Import Geant4 9.1.0 source tree
This commit is contained in:
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id: G4ScoringMessenger.cc,v 1.36 2007/11/12 13:27:31 asaim Exp $
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// GEANT4 tag $Name: geant4-09-01 $
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//
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// ---------------------------------------------------------------------
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#include "G4ScoringMessenger.hh"
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#include "G4ScoringManager.hh"
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#include "G4VScoringMesh.hh"
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#include "G4ScoringBox.hh"
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#include "G4UIdirectory.hh"
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#include "G4UIcmdWithoutParameter.hh"
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#include "G4UIcmdWithAnInteger.hh"
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#include "G4UIcmdWithAString.hh"
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#include "G4UIcmdWithABool.hh"
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#include "G4UIcmdWithADoubleAndUnit.hh"
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#include "G4UIcmdWith3VectorAndUnit.hh"
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#include "G4UIcommand.hh"
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#include "G4Tokenizer.hh"
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#include "G4UnitsTable.hh"
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#include "G4VScoreColorMap.hh"
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G4ScoringMessenger::G4ScoringMessenger(G4ScoringManager* SManager)
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:fSMan(SManager)
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{
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G4UIparameter* param;
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scoreDir = new G4UIdirectory("/score/");
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scoreDir->SetGuidance("Interactive scoring commands.");
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listCmd = new G4UIcmdWithoutParameter("/score/list",this);
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listCmd->SetGuidance("List scoring worlds.");
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dumpCmd = new G4UIcmdWithoutParameter("/score/dump",this);
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dumpCmd->SetGuidance("Dump results of scorers.");
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verboseCmd = new G4UIcmdWithAnInteger("/score/verbose",this);
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verboseCmd->SetGuidance("Verbosity.");
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verboseCmd->SetGuidance(" 0) errors or warnings,");
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verboseCmd->SetGuidance(" 1) information with 0)");
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meshDir = new G4UIdirectory("/score/mesh/");
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meshDir->SetGuidance(" Mesh processing commands.");
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meshCreateDir = new G4UIdirectory("/score/create/");
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meshCreateDir->SetGuidance(" Mesh creation commands.");
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//
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// Mesh commands
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meshBoxCreateCmd = new G4UIcmdWithAString("/score/create/boxMesh",this);
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meshBoxCreateCmd->SetGuidance("Create scoring box mesh.");
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meshBoxCreateCmd->SetParameterName("MeshName",false);
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//
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// meshTubsCreateCmd = new G4UIcmdWithAString("/score/create/tubsMesh",this);
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// meshTubsCreateCmd->SetGuidance("Create scoring mesh.");
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// meshTubsCreateCmd->SetParameterName("MeshName",false);
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//
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// meshSphereCreateCmd = new G4UIcmdWithAString("/score/create/sphereMesh",this);
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// meshSphereCreateCmd->SetGuidance("Create scoring mesh.");
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// meshSphereCreateCmd->SetParameterName("MeshName",false);
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//
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meshOpnCmd = new G4UIcmdWithAString("/score/open",this);
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meshOpnCmd->SetGuidance("Open scoring mesh.");
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meshOpnCmd->SetParameterName("MeshName",false);
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//
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meshClsCmd = new G4UIcmdWithoutParameter("/score/close",this);
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meshClsCmd->SetGuidance("Close scoring mesh.");
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//
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// meshActCmd = new G4UIcmdWithABool("/score/mesh/activate",this);
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// meshActCmd->SetGuidance("Activate scoring mesh.");
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// meshActCmd->SetParameterName("MeshName",false);
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//
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mBoxSizeCmd = new G4UIcmdWith3VectorAndUnit("/score/mesh/boxSize",this);
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mBoxSizeCmd->SetGuidance("Define size of the scoring mesh.");
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mBoxSizeCmd->SetParameterName("Di","Dj","Dk",false,false);
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mBoxSizeCmd->SetRange("Di>0. && Dj>0. && Dk>0.");
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mBoxSizeCmd->SetDefaultUnit("mm");
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//
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// Division command
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mBinCmd = new G4UIcommand("/score/mesh/nBin",this);
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mBinCmd->SetGuidance("Define segments of the scoring mesh.");
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mBinCmd->SetGuidance("[usage] /score/mesh/nBin");
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mBinCmd->SetGuidance(" Ni :(int) Number of bins i ");
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mBinCmd->SetGuidance(" Nj :(int) Number of bins j ");
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mBinCmd->SetGuidance(" Nk :(int) Number of bins k ");
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//mBinCmd->SetGuidance(" Axis:(int) Axis of division ");
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// mBinCmd->SetGuidance(" P1..Pn-1 :(double) \"paramter from P1 to Pn-1 for division.\"");
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param = new G4UIparameter("Ni",'i',false);
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param->SetDefaultValue("1");
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param->SetParameterRange("Ni>0");
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mBinCmd->SetParameter(param);
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param = new G4UIparameter("Nj",'i',false);
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param->SetDefaultValue("1");
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param->SetParameterRange("Nj>0");
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mBinCmd->SetParameter(param);
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param = new G4UIparameter("Nk",'i',false);
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param->SetDefaultValue("1");
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mBinCmd->SetParameter(param);
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param->SetParameterRange("Nk>0");
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//param = new G4UIparameter("Axis",'i',true);
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//param->SetDefaultValue("3");
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//mBinCmd->SetParameter(param);
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//
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// Placement command
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mTransDir = new G4UIdirectory("/score/mesh/translate/");
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mTransDir->SetGuidance("Mesh translation commands.");
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//
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mTResetCmd = new G4UIcmdWithoutParameter("/score/mesh/translate/reset",this);
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mTResetCmd->SetGuidance("Reset translated position of the scoring mesh.");
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//
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mTXyzCmd = new G4UIcmdWith3VectorAndUnit("/score/mesh/translate/xyz",this);
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mTXyzCmd->SetGuidance("Translate the scoring mesh.");
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mTXyzCmd->SetParameterName("X","Y","Z",false,false);
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mTXyzCmd->SetDefaultUnit("mm");
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//
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mRotDir = new G4UIdirectory("/score/mesh/rotate/");
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mRotDir->SetGuidance("Mesh rotation commands.");
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//
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mRResetCmd = new G4UIcmdWithoutParameter("/score/mesh/rotate/reset",this);
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mRResetCmd->SetGuidance("Reset rotation angles of the scoring mesh.");
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//
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mRotXCmd = new G4UIcmdWithADoubleAndUnit("/score/mesh/rotate/rotateX",this);
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mRotXCmd->SetGuidance("Rotate the scoring mesh in X axis.");
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mRotXCmd->SetParameterName("Rx",false);
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mRotXCmd->SetDefaultUnit("deg");
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//
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mRotYCmd = new G4UIcmdWithADoubleAndUnit("/score/mesh/rotate/rotateY",this);
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mRotYCmd->SetGuidance("Rotate the scoring mesh in Y axis.");
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mRotYCmd->SetParameterName("Ry",false);
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mRotYCmd->SetDefaultUnit("deg");
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//
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mRotZCmd = new G4UIcmdWithADoubleAndUnit("/score/mesh/rotate/rotateZ",this);
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mRotZCmd->SetGuidance("Rotate the scoring mesh in Z axis.");
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mRotZCmd->SetParameterName("Rz",false);
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mRotZCmd->SetDefaultUnit("deg");
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//
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// Draw Scoring result
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drawCmd = new G4UIcommand("/score/drawProjection",this);
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drawCmd->SetGuidance("Draw projection(s) of scored quantities.");
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drawCmd->SetGuidance("Parameter <proj> specified which projection(s) to be drawn.");
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drawCmd->SetGuidance(" 100 : xy-plane, 010 : yz-place, 001 : zx-plane -- default 111");
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param = new G4UIparameter("meshName",'s',false);
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drawCmd->SetParameter(param);
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param = new G4UIparameter("psName",'s',false);
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drawCmd->SetParameter(param);
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param = new G4UIparameter("colorMapName",'s',true);
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param->SetDefaultValue("defaultLinearColorMap");
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drawCmd->SetParameter(param);
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param = new G4UIparameter("proj",'i',true);
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param->SetDefaultValue(111);
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drawCmd->SetParameter(param);
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// Draw column
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drawColumnCmd = new G4UIcommand("/score/drawColumn",this);
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drawColumnCmd->SetGuidance("Draw a cell column.");
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drawColumnCmd->SetGuidance(" plane = 0 : xy, 1: yz, 2: zx");
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param = new G4UIparameter("meshName",'s',false);
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drawColumnCmd->SetParameter(param);
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param = new G4UIparameter("psName",'s',false);
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drawColumnCmd->SetParameter(param);
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param = new G4UIparameter("plane",'i',false);
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param->SetParameterRange("plane>=0 && plane<=2");
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drawColumnCmd->SetParameter(param);
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param = new G4UIparameter("column",'i',false);
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drawColumnCmd->SetParameter(param);
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param = new G4UIparameter("colorMapName",'s',true);
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param->SetDefaultValue("defaultLinearColorMap");
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drawColumnCmd->SetParameter(param);
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colorMapDir = new G4UIdirectory("/score/colorMap/");
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colorMapDir->SetGuidance("Color map commands.");
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listColorMapCmd = new G4UIcmdWithoutParameter("/score/colorMap/listScoreColorMaps",this);
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listColorMapCmd->SetGuidance("List registered score color maps.");
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floatMinMaxCmd = new G4UIcmdWithAString("/score/colorMap/floatMinMax",this);
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floatMinMaxCmd->SetGuidance("Min/Max of the color map is calculated accorging to the actual scores.");
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floatMinMaxCmd->SetParameterName("colorMapName",true,false);
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floatMinMaxCmd->SetDefaultValue("defaultLinearColorMap");
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colorMapMinMaxCmd = new G4UIcommand("/score/colorMap/setMinMax",this);
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colorMapMinMaxCmd->SetGuidance("Define min/max value of the color map.");
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param = new G4UIparameter("colorMapMame",'s',true);
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param->SetDefaultValue("defaultLinearColorMap");
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colorMapMinMaxCmd->SetParameter(param);
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param = new G4UIparameter("minValue",'d',false);
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colorMapMinMaxCmd->SetParameter(param);
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param = new G4UIparameter("maxValue",'d',false);
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colorMapMinMaxCmd->SetParameter(param);
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// Dump a scored quantity
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dumpQtyToFileCmd = new G4UIcommand("/score/dumpQuantityToFile", this);
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dumpQtyToFileCmd->SetGuidance("Dump one scored quantity to file.");
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param = new G4UIparameter("meshName", 's', false);
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dumpQtyToFileCmd->SetParameter(param);
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param = new G4UIparameter("psName", 's', false);
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dumpQtyToFileCmd->SetParameter(param);
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param = new G4UIparameter("fileName", 's', false);
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dumpQtyToFileCmd->SetParameter(param);
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param = new G4UIparameter("option", 's', true);
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dumpQtyToFileCmd->SetParameter(param);
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// Dump all scored quantities
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dumpAllQtsToFileCmd = new G4UIcommand("/score/dumpAllQuantitiesToFile", this);
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dumpAllQtsToFileCmd->SetGuidance("Dump all quantities of the mesh to file.");
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param = new G4UIparameter("meshName", 's', false);
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dumpAllQtsToFileCmd->SetParameter(param);
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param = new G4UIparameter("fileName", 's', false);
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dumpAllQtsToFileCmd->SetParameter(param);
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param = new G4UIparameter("option", 's', true);
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dumpAllQtsToFileCmd->SetParameter(param);
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}
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G4ScoringMessenger::~G4ScoringMessenger()
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{
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delete listCmd;
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delete verboseCmd;
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//
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delete meshCreateDir;
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delete meshBoxCreateCmd;
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// delete meshTubsCreateCmd;
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// delete meshSphereCreateCmd;
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//
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delete meshOpnCmd;
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//
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delete meshClsCmd;
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// delete meshActCmd;
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delete meshDir;
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//
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delete mBoxSizeCmd;
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delete mTubsSizeCmd;
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delete mSphereSizeCmd;
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//
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delete mBinCmd;
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//
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delete mTResetCmd;
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delete mTXyzCmd;
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delete mTransDir;
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delete mRResetCmd;
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delete mRotXCmd;
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delete mRotYCmd;
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delete mRotZCmd;
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delete mRotDir;
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//
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delete dumpCmd;
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delete drawCmd;
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delete drawColumnCmd;
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delete listColorMapCmd;
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delete floatMinMaxCmd;
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delete colorMapMinMaxCmd;
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delete colorMapDir;
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delete dumpQtyToFileCmd;
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delete dumpAllQtsToFileCmd;
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//
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delete scoreDir;
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}
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void G4ScoringMessenger::SetNewValue(G4UIcommand * command,G4String newVal)
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{
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if(command==listCmd) {
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fSMan->List();
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} else if(command==dumpCmd) {
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fSMan->Dump();
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} else if(command==drawCmd) {
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G4Tokenizer next(newVal);
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G4String meshName = next();
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G4String psName = next();
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G4String colorMapName = next();
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G4int axflg = StoI(next());
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fSMan->DrawMesh(meshName,psName,colorMapName,axflg);
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} else if(command==drawColumnCmd) {
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G4Tokenizer next(newVal);
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G4String meshName = next();
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G4String psName = next();
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G4int iPlane = StoI(next());
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G4int iColumn = StoI(next());
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G4String colorMapName = next();
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fSMan->DrawMesh(meshName,psName,iPlane,iColumn,colorMapName);
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} else if(command==dumpQtyToFileCmd) {
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G4Tokenizer next(newVal);
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G4String meshName = next();
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G4String psName = next();
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G4String fileName = next();
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G4String option = next("\n");
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fSMan->DumpQuantityToFile(meshName, psName, fileName, option);
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} else if(command==dumpAllQtsToFileCmd) {
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G4Tokenizer next(newVal);
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G4String meshName = next();
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G4String fileName = next();
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G4String option = next("\n");
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fSMan->DumpAllQuantitiesToFile(meshName, fileName, option);
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} else if(command==verboseCmd) {
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fSMan->SetVerboseLevel(verboseCmd->GetNewIntValue(newVal));
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} else if(command==meshBoxCreateCmd) {
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G4VScoringMesh* currentmesh = fSMan->GetCurrentMesh();
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if ( currentmesh ){
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G4cerr << "ERROR[" << meshBoxCreateCmd->GetCommandPath()
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<< "] : Mesh <" << currentmesh->GetWorldName() << "> is still open. Close it first. Command ignored." << G4endl;
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} else {
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G4VScoringMesh* mesh = fSMan->FindMesh(newVal);
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if ( !mesh ){
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mesh = new G4ScoringBox(newVal);
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fSMan->RegisterScoringMesh(mesh);
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}else{
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G4cerr << "ERROR[" << meshBoxCreateCmd->GetCommandPath()
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<< "] : Scoring mesh <" << newVal
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<< "> already exists. Command ignored." << G4endl;
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}
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}
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} else if(command==listColorMapCmd) {
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fSMan->ListScoreColorMaps();
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} else if(command==floatMinMaxCmd) {
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G4VScoreColorMap* colorMap = fSMan->GetScoreColorMap(newVal);
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if(colorMap)
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{ colorMap->SetFloatingMinMax(true); }
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else
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{ G4cerr << "ERROR[" << floatMinMaxCmd->GetCommandPath()
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<< "] : color map <" << newVal << "> is not defined. Command ignored." << G4endl; }
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} else if(command==colorMapMinMaxCmd) {
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G4Tokenizer next(newVal);
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G4String mapName = next();
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G4double minVal = StoD(next());
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G4double maxVal = StoD(next());
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G4VScoreColorMap* colorMap = fSMan->GetScoreColorMap(mapName);
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if(colorMap)
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{ colorMap->SetFloatingMinMax(false);
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colorMap->SetMinMax(minVal,maxVal); }
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else
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{ G4cerr << "ERROR[" << colorMapMinMaxCmd->GetCommandPath()
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<< "] : color map <" << newVal << "> is not defined. Command ignored." << G4endl; }
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} else if(command==meshOpnCmd) {
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G4VScoringMesh* currentmesh = fSMan->GetCurrentMesh();
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if ( currentmesh ){
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G4cerr << "ERROR[" << meshOpnCmd->GetCommandPath()
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<< "] : Mesh <" << currentmesh->GetWorldName() << "> is still open. Close it first. Command ignored." << G4endl;
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} else {
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G4VScoringMesh* mesh = fSMan->FindMesh(newVal);
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if ( !mesh ){
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G4cerr << "ERROR[" << meshOpnCmd->GetCommandPath()
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<< "] : Scoring mesh <" << newVal << "> does not exist. Command ignored." << G4endl;
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} else {
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fSMan->SetCurrentMesh(mesh);
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}
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}
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} else if(command==meshClsCmd) {
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fSMan->CloseCurrentMesh();
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||||
} else {
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||||
//
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||||
// Get Current Mesh
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||||
//
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||||
G4VScoringMesh* mesh = fSMan->GetCurrentMesh();
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||||
//
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||||
// Commands for Current Mesh
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||||
if ( mesh ){
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||||
// Tokens
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||||
G4TokenVec token;
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FillTokenVec(newVal,token);
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||||
//
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||||
// Mesh Geometry
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||||
//
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||||
// if(command==meshActCmd) {
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||||
// mesh->Activate(meshActCmd->GetNewBoolValue(newVal));
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||||
// } else
|
||||
if(command==mBoxSizeCmd) {
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||||
MeshShape shape = mesh->GetShape();
|
||||
if ( shape == boxMesh ){
|
||||
G4ThreeVector size = mBoxSizeCmd->GetNew3VectorValue(newVal);
|
||||
G4double vsize[3];
|
||||
vsize[0] = size.x();
|
||||
vsize[1] = size.y();
|
||||
vsize[2] = size.z();
|
||||
mesh->SetSize(vsize);
|
||||
} else {
|
||||
G4cerr << "ERROR[" << mBoxSizeCmd->GetCommandPath()
|
||||
<< "] : This mesh is not Box. Command ignored." << G4endl;
|
||||
}
|
||||
} else if(command==mBinCmd) {
|
||||
MeshBinCommand(mesh,token);
|
||||
} else if(command==mTResetCmd) {
|
||||
G4double centerPosition[3] ={ 0., 0., 0.};
|
||||
mesh->SetCenterPosition(centerPosition);
|
||||
} else if(command==mTXyzCmd) {
|
||||
G4ThreeVector xyz = mTXyzCmd->GetNew3VectorValue(newVal);
|
||||
G4double centerPosition[3];
|
||||
centerPosition[0] = xyz.x();
|
||||
centerPosition[1] = xyz.y();
|
||||
centerPosition[2] = xyz.z();
|
||||
mesh->SetCenterPosition(centerPosition);
|
||||
} else if(command==mRResetCmd) {
|
||||
} else if(command==mRotXCmd) {
|
||||
G4double value = mRotXCmd->GetNewDoubleValue(newVal);
|
||||
mesh->RotateX(value);
|
||||
} else if(command==mRotYCmd) {
|
||||
G4double value = mRotYCmd->GetNewDoubleValue(newVal);
|
||||
mesh->RotateY(value);
|
||||
} else if(command==mRotZCmd) {
|
||||
G4double value = mRotZCmd->GetNewDoubleValue(newVal);
|
||||
mesh->RotateZ(value);
|
||||
}
|
||||
}else{
|
||||
G4cerr << "ERROR: No mesh is currently open. Open/create a mesh first. Command ignored." << G4endl;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
G4String G4ScoringMessenger::GetCurrentValue(G4UIcommand * command)
|
||||
{
|
||||
G4String val;
|
||||
if(command==verboseCmd)
|
||||
{ val = verboseCmd->ConvertToString(fSMan->GetVerboseLevel()); }
|
||||
|
||||
return val;
|
||||
}
|
||||
|
||||
void G4ScoringMessenger::FillTokenVec(G4String newValues, G4TokenVec& token){
|
||||
|
||||
G4Tokenizer next(newValues);
|
||||
G4String val;
|
||||
while ( !(val = next()).isNull() ) {
|
||||
token.push_back(val);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void G4ScoringMessenger::MeshBinCommand(G4VScoringMesh* mesh,G4TokenVec& token){
|
||||
G4int Ni = StoI(token[0]);
|
||||
G4int Nj = StoI(token[1]);
|
||||
G4int Nk = StoI(token[2]);
|
||||
G4int nSegment[3];
|
||||
nSegment[0] = Ni;
|
||||
nSegment[1] = Nj;
|
||||
nSegment[2] = Nk;
|
||||
//
|
||||
mesh->SetNumberOfSegments(nSegment);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user