Import Geant4 9.1.0 source tree

This commit is contained in:
Gabriele Cosmo
2016-06-09 15:37:50 +02:00
parent a8e9364cea
commit 96c8bcd0af
6923 changed files with 198390 additions and 41849 deletions
@@ -0,0 +1,166 @@
//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
//
//
#include "G4ios.hh"
#include "G4Event.hh"
#include "G4ParticleGun.hh"
#include "G4ParticleTable.hh"
#include "G4ParticleDefinition.hh"
#include "G4GeometryManager.hh"
#include "Randomize.hh"
#include "F04PrimaryGeneratorAction.hh"
#include "F04DetectorConstruction.hh"
#include "F04PrimaryGeneratorMessenger.hh"
G4bool F04PrimaryGeneratorAction::first = false;
F04PrimaryGeneratorAction::F04PrimaryGeneratorAction(F04DetectorConstruction* DC)
: Detector(DC), rndmFlag("off"),
xvertex(0.), yvertex(0.), zvertex(0.),
vertexdefined(false)
{
G4int n_particle = 1;
particleGun = new G4ParticleGun(n_particle);
gunMessenger = new F04PrimaryGeneratorMessenger(this);
G4String particleName;
G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable();
particleGun->SetParticleDefinition(particleTable->
FindParticle(particleName="proton"));
particleGun->SetParticleEnergy(500.*MeV);
particleGun->SetParticleMomentumDirection(G4ThreeVector(0.,0.,1.));
zvertex = -0.5*(Detector->GetTargetThickness());
particleGun->SetParticlePosition(G4ThreeVector(xvertex,yvertex,zvertex));
}
F04PrimaryGeneratorAction::~F04PrimaryGeneratorAction()
{
delete particleGun;
delete gunMessenger;
}
void F04PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
{
if (!first) {
first = true;
G4Navigator* theNavigator =
G4TransportationManager::GetTransportationManager()->
GetNavigatorForTracking();
G4Navigator* aNavigator = new G4Navigator();
if ( theNavigator->GetWorldVolume() )
aNavigator->SetWorldVolume(theNavigator->GetWorldVolume());
G4GeometryManager* geomManager = G4GeometryManager::GetInstance();
if (!geomManager->IsGeometryClosed()) {
geomManager->OpenGeometry();
geomManager->CloseGeometry(true);
}
G4ThreeVector center(0.,0.,0.);
aNavigator->LocateGlobalPointAndSetup(center,0,false);
G4TouchableHistoryHandle fTouchable = aNavigator->
CreateTouchableHistoryHandle();
// set global2local transform
global2local = fTouchable->GetHistory()->GetTopTransform();
G4ThreeVector direction(0.0,0.0,1.0);
direction = global2local.Inverse().TransformAxis(direction);
particleGun->SetParticleMomentumDirection(direction);
}
G4double x0,y0,z0 ;
if(vertexdefined)
{
x0 = xvertex ;
y0 = yvertex ;
z0 = zvertex ;
}
else
{
x0 = 0. ;
y0 = 0. ;
z0 = -0.5*(Detector->GetTargetThickness());
}
G4double r0,phi0 ;
if (rndmFlag == "on")
{
r0 = (Detector->GetTargetRadius())*std::sqrt(G4UniformRand());
phi0 = twopi*G4UniformRand();
x0 = r0*std::cos(phi0);
y0 = r0*std::sin(phi0);
}
G4ThreeVector localPosition(x0,y0,z0);
G4ThreeVector globalPosition =
global2local.Inverse().TransformPoint(localPosition);
particleGun->SetParticlePosition(globalPosition);
particleGun->GeneratePrimaryVertex(anEvent);
}
void F04PrimaryGeneratorAction::Setxvertex(G4double x)
{
vertexdefined = true ;
xvertex = x ;
G4cout << " X coordinate of the primary vertex = " << xvertex/mm <<
" mm." << G4endl;
}
void F04PrimaryGeneratorAction::Setyvertex(G4double y)
{
vertexdefined = true ;
yvertex = y ;
G4cout << " Y coordinate of the primary vertex = " << yvertex/mm <<
" mm." << G4endl;
}
void F04PrimaryGeneratorAction::Setzvertex(G4double z)
{
vertexdefined = true ;
zvertex = z ;
G4cout << " Z coordinate of the primary vertex = " << zvertex/mm <<
" mm." << G4endl;
}