Import Geant4 9.1.0 source tree

This commit is contained in:
Gabriele Cosmo
2016-06-09 15:37:50 +02:00
parent a8e9364cea
commit 96c8bcd0af
6923 changed files with 198390 additions and 41849 deletions
+5 -1
View File
@@ -1,5 +1,5 @@
$Id: History,v 1.61 2007/05/18 07:36:34 gcosmo Exp $
$Id: History,v 1.62 2007/10/24 08:19:11 gcosmo Exp $
-------------------------------------------------------------------
=========================================================
@@ -20,6 +20,10 @@ committal in the CVS repository !
* Reverse chronological order (last date on top), please *
----------------------------------------------------------
Oct 24, 2007 V.Grichine geom-bool-V09-00-00
- Improved response of Inside() for G4SubtractionSolid and G4UnionSolid
according to suggestion in problem report #979.
May 18, 2007 G.Cosmo geom-bool-V08-03-00
- Use kAngTolerance and kRadTolerance from G4GeometryTolerance class.
- Updated unit tests.
@@ -25,7 +25,7 @@
//
//
// $Id: G4BooleanSolid.hh,v 1.15 2006/10/19 15:34:49 gcosmo Exp $
// GEANT4 tag $Name: geant4-09-00 $
// GEANT4 tag $Name: geant4-09-01 $
//
//
// class G4BooleanSolid
@@ -25,7 +25,7 @@
//
//
// $Id: G4BooleanSolid.icc,v 1.4 2006/10/20 14:20:54 gcosmo Exp $
// GEANT4 tag $Name: geant4-09-00 $
// GEANT4 tag $Name: geant4-09-01 $
//
// --------------------------------------------------------------------
// GEANT 4 inline definitions file
@@ -25,7 +25,7 @@
//
//
// $Id: G4DisplacedSolid.hh,v 1.19 2006/06/29 18:43:31 gunter Exp $
// GEANT4 tag $Name: geant4-09-00 $
// GEANT4 tag $Name: geant4-09-01 $
//
//
// class G4DisplacedSolid
@@ -25,7 +25,7 @@
//
//
// $Id: G4IntersectionSolid.hh,v 1.9 2006/06/29 18:43:33 gunter Exp $
// GEANT4 tag $Name: geant4-09-00 $
// GEANT4 tag $Name: geant4-09-01 $
//
//
// class G4IntersectionSolid
@@ -25,7 +25,7 @@
//
//
// $Id: G4SubtractionSolid.hh,v 1.9 2006/06/29 18:43:35 gunter Exp $
// GEANT4 tag $Name: geant4-09-00 $
// GEANT4 tag $Name: geant4-09-01 $
//
//
// class G4SubtractionSolid
@@ -25,7 +25,7 @@
//
//
// $Id: G4UnionSolid.hh,v 1.10 2006/06/29 18:43:37 gunter Exp $
// GEANT4 tag $Name: geant4-09-00 $
// GEANT4 tag $Name: geant4-09-01 $
//
//
// class G4UnionSolid
@@ -25,7 +25,7 @@
//
//
// $Id: G4BooleanSolid.cc,v 1.21 2006/10/19 15:34:49 gcosmo Exp $
// GEANT4 tag $Name: geant4-09-00 $
// GEANT4 tag $Name: geant4-09-01 $
//
// Implementation for the abstract base class for solids created by boolean
// operations between other solids
@@ -25,7 +25,7 @@
//
//
// $Id: G4DisplacedSolid.cc,v 1.27 2006/06/29 18:43:41 gunter Exp $
// GEANT4 tag $Name: geant4-09-00 $
// GEANT4 tag $Name: geant4-09-01 $
//
// Implementation for G4DisplacedSolid class for boolean
// operations between other solids
@@ -25,7 +25,7 @@
//
//
// $Id: G4IntersectionSolid.cc,v 1.30 2006/11/08 09:37:41 gcosmo Exp $
// GEANT4 tag $Name: geant4-09-00 $
// GEANT4 tag $Name: geant4-09-01 $
//
// Implementation of methods for the class G4IntersectionSolid
//
@@ -24,8 +24,8 @@
// ********************************************************************
//
//
// $Id: G4SubtractionSolid.cc,v 1.30 2007/05/18 07:35:37 gcosmo Exp $
// GEANT4 tag $Name: geant4-09-00 $
// $Id: G4SubtractionSolid.cc,v 1.31 2007/10/23 14:42:31 grichine Exp $
// GEANT4 tag $Name: geant4-09-01 $
//
// Implementation of methods for the class G4IntersectionSolid
//
@@ -132,6 +132,8 @@ G4SubtractionSolid::CalculateExtent( const EAxis pAxis,
EInside G4SubtractionSolid::Inside( const G4ThreeVector& p ) const
{
EInside positionA = fPtrSolidA->Inside(p);
if (positionA == kOutside) return kOutside;
EInside positionB = fPtrSolidB->Inside(p);
if(positionA == kInside && positionB == kOutside)
@@ -24,8 +24,8 @@
// ********************************************************************
//
//
// $Id: G4UnionSolid.cc,v 1.34 2007/05/18 07:35:37 gcosmo Exp $
// GEANT4 tag $Name: geant4-09-00 $
// $Id: G4UnionSolid.cc,v 1.35 2007/10/23 14:42:31 grichine Exp $
// GEANT4 tag $Name: geant4-09-01 $
//
// Implementation of methods for the class G4IntersectionSolid
//
@@ -146,6 +146,8 @@ G4UnionSolid::CalculateExtent( const EAxis pAxis,
EInside G4UnionSolid::Inside( const G4ThreeVector& p ) const
{
EInside positionA = fPtrSolidA->Inside(p);
if (positionA == kInside) return kInside;
EInside positionB = fPtrSolidB->Inside(p);
if( positionA == kInside || positionB == kInside ||