Import Geant4 9.1.0 source tree
This commit is contained in:
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id: G4ScoringBox.cc,v 1.48 2007/11/14 20:41:17 asaim Exp $
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// GEANT4 tag $Name: geant4-09-01 $
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//
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#include "G4ScoringBox.hh"
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#include "G4Box.hh"
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#include "G4LogicalVolume.hh"
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#include "G4VPhysicalVolume.hh"
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#include "G4PVPlacement.hh"
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#include "G4PVReplica.hh"
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#include "G4PVDivision.hh"
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#include "G4PVParameterised.hh"
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#include "G4VisAttributes.hh"
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#include "G4ScoringBoxParameterisation.hh"
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#include "G4VVisManager.hh"
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#include "G4VScoreColorMap.hh"
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#include "G4MultiFunctionalDetector.hh"
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#include "G4SDParticleFilter.hh"
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#include "G4VPrimitiveScorer.hh"
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#include "G4ScoringManager.hh"
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#include <map>
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#include <fstream>
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G4ScoringBox::G4ScoringBox(G4String wName)
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:G4VScoringMesh(wName), fSegmentDirection(-1),
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fMeshElementLogical(0)
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{
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fShape = boxMesh;
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}
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G4ScoringBox::~G4ScoringBox()
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{
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}
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void G4ScoringBox::Construct(G4VPhysicalVolume* fWorldPhys)
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{
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if(fConstructed) {
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if(verboseLevel > 0)
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G4cout << fWorldPhys->GetName() << " --- All quantities are reset." << G4endl;
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ResetScore();
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} else {
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fConstructed = true;
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SetupGeometry(fWorldPhys);
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}
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}
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void G4ScoringBox::SetupGeometry(G4VPhysicalVolume * fWorldPhys) {
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if(verboseLevel > 9) G4cout << "G4ScoringBox::SetupGeometry() ..." << G4endl;
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// World
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G4VPhysicalVolume * scoringWorld = fWorldPhys;
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G4LogicalVolume * worldLogical = scoringWorld->GetLogicalVolume();
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// Scoring Mesh
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if(verboseLevel > 9) G4cout << fWorldName << G4endl;
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G4String boxName = fWorldName;
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if(verboseLevel > 9) G4cout << fSize[0] << ", " << fSize[1] << ", " << fSize[2] << G4endl;
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G4VSolid * boxSolid = new G4Box(boxName+"0", fSize[0], fSize[1], fSize[2]);
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G4LogicalVolume * boxLogical = new G4LogicalVolume(boxSolid, 0, boxName);
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new G4PVPlacement(fRotationMatrix, fCenterPosition,
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boxLogical, boxName+"0", worldLogical, false, 0);
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//G4double fsegment[3][3];
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//G4int segOrder[3];
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//GetSegmentOrder(fSegmentDirection, fNSegment, segOrder, fsegment);
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//EAxis axis[3] = {kXAxis, kYAxis, kZAxis};
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G4String layerName[2] = {boxName + "1", boxName + "2"};
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G4VSolid * layerSolid[2];
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G4LogicalVolume * layerLogical[2];
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// fisrt nested layer (replicated to x direction)
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if(verboseLevel > 9) G4cout << "layer 1 :" << G4endl;
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layerSolid[0] = new G4Box(layerName[0],
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fSize[0]/fNSegment[0],
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fSize[1],
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fSize[2]);
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layerLogical[0] = new G4LogicalVolume(layerSolid[0], 0, layerName[0]);
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if(fNSegment[0] > 1) {
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if(verboseLevel > 9) G4cout << "G4ScoringBox::Construct() : Replicate to x direction" << G4endl;
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if(G4ScoringManager::GetReplicaLevel()>0)
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{
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new G4PVReplica(layerName[0], layerLogical[0], boxLogical, kXAxis,
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fNSegment[0], fSize[0]/fNSegment[0]*2.);
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}
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else
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{
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new G4PVDivision(layerName[0], layerLogical[0], boxLogical, kXAxis,
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fNSegment[0], fSize[0]/fNSegment[0]*2.);
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}
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} else if(fNSegment[0] == 1) {
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if(verboseLevel > 9) G4cout << "G4ScoringBox::Construct() : Placement" << G4endl;
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new G4PVPlacement(0, G4ThreeVector(0.,0.,0.), layerLogical[0], layerName[0], boxLogical, false, 0);
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} else
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G4cerr << "ERROR : G4ScoringBox::SetupGeometry() : invalid parameter ("
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<< fNSegment[0] << ") "
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<< "in placement of the first nested layer." << G4endl;
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if(verboseLevel > 9) {
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G4cout << fSize[0]/fNSegment[0] << ", "
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<< fSize[1] << ", "
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<< fSize[2] << G4endl;
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G4cout << layerName[0] << ": kXAxis, "
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<< fNSegment[0] << ", "
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<< 2.*fSize[0]/fNSegment[0] << G4endl;
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}
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// second nested layer (replicated to y direction)
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if(verboseLevel > 9) G4cout << "layer 2 :" << G4endl;
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layerSolid[1] = new G4Box(layerName[1],
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fSize[0]/fNSegment[0],
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fSize[1]/fNSegment[1],
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fSize[2]);
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layerLogical[1] = new G4LogicalVolume(layerSolid[1], 0, layerName[1]);
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if(fNSegment[1] > 1) {
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if(verboseLevel > 9) G4cout << "G4ScoringBox::Construct() : Replicate to y direction" << G4endl;
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if(G4ScoringManager::GetReplicaLevel()>1)
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{
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new G4PVReplica(layerName[1], layerLogical[1], layerLogical[0], kYAxis,
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fNSegment[1], fSize[1]/fNSegment[1]*2.);
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}
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else
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{
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new G4PVDivision(layerName[1], layerLogical[1], layerLogical[0], kYAxis,
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fNSegment[1], fSize[1]/fNSegment[1]*2.);
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}
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} else if(fNSegment[1] == 1) {
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if(verboseLevel > 9) G4cout << "G4ScoringBox::Construct() : Placement" << G4endl;
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new G4PVPlacement(0, G4ThreeVector(0.,0.,0.), layerLogical[1], layerName[1], layerLogical[0], false, 0);
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} else
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G4cerr << "ERROR : G4ScoringBox::SetupGeometry() : invalid parameter ("
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<< fNSegment[1] << ") "
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<< "in placement of the second nested layer." << G4endl;
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if(verboseLevel > 9) {
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G4cout << fSize[0]/fNSegment[0] << ", "
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<< fSize[1]/fNSegment[1] << ", "
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<< fSize[2] << G4endl;
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G4cout << layerName[1] << ": kYAxis, "
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<< fNSegment[1] << ", "
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<< 2.*fSize[1]/fNSegment[1] << G4endl;
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}
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// mesh elements (replicated to z direction)
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if(verboseLevel > 9) G4cout << "mesh elements :" << G4endl;
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G4String elementName = boxName +"3";
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G4VSolid * elementSolid = new G4Box(elementName,
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fSize[0]/fNSegment[0],
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fSize[1]/fNSegment[1],
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fSize[2]/fNSegment[2]);
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fMeshElementLogical = new G4LogicalVolume(elementSolid, 0, elementName);
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if(fNSegment[2] > 1)
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if(fSegmentPositions.size() > 0) {
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if(verboseLevel > 9) G4cout << "G4ScoringBox::Construct() : Parameterise to z direction" << G4endl;
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G4double motherDims[3] ={fSize[0]/fNSegment[0],
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fSize[1]/fNSegment[1],
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fSize[2]/fNSegment[2]};
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G4int nelement = fNSegment[2];
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fSegmentPositions.push_back(fSize[2]*2.);
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//G4ScoringBoxParameterisation * param =
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G4VPVParameterisation * param =
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new G4ScoringBoxParameterisation(kZAxis, motherDims, fSegmentPositions);
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new G4PVParameterised(elementName,
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fMeshElementLogical,
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layerLogical[1],
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kZAxis,
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nelement,
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param);
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if(verboseLevel > 9) {
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G4cout << motherDims[0] << ", " << motherDims[1] << ", " << motherDims[2] << G4endl;
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for(int i = 0; i < (int)fSegmentPositions.size(); i++)
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G4cout << fSegmentPositions[i] << ", ";
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G4cout << G4endl;
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}
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} else {
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if(verboseLevel > 9) G4cout << "G4ScoringBox::Construct() : Replicate to z direction" << G4endl;
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if(G4ScoringManager::GetReplicaLevel()>2)
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{
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new G4PVReplica(elementName, fMeshElementLogical, layerLogical[1], kZAxis,
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fNSegment[2], 2.*fSize[2]/fNSegment[2]);
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}
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else
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{
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new G4PVDivision(elementName, fMeshElementLogical, layerLogical[1], kZAxis,
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fNSegment[2], 2.*fSize[2]/fNSegment[2]);
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}
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}
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else if(fNSegment[2] == 1) {
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if(verboseLevel > 9) G4cout << "G4ScoringBox::Construct() : Placement" << G4endl;
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new G4PVPlacement(0, G4ThreeVector(0.,0.,0.), fMeshElementLogical, elementName, layerLogical[1], false, 0);
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} else
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G4cerr << "ERROR : G4ScoringBox::SetupGeometry() : "
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<< "invalid parameter (" << fNSegment[2] << ") "
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<< "in mesh element placement." << G4endl;
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if(verboseLevel > 9) {
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G4cout << fSize[0]/fNSegment[0] << ", "
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<< fSize[1]/fNSegment[1] << ", "
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<< fSize[2]/fNSegment[2] << G4endl;
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G4cout << elementName << ": kZAxis, "
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<< fNSegment[2] << ", "
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<< 2.*fSize[2]/fNSegment[2] << G4endl;
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}
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// set the sensitive detector
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fMeshElementLogical->SetSensitiveDetector(fMFD);
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// vis. attributes
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G4VisAttributes * visatt = new G4VisAttributes(G4Colour(.5,.5,.5));
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visatt->SetVisibility(false);
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layerLogical[0]->SetVisAttributes(visatt);
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layerLogical[1]->SetVisAttributes(visatt);
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visatt->SetVisibility(true);
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fMeshElementLogical->SetVisAttributes(visatt);
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}
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void G4ScoringBox::List() const {
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G4cout << "G4ScoringBox : " << fWorldName << " --- Shape: Box mesh" << G4endl;
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G4VScoringMesh::List();
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}
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void G4ScoringBox::Draw(std::map<G4int, G4double*> * map, G4VScoreColorMap* colorMap, G4int axflg) {
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G4VVisManager * pVisManager = G4VVisManager::GetConcreteInstance();
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if(pVisManager) {
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// cell vectors
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std::vector<std::vector<std::vector<double> > > cell; // cell[X][Y][Z]
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std::vector<double> ez;
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for(int z = 0; z < fNSegment[2]; z++) ez.push_back(0.);
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std::vector<std::vector<double> > eyz;
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for(int y = 0; y < fNSegment[1]; y++) eyz.push_back(ez);
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for(int x = 0; x < fNSegment[0]; x++) cell.push_back(eyz);
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std::vector<std::vector<double> > xycell; // xycell[X][Y]
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std::vector<double> ey;
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for(int y = 0; y < fNSegment[1]; y++) ey.push_back(0.);
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for(int x = 0; x < fNSegment[0]; x++) xycell.push_back(ey);
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std::vector<std::vector<double> > yzcell; // yzcell[Y][Z]
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for(int y = 0; y < fNSegment[1]; y++) yzcell.push_back(ez);
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std::vector<std::vector<double> > xzcell; // xzcell[X][Z]
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for(int x = 0; x < fNSegment[0]; x++) xzcell.push_back(ez);
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G4double xymax = 0., yzmax = 0., xzmax = 0.;
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G4int q[3];
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std::map<G4int, G4double*>::iterator itr = map->begin();
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for(; itr != map->end(); itr++) {
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GetXYZ(itr->first, q);
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xycell[q[0]][q[1]] += *(itr->second);
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if(xymax < xycell[q[0]][q[1]]) xymax = xycell[q[0]][q[1]];
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yzcell[q[1]][q[2]] += *(itr->second);
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if(yzmax < yzcell[q[1]][q[2]]) yzmax = yzcell[q[1]][q[2]];
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xzcell[q[0]][q[2]] += *(itr->second);
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if(xzmax < xzcell[q[0]][q[2]]) xzmax = xzcell[q[0]][q[2]];
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}
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G4VisAttributes att;
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att.SetForceSolid(true);
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att.SetForceAuxEdgeVisible(true);
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G4Scale3D scale;
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if(axflg/100==1) {
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// xy plane
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if(colorMap->IfFloatMinMax()) { colorMap->SetMinMax(0.,xymax); }
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G4ThreeVector zhalf(0., 0., fSize[2]/fNSegment[2]*0.98);
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G4Box xyplate("xy", fSize[0]/fNSegment[0], fSize[1]/fNSegment[1], fSize[2]/fNSegment[2]*0.01);
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for(int x = 0; x < fNSegment[0]; x++) {
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for(int y = 0; y < fNSegment[1]; y++) {
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G4ThreeVector pos(GetReplicaPosition(x, y, 0) - zhalf);
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G4ThreeVector pos2(GetReplicaPosition(x, y, fNSegment[2]-1) + zhalf);
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G4Transform3D trans, trans2;
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if(fRotationMatrix) {
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trans = G4Rotate3D(*fRotationMatrix).inverse()*G4Translate3D(pos);
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trans = G4Translate3D(fCenterPosition)*trans;
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trans2 = G4Rotate3D(*fRotationMatrix).inverse()*G4Translate3D(pos2);
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trans2 = G4Translate3D(fCenterPosition)*trans2;
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} else {
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trans = G4Translate3D(pos)*G4Translate3D(fCenterPosition);
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trans2 = G4Translate3D(pos2)*G4Translate3D(fCenterPosition);
|
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}
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G4double c[4];
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colorMap->GetMapColor(xycell[x][y], c);
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att.SetColour(c[0], c[1], c[2]);//, c[3]);
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pVisManager->Draw(xyplate, att, trans);
|
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pVisManager->Draw(xyplate, att, trans2);
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||||
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||||
}
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||||
}
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||||
}
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axflg = axflg%100;
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if(axflg/10==1) {
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// yz plane
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||||
if(colorMap->IfFloatMinMax()) { colorMap->SetMinMax(0.,yzmax); }
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G4ThreeVector xhalf(fSize[0]/fNSegment[0]*0.98, 0., 0.);
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||||
G4Box yzplate("yz", fSize[0]/fNSegment[0]*0.01, fSize[1]/fNSegment[1], fSize[2]/fNSegment[2]);
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for(int y = 0; y < fNSegment[1]; y++) {
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for(int z = 0; z < fNSegment[2]; z++) {
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G4ThreeVector pos(GetReplicaPosition(0, y, z) - xhalf);
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G4ThreeVector pos2(GetReplicaPosition(fNSegment[0]-1, y, z) + xhalf);
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||||
G4Transform3D trans, trans2;
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if(fRotationMatrix) {
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trans = G4Rotate3D(*fRotationMatrix).inverse()*G4Translate3D(pos);
|
||||
trans = G4Translate3D(fCenterPosition)*trans;
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||||
trans2 = G4Rotate3D(*fRotationMatrix).inverse()*G4Translate3D(pos2);
|
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trans2 = G4Translate3D(fCenterPosition)*trans2;
|
||||
} else {
|
||||
trans = G4Translate3D(pos)*G4Translate3D(fCenterPosition);
|
||||
trans2 = G4Translate3D(pos2)*G4Translate3D(fCenterPosition);
|
||||
}
|
||||
G4double c[4];
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colorMap->GetMapColor(yzcell[y][z], c);
|
||||
att.SetColour(c[0], c[1], c[2]);//, c[3]);
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||||
pVisManager->Draw(yzplate, att, trans);
|
||||
pVisManager->Draw(yzplate, att, trans2);
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
axflg = axflg%10;
|
||||
if(axflg==1) {
|
||||
// xz plane
|
||||
if(colorMap->IfFloatMinMax()) { colorMap->SetMinMax(0.,xzmax); }
|
||||
G4ThreeVector yhalf(0., fSize[1]/fNSegment[1]*0.98, 0.);
|
||||
G4Box xzplate("xz", fSize[0]/fNSegment[0], fSize[1]/fNSegment[1]*0.01, fSize[2]/fNSegment[2]);
|
||||
for(int x = 0; x < fNSegment[0]; x++) {
|
||||
for(int z = 0; z < fNSegment[2]; z++) {
|
||||
G4ThreeVector pos(GetReplicaPosition(x, 0, z) - yhalf);
|
||||
G4ThreeVector pos2(GetReplicaPosition(x, fNSegment[1]-1, z) + yhalf);
|
||||
G4Transform3D trans, trans2;
|
||||
if(fRotationMatrix) {
|
||||
trans = G4Rotate3D(*fRotationMatrix).inverse()*G4Translate3D(pos);
|
||||
trans = G4Translate3D(fCenterPosition)*trans;
|
||||
trans2 = G4Rotate3D(*fRotationMatrix).inverse()*G4Translate3D(pos2);
|
||||
trans2 = G4Translate3D(fCenterPosition)*trans2;
|
||||
} else {
|
||||
trans = G4Translate3D(pos)*G4Translate3D(fCenterPosition);
|
||||
trans2 = G4Translate3D(pos2)*G4Translate3D(fCenterPosition);
|
||||
}
|
||||
G4double c[4];
|
||||
colorMap->GetMapColor(xzcell[x][z], c);
|
||||
att.SetColour(c[0], c[1], c[2]);//, c[3]);
|
||||
pVisManager->Draw(xzplate, att, trans);
|
||||
pVisManager->Draw(xzplate, att, trans2);
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
G4ThreeVector G4ScoringBox::GetReplicaPosition(G4int x, G4int y, G4int z) {
|
||||
|
||||
G4ThreeVector width(fSize[0]/fNSegment[0], fSize[1]/fNSegment[1], fSize[2]/fNSegment[2]);
|
||||
G4ThreeVector pos(-fSize[0] + 2*(x+0.5)*width.x(),
|
||||
-fSize[1] + 2*(y+0.5)*width.y(),
|
||||
-fSize[2] + 2*(z+0.5)*width.z());
|
||||
|
||||
return pos;
|
||||
}
|
||||
|
||||
void G4ScoringBox::GetXYZ(G4int index, G4int q[3]) const {
|
||||
|
||||
q[0] = index/(fNSegment[2]*fNSegment[1]);
|
||||
q[1] = (index - q[0]*fNSegment[2]*fNSegment[1])/fNSegment[2];
|
||||
q[2] = index - q[1]*fNSegment[2] - q[0]*fNSegment[2]*fNSegment[1];
|
||||
|
||||
}
|
||||
|
||||
G4int G4ScoringBox::GetIndex(G4int x, G4int y, G4int z) const {
|
||||
return x + y*fNSegment[0] + z*fNSegment[0]*fNSegment[1];
|
||||
}
|
||||
|
||||
void G4ScoringBox::DrawColumn(std::map<G4int, G4double*> * map, G4VScoreColorMap* colorMap,
|
||||
G4int idxProj, G4int idxColumn)
|
||||
{
|
||||
if(idxColumn<0 || idxColumn>=fNSegment[idxProj])
|
||||
{
|
||||
G4cerr << "ERROR : Column number " << idxColumn << " is out of scoring mesh [0," << fNSegment[idxProj]-1 <<
|
||||
"]. Method ignored." << G4endl;
|
||||
return;
|
||||
}
|
||||
G4VVisManager * pVisManager = G4VVisManager::GetConcreteInstance();
|
||||
if(pVisManager) {
|
||||
|
||||
// cell vectors
|
||||
std::vector<std::vector<std::vector<double> > > cell; // cell[X][Y][Z]
|
||||
std::vector<double> ez;
|
||||
for(int z = 0; z < fNSegment[2]; z++) ez.push_back(0.);
|
||||
std::vector<std::vector<double> > eyz;
|
||||
for(int y = 0; y < fNSegment[1]; y++) eyz.push_back(ez);
|
||||
for(int x = 0; x < fNSegment[0]; x++) cell.push_back(eyz);
|
||||
|
||||
std::vector<std::vector<double> > xycell; // xycell[X][Y]
|
||||
std::vector<double> ey;
|
||||
for(int y = 0; y < fNSegment[1]; y++) ey.push_back(0.);
|
||||
for(int x = 0; x < fNSegment[0]; x++) xycell.push_back(ey);
|
||||
|
||||
std::vector<std::vector<double> > yzcell; // yzcell[Y][Z]
|
||||
for(int y = 0; y < fNSegment[1]; y++) yzcell.push_back(ez);
|
||||
|
||||
std::vector<std::vector<double> > xzcell; // xzcell[X][Z]
|
||||
for(int x = 0; x < fNSegment[0]; x++) xzcell.push_back(ez);
|
||||
|
||||
G4double xymax = 0., yzmax = 0., xzmax = 0.;
|
||||
G4int q[3];
|
||||
std::map<G4int, G4double*>::iterator itr = map->begin();
|
||||
for(; itr != map->end(); itr++) {
|
||||
GetXYZ(itr->first, q);
|
||||
|
||||
if(idxProj == 0 && q[2] == idxColumn) { // xy plane
|
||||
xycell[q[0]][q[1]] += *(itr->second);
|
||||
if(xymax < xycell[q[0]][q[1]]) xymax = xycell[q[0]][q[1]];
|
||||
}
|
||||
if(idxProj == 1 && q[0] == idxColumn) { // yz plane
|
||||
yzcell[q[1]][q[2]] += *(itr->second);
|
||||
if(yzmax < yzcell[q[1]][q[2]]) yzmax = yzcell[q[1]][q[2]];
|
||||
}
|
||||
if(idxProj == 2 && q[1] == idxColumn) { // zx plane
|
||||
xzcell[q[0]][q[2]] += *(itr->second);
|
||||
if(xzmax < xzcell[q[0]][q[2]]) xzmax = xzcell[q[0]][q[2]];
|
||||
}
|
||||
}
|
||||
|
||||
G4VisAttributes att;
|
||||
att.SetForceSolid(true);
|
||||
att.SetForceAuxEdgeVisible(true);
|
||||
|
||||
|
||||
G4Scale3D scale;
|
||||
// xy plane
|
||||
if(idxProj == 0) {
|
||||
if(colorMap->IfFloatMinMax()) { colorMap->SetMinMax(0.,xymax); }
|
||||
G4Box xyplate("xy", fSize[0]/fNSegment[0], fSize[1]/fNSegment[1], fSize[2]/fNSegment[2]);
|
||||
for(int x = 0; x < fNSegment[0]; x++) {
|
||||
for(int y = 0; y < fNSegment[1]; y++) {
|
||||
G4ThreeVector pos(GetReplicaPosition(x, y, idxColumn));
|
||||
G4Transform3D trans;
|
||||
if(fRotationMatrix) {
|
||||
trans = G4Rotate3D(*fRotationMatrix).inverse()*G4Translate3D(pos);
|
||||
trans = G4Translate3D(fCenterPosition)*trans;
|
||||
} else {
|
||||
trans = G4Translate3D(pos)*G4Translate3D(fCenterPosition);
|
||||
}
|
||||
G4double c[4];
|
||||
colorMap->GetMapColor(xycell[x][y], c);
|
||||
att.SetColour(c[0], c[1], c[2]);//, c[3]);
|
||||
pVisManager->Draw(xyplate, att, trans);
|
||||
|
||||
}
|
||||
}
|
||||
} else
|
||||
// yz plane
|
||||
if(idxProj == 1) {
|
||||
if(colorMap->IfFloatMinMax()) { colorMap->SetMinMax(0.,yzmax); }
|
||||
G4Box yzplate("yz", fSize[0]/fNSegment[0], fSize[1]/fNSegment[1], fSize[2]/fNSegment[2]);
|
||||
for(int y = 0; y < fNSegment[1]; y++) {
|
||||
for(int z = 0; z < fNSegment[2]; z++) {
|
||||
G4ThreeVector pos(GetReplicaPosition(idxColumn, y, z));
|
||||
G4Transform3D trans;
|
||||
if(fRotationMatrix) {
|
||||
trans = G4Rotate3D(*fRotationMatrix).inverse()*G4Translate3D(pos);
|
||||
trans = G4Translate3D(fCenterPosition)*trans;
|
||||
} else {
|
||||
trans = G4Translate3D(pos)*G4Translate3D(fCenterPosition);
|
||||
}
|
||||
G4double c[4];
|
||||
colorMap->GetMapColor(yzcell[y][z], c);
|
||||
att.SetColour(c[0], c[1], c[2]);//, c[3]);
|
||||
pVisManager->Draw(yzplate, att, trans);
|
||||
}
|
||||
}
|
||||
} else
|
||||
// xz plane
|
||||
if(idxProj == 2) {
|
||||
if(colorMap->IfFloatMinMax()) { colorMap->SetMinMax(0.,xzmax);}
|
||||
G4Box xzplate("xz", fSize[0]/fNSegment[0], fSize[1]/fNSegment[1], fSize[2]/fNSegment[2]);
|
||||
for(int x = 0; x < fNSegment[0]; x++) {
|
||||
for(int z = 0; z < fNSegment[2]; z++) {
|
||||
G4ThreeVector pos(GetReplicaPosition(x, idxColumn, z));
|
||||
G4Transform3D trans;
|
||||
if(fRotationMatrix) {
|
||||
trans = G4Rotate3D(*fRotationMatrix).inverse()*G4Translate3D(pos);
|
||||
trans = G4Translate3D(fCenterPosition)*trans;
|
||||
} else {
|
||||
trans = G4Translate3D(pos)*G4Translate3D(fCenterPosition);
|
||||
}
|
||||
G4double c[4];
|
||||
colorMap->GetMapColor(xzcell[x][z], c);
|
||||
att.SetColour(c[0], c[1], c[2]);//, c[3]);
|
||||
pVisManager->Draw(xzplate, att, trans);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user