Import Geant4 9.1.0 source tree

This commit is contained in:
Gabriele Cosmo
2016-06-09 15:37:50 +02:00
parent a8e9364cea
commit 96c8bcd0af
6923 changed files with 198390 additions and 41849 deletions
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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
//
// $Id: G4VScoreWriter.cc,v 1.4 2007/11/11 01:00:44 akimura Exp $
// GEANT4 tag $Name: geant4-09-01 $
//
#include "G4VScoreWriter.hh"
#include "G4MultiFunctionalDetector.hh"
#include "G4SDParticleFilter.hh"
#include "G4VPrimitiveScorer.hh"
#include "G4VScoringMesh.hh"
#include <map>
#include <fstream>
G4VScoreWriter::G4VScoreWriter()
: fScoringMesh(0), verboseLevel(0) {
;
}
G4VScoreWriter::~G4VScoreWriter() {
}
void G4VScoreWriter::SetScoringMesh(G4VScoringMesh * sm) {
fScoringMesh = sm;
fScoringMesh->GetNumberOfSegments(fNMeshSegments);
}
void G4VScoreWriter::DumpQuantityToFile(G4String & psName, G4String & fileName, G4String & option) {
// change the option string into lowercase to the case-insensitive.
G4String opt = option;
std::transform(opt.begin(), opt.end(), opt.begin(), (int (*)(int))(tolower));
// confirm the option
if(opt.size() == 0) opt = "csv";
if(opt.find("csv") == std::string::npos &&
opt.find("sequence") == std::string::npos) {
G4cerr << "ERROR : DumpToFile : Unknown option -> "
<< option << G4endl;
return;
}
// open the file
std::ofstream ofile(fileName);
if(!ofile) {
G4cerr << "ERROR : DumpToFile : File open error -> "
<< fileName << G4endl;
return;
}
ofile << "# mesh name: " << fScoringMesh->GetWorldName() << G4endl;
// retrieve the map
MeshScoreMap fSMap = fScoringMesh->GetScoreMap();
MeshScoreMap::const_iterator msMapItr = fSMap.find(psName);
if(msMapItr == fSMap.end()) {
G4cerr << "ERROR : DumpToFile : Unknown quantity, \""
<< psName << "\"." << G4endl;
return;
}
std::map<G4int, G4double*> * score = msMapItr->second->GetMap();
ofile << "# primitive scorer name: " << msMapItr->first << G4endl;
// "sequence" option: write header info
if(opt.find("sequence") != std::string::npos) {
ofile << fNMeshSegments[0] << " " << fNMeshSegments[1] << " " << fNMeshSegments[2]
<< G4endl;
}
// write quantity
long count = 0;
ofile << std::setprecision(16); // for double value with 8 bytes
for(int x = 0; x < fNMeshSegments[0]; x++) {
for(int y = 0; y < fNMeshSegments[1]; y++) {
for(int z = 0; z < fNMeshSegments[2]; z++) {
G4int idx = GetIndex(x, y, z);
if(opt.find("csv") != std::string::npos)
ofile << x << "," << y << "," << z << ",";
std::map<G4int, G4double*>::iterator value = score->find(idx);
if(value == score->end()) {
ofile << 0.;
} else {
ofile << *(value->second);
}
if(opt.find("csv") != std::string::npos) {
ofile << G4endl;
} else if(opt.find("sequence") != std::string::npos) {
ofile << " ";
if(count++%5 == 4) ofile << G4endl;
}
} // z
} // y
} // x
ofile << std::setprecision(6);
// close the file
ofile.close();
}
void G4VScoreWriter::DumpAllQuantitiesToFile(G4String & fileName, G4String & option) {
// change the option string into lowercase to the case-insensitive.
G4String opt = option;
std::transform(opt.begin(), opt.end(), opt.begin(), (int (*)(int))(tolower));
// confirm the option
if(opt.size() == 0) opt = "csv";
if(opt.find("csv") == std::string::npos &&
opt.find("sequence") == std::string::npos) {
G4cerr << "ERROR : DumpToFile : Unknown option -> "
<< option << G4endl;
return;
}
// open the file
std::ofstream ofile(fileName);
if(!ofile) {
G4cerr << "ERROR : DumpToFile : File open error -> "
<< fileName << G4endl;
return;
}
ofile << "# mesh name: " << fScoringMesh->GetWorldName() << G4endl;
// retrieve the map
MeshScoreMap fSMap = fScoringMesh->GetScoreMap();
MeshScoreMap::const_iterator msMapItr = fSMap.begin();
std::map<G4int, G4double*> * score;
for(; msMapItr != fSMap.end(); msMapItr++) {
score = msMapItr->second->GetMap();
ofile << "# primitive scorer name: " << msMapItr->first << G4endl;
// "sequence" option: write header info
if(opt.find("sequence") != std::string::npos) {
ofile << fNMeshSegments[0] << " " << fNMeshSegments[1] << " " << fNMeshSegments[2]
<< G4endl;
}
// write quantity
long count = 0;
ofile << std::setprecision(16); // for double value with 8 bytes
for(int x = 0; x < fNMeshSegments[0]; x++) {
for(int y = 0; y < fNMeshSegments[1]; y++) {
for(int z = 0; z < fNMeshSegments[2]; z++) {
G4int idx = GetIndex(x, y, z);
if(opt.find("csv") != std::string::npos)
ofile << x << "," << y << "," << z << ",";
std::map<G4int, G4double*>::iterator value = score->find(idx);
if(value == score->end()) {
ofile << 0.;
} else {
ofile << *(value->second);
}
if(opt.find("csv") != std::string::npos) {
ofile << G4endl;
} else if(opt.find("sequence") != std::string::npos) {
ofile << " ";
if(count++%5 == 4) ofile << G4endl;
}
} // z
} // y
} // x
ofile << std::setprecision(6);
} // for(; msMapItr ....)
// close the file
ofile.close();
}
G4int G4VScoreWriter::GetIndex(G4int x, G4int y, G4int z) const {
return x + y*fNMeshSegments[0] + z*fNMeshSegments[0]*fNMeshSegments[1];
}