Import Geant4 9.1.0 source tree

This commit is contained in:
Gabriele Cosmo
2016-06-09 15:37:50 +02:00
parent a8e9364cea
commit 96c8bcd0af
6923 changed files with 198390 additions and 41849 deletions
@@ -23,32 +23,31 @@
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
// -*- C++ -*-
// $Id: g4rwDetectorConstruction.hh,v 1.3 2006/06/29 17:21:41 gunter Exp $
#ifndef g4rwDetectorConstruction_H
#define g4rwDetectorConstruction_H 1
//
// $Id: DetectorConstruction.hh,v 1.2 2007/11/20 09:42:57 gcosmo Exp $
// GEANT4 tag $Name: geant4-09-01 $
//
//
class G4VPhysicalVolume;
#ifndef _DETECTORCONSTRUCTION_H_
#define _DETECTORCONSTRUCTION_H_
#include "G4VUserDetectorConstruction.hh"
#include "Saxana/SAXProcessor.h"
#include "Saxana/ProcessingConfigurator.h"
class DetectorConstruction : public G4VUserDetectorConstruction {
private:
G4VPhysicalVolume *World;
public:
DetectorConstruction(G4VPhysicalVolume *setWorld = 0) {
World = setWorld;
}
class gogdmlDetectorConstruction : public G4VUserDetectorConstruction
{
public:
gogdmlDetectorConstruction();
~gogdmlDetectorConstruction();
public:
G4VPhysicalVolume* Construct();
private:
SAXProcessor sxp;
ProcessingConfigurator config;
G4VPhysicalVolume* fWorld;
G4VPhysicalVolume *Construct() {
return World;
}
};
#endif
@@ -23,27 +23,27 @@
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
// -*- C++ -*-
// $Id: g4rwPhysicsList.hh,v 1.3 2006/06/29 17:21:43 gunter Exp $
//
// $Id: PhysicsList.hh,v 1.2 2007/11/20 09:42:57 gcosmo Exp $
// GEANT4 tag $Name: geant4-09-01 $
//
//
#ifndef gogdmlPhysicsList_h
#define gogdmlPhysicsList_h 1
#ifndef _PHYSICSLIST_H_
#define _PHYSICSLIST_H_
#include "G4VUserPhysicsList.hh"
#include "G4ParticleTypes.hh"
#include "globals.hh"
class gogdmlPhysicsList: public G4VUserPhysicsList
{
public:
gogdmlPhysicsList();
~gogdmlPhysicsList();
protected:
// Construct particle and physics process
void ConstructParticle();
void ConstructProcess();
void SetCuts();
class PhysicsList: public G4VUserPhysicsList {
public:
PhysicsList();
~PhysicsList();
protected:
void ConstructParticle();
void ConstructProcess();
void SetCuts();
};
#endif
@@ -24,33 +24,32 @@
// ********************************************************************
//
//
// $Id: g4rwPrimaryGeneratorAction.hh,v 1.2 2006/06/29 17:21:45 gunter Exp $
// GEANT4 tag $Name: geant4-09-00 $
// $Id: PrimaryGeneratorAction.hh,v 1.2 2007/11/20 09:42:57 gcosmo Exp $
// GEANT4 tag $Name: geant4-09-01 $
//
//
// --------------------------------------------------------------
// Comments
//
// --------------------------------------------------------------
#ifndef gogdmlPrimaryGeneratorAction_h
#define gogdmlPrimaryGeneratorAction_h 1
#ifndef _PRIMARYGENERATORACTION_H_
#define _PRIMARYGENERATORACTION_H_
#include "G4VUserPrimaryGeneratorAction.hh"
class G4ParticleGun;
class G4Event;
#include "G4Event.hh"
#include "G4ParticleGun.hh"
#include "G4ParticleTable.hh"
#include "G4ParticleDefinition.hh"
#include "globals.hh"
class gogdmlPrimaryGeneratorAction : public G4VUserPrimaryGeneratorAction
{
public:
gogdmlPrimaryGeneratorAction();
~gogdmlPrimaryGeneratorAction();
//class G4ParticleGun;
//class G4Event;
public:
void GeneratePrimaries(G4Event* anEvent);
class PrimaryGeneratorAction : public G4VUserPrimaryGeneratorAction {
public:
PrimaryGeneratorAction();
~PrimaryGeneratorAction();
private:
void GeneratePrimaries(G4Event* anEvent);
private:
G4ParticleGun* particleGun;
};