Import Geant4 9.1.0 source tree
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id: G4VScoringMesh.cc,v 1.34 2007/11/07 04:12:07 akimura Exp $
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// GEANT4 tag $Name: geant4-09-01 $
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//
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#include "G4VScoringMesh.hh"
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#include "G4VPhysicalVolume.hh"
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#include "G4MultiFunctionalDetector.hh"
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#include "G4VPrimitiveScorer.hh"
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#include "G4VSDFilter.hh"
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#include "G4SDManager.hh"
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G4VScoringMesh::G4VScoringMesh(G4String wName)
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: fWorldName(wName),fConstructed(false),fActive(true),
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fRotationMatrix(NULL), fMFD(new G4MultiFunctionalDetector(wName)),
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verboseLevel(0),sizeIsSet(false),nMeshIsSet(false)
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{
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G4SDManager::GetSDMpointer()->AddNewDetector(fMFD);
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fSize[0] = fSize[1] = fSize[2] = 0.;
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fNSegment[0] = fNSegment[1] = fNSegment[2] = 1;
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}
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G4VScoringMesh::~G4VScoringMesh()
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{
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;
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}
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void G4VScoringMesh::ResetScore() {
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if(verboseLevel > 9) G4cout << "G4VScoringMesh::ResetScore() is called." << G4endl;
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std::map<G4String, G4THitsMap<G4double>* >::iterator itr = fMap.begin();
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for(; itr != fMap.end(); itr++) {
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if(verboseLevel > 9) G4cout << "G4VScoringMesh::ResetScore()" << itr->first << G4endl;
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itr->second->clear();
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}
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}
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void G4VScoringMesh::SetSize(G4double size[3]) {
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for(int i = 0; i < 3; i++) fSize[i] = size[i];
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sizeIsSet = true;
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}
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void G4VScoringMesh::SetCenterPosition(G4double centerPosition[3]) {
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fCenterPosition = G4ThreeVector(centerPosition[0], centerPosition[1], centerPosition[2]);
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}
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void G4VScoringMesh::SetNumberOfSegments(G4int nSegment[3]) {
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for(int i = 0; i < 3; i++) fNSegment[i] = nSegment[i];
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nMeshIsSet = true;
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}
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void G4VScoringMesh::GetNumberOfSegments(G4int nSegment[3]) {
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for(int i = 0; i < 3; i++) nSegment[i] = fNSegment[i];
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}
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void G4VScoringMesh::RotateX(G4double delta) {
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if(fRotationMatrix == NULL) fRotationMatrix = new G4RotationMatrix();
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fRotationMatrix->rotateX(delta);
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}
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void G4VScoringMesh::RotateY(G4double delta) {
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if(fRotationMatrix == NULL) fRotationMatrix = new G4RotationMatrix();
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fRotationMatrix->rotateY(delta);
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}
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void G4VScoringMesh::RotateZ(G4double delta) {
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if(fRotationMatrix == NULL) fRotationMatrix = new G4RotationMatrix();
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fRotationMatrix->rotateZ(delta);
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}
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void G4VScoringMesh::SetPrimitiveScorer(G4VPrimitiveScorer * ps) {
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if(!ReadyForQuantity())
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{
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G4cerr << "ERROR : G4VScoringMesh::SetPrimitiveScorer() : " << ps->GetName()
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<< " does not yet have mesh size or number of bins. Set them first." << G4endl
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<< "This Method is ignored." << G4endl;
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return;
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}
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if(verboseLevel > 0) G4cout << "G4VScoringMesh::SetPrimitiveScorer() : "
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<< ps->GetName() << " is registered."
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<< " 3D size: ("
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<< fNSegment[0] << ", "
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<< fNSegment[1] << ", "
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<< fNSegment[2] << ")" << G4endl;
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ps->SetNijk(fNSegment[0], fNSegment[1], fNSegment[2]);
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fCurrentPS = ps;
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fMFD->RegisterPrimitive(ps);
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G4THitsMap<G4double> * map = new G4THitsMap<G4double>(fWorldName, ps->GetName());
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fMap[ps->GetName()] = map;
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}
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void G4VScoringMesh::SetFilter(G4VSDFilter * filter) {
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if(fCurrentPS == NULL) {
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G4cerr << "ERROR : G4VScoringMesh::SetSDFilter() : a quantity must be defined first. This method is ignored." << G4endl;
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return;
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}
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if(verboseLevel > 0) G4cout << "G4VScoringMesh::SetFilter() : "
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<< filter->GetName()
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<< " is set to "
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<< fCurrentPS->GetName() << G4endl;
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G4VSDFilter* oldFilter = fCurrentPS->GetFilter();
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if(oldFilter)
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{
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G4cout << "WARNING : G4VScoringMesh::SetFilter() : " << oldFilter->GetName()
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<< " is overwritten by " << filter->GetName() << G4endl;
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}
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fCurrentPS->SetFilter(filter);
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}
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void G4VScoringMesh::SetCurrentPrimitiveScorer(G4String & name) {
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fCurrentPS = GetPrimitiveScorer(name);
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if(fCurrentPS == NULL) {
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G4cerr << "ERROR : G4VScoringMesh::SetCurrentPrimitiveScorer() : The primitive scorer <"
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<< name << "> does not found." << G4endl;
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}
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}
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G4bool G4VScoringMesh::FindPrimitiveScorer(G4String & psname) {
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std::map<G4String, G4THitsMap<G4double>* >::iterator itr = fMap.find(psname);;
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if(itr == fMap.end()) return false;
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return true;
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}
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G4VPrimitiveScorer * G4VScoringMesh::GetPrimitiveScorer(G4String & name) {
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if(fMFD == NULL) return NULL;
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G4int nps = fMFD->GetNumberOfPrimitives();
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for(G4int i = 0; i < nps; i++) {
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G4VPrimitiveScorer * ps = fMFD->GetPrimitive(i);
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if(name == ps->GetName()) return ps;
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}
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return NULL;
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}
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void G4VScoringMesh::List() const {
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G4cout << " Size: ("
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<< fSize[0]/cm << ", "
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<< fSize[1]/cm << ", "
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<< fSize[2]/cm << ") [cm]"
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<< G4endl;
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G4cout << " # of segments: ("
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<< fNSegment[0] << ", "
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<< fNSegment[1] << ", "
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<< fNSegment[2] << ")"
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<< G4endl;
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G4cout << " displacement: ("
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<< fCenterPosition.x()/cm << ", "
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<< fCenterPosition.y()/cm << ", "
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<< fCenterPosition.z()/cm << ") [cm]"
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<< G4endl;
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if(fRotationMatrix != 0) {
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G4cout << " rotation matrix: "
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<< fRotationMatrix->xx() << " "
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<< fRotationMatrix->xy() << " "
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<< fRotationMatrix->xz() << G4endl
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<< " "
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<< fRotationMatrix->yx() << " "
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<< fRotationMatrix->yy() << " "
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<< fRotationMatrix->yz() << G4endl
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<< " "
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<< fRotationMatrix->zx() << " "
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<< fRotationMatrix->zy() << " "
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<< fRotationMatrix->zz() << G4endl;
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}
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G4cout << " registered primitve scorers : " << G4endl;
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G4int nps = fMFD->GetNumberOfPrimitives();
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G4VPrimitiveScorer * ps;
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for(int i = 0; i < nps; i++) {
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ps = fMFD->GetPrimitive(i);
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G4cout << " " << i << " " << ps->GetName();
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if(ps->GetFilter() != NULL) G4cout << " with " << ps->GetFilter()->GetName();
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G4cout << G4endl;
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}
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}
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void G4VScoringMesh::Dump() {
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G4cout << "scoring mesh name: " << fWorldName << G4endl;
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G4cout << "# of G4THitsMap : " << fMap.size() << G4endl;
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std::map<G4String, G4THitsMap<G4double>* >::iterator itr = fMap.begin();
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for(; itr != fMap.end(); itr++) {
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G4cout << "[" << itr->first << "]" << G4endl;
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itr->second->PrintAllHits();
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}
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G4cout << G4endl;
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}
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