekin > 2.8) {
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k = 2;
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if(ekin > 10.0) k = 14;
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// DHW k = 2;
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// DHW if(ekin > 10.0) k = 14;
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k = 14;
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} else {
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@@ -0,0 +1,541 @@
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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||||
// * the Geant4 Collaboration. It is provided under the terms and *
|
||||
// * conditions of the Geant4 Software License, included in the file *
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||||
// * LICENSE and available at http://cern.ch/geant4/license . These *
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||||
// * include a list of copyright holders. *
|
||||
// * *
|
||||
// * Neither the authors of this software system, nor their employing *
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||||
// * institutes,nor the agencies providing financial support for this *
|
||||
// * work make any representation or warranty, express or implied, *
|
||||
// * regarding this software system or assume any liability for its *
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||||
// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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||||
// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
|
||||
// * any work based on the software) you agree to acknowledge its *
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||||
// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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#include "G4IBertini.hh"
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#include "globals.hh"
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#include "G4DynamicParticleVector.hh"
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#include "G4IonTable.hh"
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#include "G4InuclCollider.hh"
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#include "G4IntraNucleiCascader.hh"
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#include "G4ElementaryParticleCollider.hh"
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#include "G4NonEquilibriumEvaporator.hh"
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#include "G4EquilibriumEvaporator.hh"
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#include "G4Fissioner.hh"
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#include "G4BigBanger.hh"
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#include "G4InuclElementaryParticle.hh"
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#include "G4InuclNuclei.hh"
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#include "G4InuclParticle.hh"
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#include "G4CollisionOutput.hh"
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#include "G4V3DNucleus.hh"
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#include "G4Track.hh"
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#include "G4Nucleus.hh"
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#include "G4NucleiModel.hh"
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#include "G4LorentzRotation.hh"
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typedef std::vector<G4InuclElementaryParticle>::iterator particleIterator;
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typedef std::vector<G4InuclNuclei>::iterator nucleiIterator;
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G4IBertini::G4IBertini()
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:verboseLevel(0) {
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if (verboseLevel > 3) {
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G4cout << " >>> G4IBertini::G4IBertini" << G4endl;
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}
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}
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G4ReactionProductVector* G4IBertini::Propagate(G4KineticTrackVector* ,
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G4V3DNucleus* ) {
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return 0;
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}
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// #define debug_G4IBertini
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G4HadFinalState* G4IBertini::ApplyYourself(const G4HadProjectile& aTrack,
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G4Nucleus& theNucleus) {
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#ifdef debug_G4IBertini
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static G4int counter(0);
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counter++;
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G4cerr << "Reaction number "<< counter << " "<<aTrack.GetDynamicParticle()->GetDefinition()->GetParticleName()<<" "<< aTrack.GetDynamicParticle()->GetKineticEnergy()<<G4endl;
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#endif
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theResult.Clear();
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if (verboseLevel > 3) {
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G4cout << " >>> G4IBertini::ApplyYourself" << G4endl;
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};
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G4double eInit = 0.0;
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G4double eTot = 0.0;
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G4double sumBaryon = 0.0;
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G4double sumEnergy = 0.0;
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// Make conversion between native Geant4 and Bertini cascade classes.
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// NOTE: Geant4 units are MeV = 1 and GeV = 1000. Cascade code by default use GeV = 1.
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enum particleType { nuclei = 0, proton = 1, neutron = 2, pionPlus = 3,
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pionMinus = 5, pionZero = 7, photon = 10,
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kaonPlus = 11, kaonMinus = 13, kaonZero = 15,
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kaonZeroBar = 17, lambda = 21, sigmaPlus = 23,
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sigmaZero = 25, sigmaMinus = 27, xiZero = 29, xiMinus = 31 };
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G4int bulletType = 0;
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// Coding particles
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if (aTrack.GetDefinition() == G4Proton::Proton() ) bulletType = proton;
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if (aTrack.GetDefinition() == G4Neutron::Neutron() ) bulletType = neutron;
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if (aTrack.GetDefinition() == G4PionPlus::PionPlus() ) bulletType = pionPlus;
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if (aTrack.GetDefinition() == G4PionMinus::PionMinus() ) bulletType = pionMinus;
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if (aTrack.GetDefinition() == G4PionZero::PionZero() ) bulletType = pionZero;
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if (aTrack.GetDefinition() == G4Gamma::Gamma() ) bulletType = photon;
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if (aTrack.GetDefinition() == G4KaonPlus::KaonPlus() ) bulletType = kaonPlus;
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if (aTrack.GetDefinition() == G4KaonMinus::KaonMinus() ) bulletType = kaonMinus;
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if (aTrack.GetDefinition() == G4Lambda::Lambda() ) bulletType = lambda;
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if (aTrack.GetDefinition() == G4SigmaPlus::SigmaPlus() ) bulletType = sigmaPlus;
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if (aTrack.GetDefinition() == G4SigmaZero::SigmaZero() ) bulletType = sigmaZero;
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if (aTrack.GetDefinition() == G4SigmaMinus::SigmaMinus() ) bulletType = sigmaMinus;
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if (aTrack.GetDefinition() == G4XiZero::XiZero() ) bulletType = xiZero;
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if (aTrack.GetDefinition() == G4XiMinus::XiMinus() ) bulletType = xiMinus;
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if (aTrack.GetDefinition() == G4KaonZeroLong::KaonZeroLong() ||
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aTrack.GetDefinition() == G4KaonZeroShort::KaonZeroShort() ) {
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if (G4UniformRand() > 0.5) {
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bulletType = kaonZero;
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} else {
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bulletType = kaonZeroBar;
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}
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}
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// Code momentum and energy.
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G4double px,py,pz;
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px=aTrack.Get4Momentum().px() / GeV;
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py=aTrack.Get4Momentum().py() / GeV;
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pz=aTrack.Get4Momentum().pz() / GeV;
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G4LorentzVector projectileMomentum = aTrack.Get4Momentum();
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G4LorentzRotation toZ;
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toZ.rotateZ(-projectileMomentum.phi());
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toZ.rotateY(-projectileMomentum.theta());
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G4LorentzRotation toLabFrame = toZ.inverse();
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// G4cout << "projectileMomentum " << projectileMomentum[0] << " " << projectileMomentum[1] << " " << projectileMomentum[2] << " " << projectileMomentum[3] << G4endl;
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G4LorentzVector projectileMomentumLab = projectileMomentum*=toLabFrame;
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//G4cout << "projectileMomentumLab " << projectileMomentumLab[0] << " " << projectileMomentumLab[1] << " " << projectileMomentumLab[2] << " " << projectileMomentumLab[3] << G4endl;
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// G4cout << "projectileMomentum in lab frame" << projectileMomentum*=toLabFrame << G4endl;
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std::vector<G4double> momentumBullet(4);
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momentumBullet[0] =0.;
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momentumBullet[1] =0;
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momentumBullet[2] =0;
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momentumBullet[3] =std::sqrt(px*px+py*py+pz*pz);
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// G4cout << "momentumBullet[3]" << momentumBullet[3] << G4endl;
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G4InuclElementaryParticle * bullet = new G4InuclElementaryParticle(momentumBullet, bulletType);
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// bullet->printParticle(); //AH
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sumEnergy = bullet->getKineticEnergy(); // In GeV
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if (bulletType == proton || bulletType == neutron || bulletType == lambda ||
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bulletType == sigmaPlus || bulletType == sigmaZero || bulletType == sigmaMinus ||
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bulletType == xiZero || bulletType == xiMinus) {
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sumBaryon += 1;
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}
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// Set target
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G4InuclNuclei* target = 0;
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G4InuclParticle* targetH = 0;
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// and outcoming particles
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G4DynamicParticle* cascadeParticle = 0;
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std::vector<G4double> targetMomentum(4, 0.0);
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G4double theNucleusA = theNucleus.GetN();
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if ( !(G4int(theNucleusA) == 1) ) {
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target = new G4InuclNuclei(targetMomentum,
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theNucleusA,
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theNucleus.GetZ());
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target->setEnergy();
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// target->printParticle();//AH
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std::vector<G4double> bmom = bullet->getMomentum();
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eInit = std::sqrt(bmom[0] * bmom[0]);
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std::vector<G4double> tmom = target->getMomentum();
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eInit += std::sqrt(tmom[0] * tmom[0]);
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sumBaryon += theNucleusA;
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if (verboseLevel > 2) {
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G4cout << "Bullet: " << G4endl;
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bullet->printParticle();
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}
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if (verboseLevel > 2) {
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G4cout << "Target: " << G4endl;
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target->printParticle();
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}
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}
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G4CollisionOutput output;
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// Colliders initialisation
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G4ElementaryParticleCollider* colep = new G4ElementaryParticleCollider;
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G4IntraNucleiCascader* inc = new G4IntraNucleiCascader; // the actual cascade
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inc->setInteractionCase(1); // Interaction type is particle with nuclei.
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G4NonEquilibriumEvaporator* noneq = new G4NonEquilibriumEvaporator;
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G4EquilibriumEvaporator* eqil = new G4EquilibriumEvaporator;
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G4Fissioner* fiss = new G4Fissioner;
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G4BigBanger* bigb = new G4BigBanger;
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G4InuclCollider* collider = new G4InuclCollider(colep, inc, noneq, eqil, fiss, bigb);
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G4int maxTries = 100; // maximum tries for inelastic collision to avoid infinite loop
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G4int nTries = 0; // try counter
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G4int coulombOK =0;
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if (G4int(theNucleusA) == 1) { // special treatment for target H(1,1) (proton)
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targetH = new G4InuclElementaryParticle(targetMomentum, 1);
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G4float cutElastic[32];
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cutElastic[proton ] = 1.0; // GeV
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cutElastic[neutron ] = 1.0;
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cutElastic[pionPlus ] = 0.6;
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cutElastic[pionMinus] = 0.2;
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cutElastic[pionZero ] = 0.2;
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cutElastic[kaonPlus ] = 0.5;
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cutElastic[kaonMinus] = 0.5;
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cutElastic[kaonMinus] = 0.5;
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||||
cutElastic[kaonZero] = 0.5;
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||||
cutElastic[kaonZeroBar] = 0.5;
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cutElastic[lambda] = 1.0;
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||||
cutElastic[sigmaPlus] = 1.0;
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||||
cutElastic[sigmaZero] = 1.0;
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||||
cutElastic[sigmaMinus] = 1.0;
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||||
cutElastic[xiZero] = 1.0;
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||||
cutElastic[xiMinus] = 1.0;
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||||
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||||
if (momentumBullet[3] > cutElastic[bulletType]) { // inelastic collision possible
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||||
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||||
do { // we try to create inelastic interaction
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||||
output = collider->collide(bullet, targetH);
|
||||
nTries++;
|
||||
} while(
|
||||
(nTries < maxTries) &&
|
||||
(output.getOutgoingParticles().size() == 2 && // elastic: bullet + p = H(1,1) coming out
|
||||
(output.getOutgoingParticles().begin()->type() == bulletType ||
|
||||
output.getOutgoingParticles().begin()->type() == proton)
|
||||
)
|
||||
);
|
||||
|
||||
} else { // only elastic collision is energetically possible
|
||||
output = collider->collide(bullet, targetH);
|
||||
}
|
||||
|
||||
sumBaryon += 1;
|
||||
|
||||
std::vector<G4double> bmom = bullet->getMomentum();
|
||||
eInit = std::sqrt(bmom[0] * bmom[0]);
|
||||
std::vector<G4double> tmom = targetH->getMomentum();
|
||||
eInit += std::sqrt(tmom[0] * tmom[0]);
|
||||
|
||||
if (verboseLevel > 2) {
|
||||
G4cout << "Target: " << G4endl;
|
||||
targetH->printParticle();
|
||||
}
|
||||
|
||||
} else { // treat all other targets except H(1,1)
|
||||
|
||||
do // we try to create inelastic interaction
|
||||
{
|
||||
coulombOK=0; // by default coulomb analysis is OK
|
||||
output = collider->collide(bullet, target );
|
||||
nTries++;
|
||||
//----------------------------
|
||||
// G4double coulumbBarrier = 5.0 * MeV;
|
||||
G4double coulumbBarrier = 8.7 * MeV; // fro 9 4 Be case 5
|
||||
// G4double coulumbBarrier = 8.7 * MeV; // fro 54 26 Fe case 5
|
||||
// G4double coulumbBarrier = 7.9 * MeV; // fro 197 79Au case 9
|
||||
//G4double coulumbBarrier = 1.0 * MeV; // fro 197 79 case 9
|
||||
std::vector<G4InuclElementaryParticle> p= output.getOutgoingParticles();
|
||||
if(!p.empty()) {
|
||||
for( particleIterator ipart = p.begin(); ipart != p.end(); ipart++) {
|
||||
if (ipart->type() == proton) {
|
||||
G4double e = ipart->getKineticEnergy()*GeV;
|
||||
// G4cout << " e " << e << G4endl;
|
||||
if (e < coulumbBarrier){
|
||||
|
||||
// if(nTries>=maxTries ) G4cout << "maxTries" << e << G4endl;
|
||||
// G4cout << "ERROR: E_Coulomb barrier > proton E_kin " << std::setw(4) << e * MeV << " MeV" << G4endl;
|
||||
coulombOK= 1; // event with coulomb barrier violation detected -> retry
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// G4cout << "OK: " << coulombOK << " nTries: "<< nTries << G4endl;
|
||||
} while(
|
||||
(nTries < maxTries) && // conditions for next try
|
||||
(coulombOK==1) &&
|
||||
((output.getOutgoingParticles().size() + output.getNucleiFragments().size()) > 2.5) &&
|
||||
(output.getOutgoingParticles().size()!=0)
|
||||
);
|
||||
//-----------------------------
|
||||
}
|
||||
|
||||
if (verboseLevel > 1)
|
||||
{
|
||||
G4cout << " Cascade output: " << G4endl;
|
||||
output.printCollisionOutput();
|
||||
}
|
||||
|
||||
// Convert cascade data to use hadronics interface
|
||||
std::vector<G4InuclNuclei> nucleiFragments = output.getNucleiFragments();
|
||||
std::vector<G4InuclElementaryParticle> particles = output.getOutgoingParticles();
|
||||
|
||||
theResult.SetStatusChange(stopAndKill);
|
||||
|
||||
if (!particles.empty()) {
|
||||
particleIterator ipart;
|
||||
G4int outgoingParticle;
|
||||
|
||||
for (ipart = particles.begin(); ipart != particles.end(); ipart++) {
|
||||
outgoingParticle = ipart->type();
|
||||
std::vector<G4double> mom = ipart->getMomentum();
|
||||
eTot += std::sqrt(mom[0] * mom[0]);
|
||||
|
||||
G4double ekin = ipart->getKineticEnergy() * GeV;
|
||||
G4ThreeVector aMom(mom[1], mom[2], mom[3]);
|
||||
aMom = aMom.unit();
|
||||
|
||||
if (ipart->baryon() ) {
|
||||
sumBaryon -= 1;
|
||||
}
|
||||
|
||||
sumEnergy -= ekin / GeV;
|
||||
|
||||
switch(outgoingParticle) {
|
||||
|
||||
case proton:
|
||||
#ifdef debug_G4IBertini
|
||||
G4cerr << "proton " << counter << " " << aMom << " " << ekin << G4endl;
|
||||
#endif
|
||||
cascadeParticle =
|
||||
new G4DynamicParticle(G4Proton::ProtonDefinition(), aMom, ekin);
|
||||
break;
|
||||
|
||||
case neutron:
|
||||
|
||||
#ifdef debug_G4IBertini
|
||||
G4cerr << "neutron "<< counter<<" "<<aMom<<" "<< ekin<<G4endl;
|
||||
#endif
|
||||
cascadeParticle =
|
||||
new G4DynamicParticle(G4Neutron::NeutronDefinition(), aMom, ekin);
|
||||
break;
|
||||
|
||||
case pionPlus:
|
||||
cascadeParticle =
|
||||
new G4DynamicParticle(G4PionPlus::PionPlusDefinition(), aMom, ekin);
|
||||
|
||||
#ifdef debug_G4IBertini
|
||||
G4cerr << "pionPlus "<< counter<<" "<<aMom<<" "<< ekin<<G4endl;
|
||||
#endif
|
||||
break;
|
||||
|
||||
case pionMinus:
|
||||
cascadeParticle =
|
||||
new G4DynamicParticle(G4PionMinus::PionMinusDefinition(), aMom, ekin);
|
||||
|
||||
#ifdef debug_G4IBertini
|
||||
G4cerr << "pionMinus "<< counter<<" "<<aMom<<" "<< ekin<<G4endl;
|
||||
#endif
|
||||
break;
|
||||
|
||||
case pionZero:
|
||||
cascadeParticle =
|
||||
new G4DynamicParticle(G4PionZero::PionZeroDefinition(), aMom, ekin);
|
||||
|
||||
#ifdef debug_G4IBertini
|
||||
G4cerr << "pionZero "<< counter<<" "<<aMom<<" "<< ekin<<G4endl;
|
||||
#endif
|
||||
break;
|
||||
|
||||
case photon:
|
||||
cascadeParticle =
|
||||
new G4DynamicParticle(G4Gamma::Gamma(), aMom, ekin);
|
||||
|
||||
#ifdef debug_G4IBertini
|
||||
G4cerr << "photon "<< counter<<" "<<aMom<<" "<< ekin<<G4endl;
|
||||
#endif
|
||||
break;
|
||||
|
||||
|
||||
case kaonPlus:
|
||||
cascadeParticle =
|
||||
new G4DynamicParticle(G4KaonPlus::KaonPlusDefinition(), aMom, ekin);
|
||||
break;
|
||||
|
||||
case kaonMinus:
|
||||
cascadeParticle =
|
||||
new G4DynamicParticle(G4KaonMinus::KaonMinusDefinition(), aMom, ekin);
|
||||
break;
|
||||
|
||||
case kaonZero:
|
||||
if (G4UniformRand() > 0.5) {
|
||||
cascadeParticle = new G4DynamicParticle(
|
||||
G4KaonZeroLong::KaonZeroLongDefinition(),
|
||||
aMom, ekin);
|
||||
} else {
|
||||
cascadeParticle = new G4DynamicParticle(
|
||||
G4KaonZeroShort::KaonZeroShortDefinition(),
|
||||
aMom, ekin);
|
||||
}
|
||||
break;
|
||||
|
||||
case kaonZeroBar:
|
||||
if (G4UniformRand() > 0.5) {
|
||||
cascadeParticle = new G4DynamicParticle(
|
||||
G4KaonZeroLong::KaonZeroLongDefinition(),
|
||||
aMom, ekin);
|
||||
} else {
|
||||
cascadeParticle = new G4DynamicParticle(
|
||||
G4KaonZeroShort::KaonZeroShortDefinition(),
|
||||
aMom, ekin);
|
||||
}
|
||||
break;
|
||||
|
||||
case lambda:
|
||||
cascadeParticle =
|
||||
new G4DynamicParticle(G4Lambda::LambdaDefinition(), aMom, ekin);
|
||||
break;
|
||||
|
||||
case sigmaPlus:
|
||||
cascadeParticle =
|
||||
new G4DynamicParticle(G4SigmaPlus::SigmaPlusDefinition(), aMom, ekin);
|
||||
break;
|
||||
|
||||
case sigmaZero:
|
||||
cascadeParticle =
|
||||
new G4DynamicParticle(G4SigmaZero::SigmaZeroDefinition(), aMom, ekin);
|
||||
break;
|
||||
|
||||
case sigmaMinus:
|
||||
cascadeParticle =
|
||||
new G4DynamicParticle(G4SigmaMinus::SigmaMinusDefinition(), aMom, ekin);
|
||||
break;
|
||||
|
||||
case xiZero:
|
||||
cascadeParticle =
|
||||
new G4DynamicParticle(G4XiZero::XiZeroDefinition(), aMom, ekin);
|
||||
break;
|
||||
|
||||
case xiMinus:
|
||||
cascadeParticle =
|
||||
new G4DynamicParticle(G4XiMinus::XiMinusDefinition(), aMom, ekin);
|
||||
break;
|
||||
|
||||
default:
|
||||
G4cout << " ERROR: G4IBertini::Propagate undefined particle type"
|
||||
<< G4endl;
|
||||
}
|
||||
|
||||
cascadeParticle->Set4Momentum(cascadeParticle->Get4Momentum()*=toLabFrame);
|
||||
theResult.AddSecondary(cascadeParticle);
|
||||
}
|
||||
}
|
||||
|
||||
// get nuclei fragments
|
||||
G4DynamicParticle * aFragment = 0;
|
||||
G4ParticleDefinition * aIonDef = 0;
|
||||
G4ParticleTable *theTableOfParticles = G4ParticleTable::GetParticleTable();
|
||||
|
||||
if (!nucleiFragments.empty()) {
|
||||
nucleiIterator ifrag;
|
||||
|
||||
for (ifrag = nucleiFragments.begin(); ifrag != nucleiFragments.end(); ifrag++)
|
||||
{
|
||||
G4double eKin = ifrag->getKineticEnergy() * GeV;
|
||||
std::vector<G4double> mom = ifrag->getMomentum();
|
||||
eTot += std::sqrt(mom[0] * mom[0]);
|
||||
|
||||
G4ThreeVector aMom(mom[1], mom[2], mom[3]);
|
||||
aMom = aMom.unit();
|
||||
|
||||
// hpw @@@ ==> Should be zero: G4double fragmentExitation = ifrag->getExitationEnergyInGeV();
|
||||
|
||||
if (verboseLevel > 2) {
|
||||
G4cout << " Nuclei fragment: " << G4endl;
|
||||
ifrag->printParticle();
|
||||
}
|
||||
|
||||
G4int A = G4int(ifrag->getA());
|
||||
G4int Z = G4int(ifrag->getZ());
|
||||
aIonDef = theTableOfParticles->FindIon(Z, A, 0, Z);
|
||||
|
||||
aFragment = new G4DynamicParticle(aIonDef, aMom, eKin);
|
||||
|
||||
sumBaryon -= A;
|
||||
sumEnergy -= eKin / GeV;
|
||||
|
||||
aFragment->Set4Momentum(aFragment->Get4Momentum()*=toLabFrame);
|
||||
theResult.AddSecondary(aFragment);
|
||||
}
|
||||
}
|
||||
|
||||
if (verboseLevel > 2) {
|
||||
if (sumBaryon != 0) {
|
||||
G4cout << "ERROR: no baryon number conservation, sum of baryons = "
|
||||
<< sumBaryon << G4endl;
|
||||
}
|
||||
|
||||
if (sumEnergy > 0.01 ) {
|
||||
G4cout << "Kinetic energy conservation violated by "
|
||||
<< sumEnergy << " GeV" << G4endl;
|
||||
}
|
||||
|
||||
G4cout << "Total energy conservation at level ~"
|
||||
<< (eInit - eTot) * GeV << " MeV" << G4endl;
|
||||
|
||||
if (sumEnergy < -5.0e-5 ) { // 0.05 MeV
|
||||
G4cout << "FATAL ERROR: energy created "
|
||||
<< sumEnergy * GeV << " MeV" << G4endl;
|
||||
}
|
||||
}
|
||||
|
||||
delete bullet;
|
||||
delete colep;
|
||||
delete inc;
|
||||
delete noneq;
|
||||
delete fiss;
|
||||
delete eqil;
|
||||
delete bigb;
|
||||
delete collider;
|
||||
|
||||
if(target != 0) delete target;
|
||||
if(targetH != 0) delete targetH;
|
||||
// if(cascadeParticle != 0) delete cascadeParticle;
|
||||
// if(aFragment != 0) delete aFragment;
|
||||
|
||||
return &theResult;
|
||||
}
|
||||
Reference in New Issue
Block a user