Import Geant4 9.1.0 source tree

This commit is contained in:
Gabriele Cosmo
2016-06-09 15:37:50 +02:00
parent a8e9364cea
commit 96c8bcd0af
6923 changed files with 198390 additions and 41849 deletions
@@ -0,0 +1,216 @@
//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
//
// $Id: G4VScoringMesh.cc,v 1.34 2007/11/07 04:12:07 akimura Exp $
// GEANT4 tag $Name: geant4-09-01 $
//
#include "G4VScoringMesh.hh"
#include "G4VPhysicalVolume.hh"
#include "G4MultiFunctionalDetector.hh"
#include "G4VPrimitiveScorer.hh"
#include "G4VSDFilter.hh"
#include "G4SDManager.hh"
G4VScoringMesh::G4VScoringMesh(G4String wName)
: fWorldName(wName),fConstructed(false),fActive(true),
fRotationMatrix(NULL), fMFD(new G4MultiFunctionalDetector(wName)),
verboseLevel(0),sizeIsSet(false),nMeshIsSet(false)
{
G4SDManager::GetSDMpointer()->AddNewDetector(fMFD);
fSize[0] = fSize[1] = fSize[2] = 0.;
fNSegment[0] = fNSegment[1] = fNSegment[2] = 1;
}
G4VScoringMesh::~G4VScoringMesh()
{
;
}
void G4VScoringMesh::ResetScore() {
if(verboseLevel > 9) G4cout << "G4VScoringMesh::ResetScore() is called." << G4endl;
std::map<G4String, G4THitsMap<G4double>* >::iterator itr = fMap.begin();
for(; itr != fMap.end(); itr++) {
if(verboseLevel > 9) G4cout << "G4VScoringMesh::ResetScore()" << itr->first << G4endl;
itr->second->clear();
}
}
void G4VScoringMesh::SetSize(G4double size[3]) {
for(int i = 0; i < 3; i++) fSize[i] = size[i];
sizeIsSet = true;
}
void G4VScoringMesh::SetCenterPosition(G4double centerPosition[3]) {
fCenterPosition = G4ThreeVector(centerPosition[0], centerPosition[1], centerPosition[2]);
}
void G4VScoringMesh::SetNumberOfSegments(G4int nSegment[3]) {
for(int i = 0; i < 3; i++) fNSegment[i] = nSegment[i];
nMeshIsSet = true;
}
void G4VScoringMesh::GetNumberOfSegments(G4int nSegment[3]) {
for(int i = 0; i < 3; i++) nSegment[i] = fNSegment[i];
}
void G4VScoringMesh::RotateX(G4double delta) {
if(fRotationMatrix == NULL) fRotationMatrix = new G4RotationMatrix();
fRotationMatrix->rotateX(delta);
}
void G4VScoringMesh::RotateY(G4double delta) {
if(fRotationMatrix == NULL) fRotationMatrix = new G4RotationMatrix();
fRotationMatrix->rotateY(delta);
}
void G4VScoringMesh::RotateZ(G4double delta) {
if(fRotationMatrix == NULL) fRotationMatrix = new G4RotationMatrix();
fRotationMatrix->rotateZ(delta);
}
void G4VScoringMesh::SetPrimitiveScorer(G4VPrimitiveScorer * ps) {
if(!ReadyForQuantity())
{
G4cerr << "ERROR : G4VScoringMesh::SetPrimitiveScorer() : " << ps->GetName()
<< " does not yet have mesh size or number of bins. Set them first." << G4endl
<< "This Method is ignored." << G4endl;
return;
}
if(verboseLevel > 0) G4cout << "G4VScoringMesh::SetPrimitiveScorer() : "
<< ps->GetName() << " is registered."
<< " 3D size: ("
<< fNSegment[0] << ", "
<< fNSegment[1] << ", "
<< fNSegment[2] << ")" << G4endl;
ps->SetNijk(fNSegment[0], fNSegment[1], fNSegment[2]);
fCurrentPS = ps;
fMFD->RegisterPrimitive(ps);
G4THitsMap<G4double> * map = new G4THitsMap<G4double>(fWorldName, ps->GetName());
fMap[ps->GetName()] = map;
}
void G4VScoringMesh::SetFilter(G4VSDFilter * filter) {
if(fCurrentPS == NULL) {
G4cerr << "ERROR : G4VScoringMesh::SetSDFilter() : a quantity must be defined first. This method is ignored." << G4endl;
return;
}
if(verboseLevel > 0) G4cout << "G4VScoringMesh::SetFilter() : "
<< filter->GetName()
<< " is set to "
<< fCurrentPS->GetName() << G4endl;
G4VSDFilter* oldFilter = fCurrentPS->GetFilter();
if(oldFilter)
{
G4cout << "WARNING : G4VScoringMesh::SetFilter() : " << oldFilter->GetName()
<< " is overwritten by " << filter->GetName() << G4endl;
}
fCurrentPS->SetFilter(filter);
}
void G4VScoringMesh::SetCurrentPrimitiveScorer(G4String & name) {
fCurrentPS = GetPrimitiveScorer(name);
if(fCurrentPS == NULL) {
G4cerr << "ERROR : G4VScoringMesh::SetCurrentPrimitiveScorer() : The primitive scorer <"
<< name << "> does not found." << G4endl;
}
}
G4bool G4VScoringMesh::FindPrimitiveScorer(G4String & psname) {
std::map<G4String, G4THitsMap<G4double>* >::iterator itr = fMap.find(psname);;
if(itr == fMap.end()) return false;
return true;
}
G4VPrimitiveScorer * G4VScoringMesh::GetPrimitiveScorer(G4String & name) {
if(fMFD == NULL) return NULL;
G4int nps = fMFD->GetNumberOfPrimitives();
for(G4int i = 0; i < nps; i++) {
G4VPrimitiveScorer * ps = fMFD->GetPrimitive(i);
if(name == ps->GetName()) return ps;
}
return NULL;
}
void G4VScoringMesh::List() const {
G4cout << " Size: ("
<< fSize[0]/cm << ", "
<< fSize[1]/cm << ", "
<< fSize[2]/cm << ") [cm]"
<< G4endl;
G4cout << " # of segments: ("
<< fNSegment[0] << ", "
<< fNSegment[1] << ", "
<< fNSegment[2] << ")"
<< G4endl;
G4cout << " displacement: ("
<< fCenterPosition.x()/cm << ", "
<< fCenterPosition.y()/cm << ", "
<< fCenterPosition.z()/cm << ") [cm]"
<< G4endl;
if(fRotationMatrix != 0) {
G4cout << " rotation matrix: "
<< fRotationMatrix->xx() << " "
<< fRotationMatrix->xy() << " "
<< fRotationMatrix->xz() << G4endl
<< " "
<< fRotationMatrix->yx() << " "
<< fRotationMatrix->yy() << " "
<< fRotationMatrix->yz() << G4endl
<< " "
<< fRotationMatrix->zx() << " "
<< fRotationMatrix->zy() << " "
<< fRotationMatrix->zz() << G4endl;
}
G4cout << " registered primitve scorers : " << G4endl;
G4int nps = fMFD->GetNumberOfPrimitives();
G4VPrimitiveScorer * ps;
for(int i = 0; i < nps; i++) {
ps = fMFD->GetPrimitive(i);
G4cout << " " << i << " " << ps->GetName();
if(ps->GetFilter() != NULL) G4cout << " with " << ps->GetFilter()->GetName();
G4cout << G4endl;
}
}
void G4VScoringMesh::Dump() {
G4cout << "scoring mesh name: " << fWorldName << G4endl;
G4cout << "# of G4THitsMap : " << fMap.size() << G4endl;
std::map<G4String, G4THitsMap<G4double>* >::iterator itr = fMap.begin();
for(; itr != fMap.end(); itr++) {
G4cout << "[" << itr->first << "]" << G4endl;
itr->second->PrintAllHits();
}
G4cout << G4endl;
}