Import Geant4 9.1.0 source tree
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id: field04.cc,v 1.7 2007/11/02 10:53:41 gcosmo Exp $
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// GEANT4 tag $Name: geant4-09-01 $
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//
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//
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// --------------------------------------------------------------
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// GEANT 4 - Example F04
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//
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// --------------------------------------------------------------
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// Comments
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//
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//
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// --------------------------------------------------------------
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#ifndef WIN32
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#include <unistd.h>
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#endif
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#include "G4RunManager.hh"
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#include "G4UImanager.hh"
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#include "G4UIterminal.hh"
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#include "G4UItcsh.hh"
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#include "Randomize.hh"
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#include "F04PhysicsList.hh"
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#include "F04DetectorConstruction.hh"
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#include "F04PrimaryGeneratorAction.hh"
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#include "F04RunAction.hh"
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#include "F04EventAction.hh"
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#include "F04TrackingAction.hh"
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#include "F04SteppingAction.hh"
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#include "F04StackingAction.hh"
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#include "F04SteppingVerbose.hh"
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#ifdef G4VIS_USE
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#include "G4VisExecutive.hh"
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#endif
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// argc holds the number of arguments (including the name) on the command line
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// -> it is ONE when only the name is given !!!
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// argv[0] is always the name of the program
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// argv[1] points to the first argument, and so on
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int main(int argc,char** argv)
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{
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G4bool useUItcsh = true;
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G4String physicsList = "QGSP_BERT";
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G4int seed = 0;
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if (argc > 2) seed = atoi(argv[argc-1]);
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CLHEP::HepRandom::setTheSeed(seed);
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#ifndef WIN32
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G4int c = 0;
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while ((c=getopt(argc,argv,"p:t")) != -1)
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{
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switch (c)
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{
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case 'p':
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physicsList = optarg;
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G4cout << "Physics List used is " << physicsList << G4endl;
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break;
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case 't': // Don't use a tcsh-style command line interface
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useUItcsh = false;
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break;
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case ':': /* -p without operand */
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fprintf(stderr,
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"Option -%c requires an operand\n", optopt);
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break;
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case '?':
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fprintf(stderr,
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"Unrecognised option: -%c\n", optopt);
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}
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}
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#endif
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// Choose the Random engine
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CLHEP::HepRandom::setTheEngine(new CLHEP::RanecuEngine);
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// My Verbose output class
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G4VSteppingVerbose::SetInstance(new F04SteppingVerbose);
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// Construct the default run manager
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G4RunManager * runManager = new G4RunManager;
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// Set mandatory initialization classes
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F04DetectorConstruction* detector = new F04DetectorConstruction();
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runManager->SetUserInitialization(detector);
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runManager->SetUserInitialization(new F04PhysicsList(physicsList));
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#ifdef G4VIS_USE
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// visualization manager
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G4VisManager* visManager = new G4VisExecutive();
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visManager->Initialize();
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#endif
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// Set mandatory user action class
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runManager->SetUserAction( new F04PrimaryGeneratorAction(detector) );
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F04RunAction* runAction = new F04RunAction();
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F04EventAction* eventAction = new F04EventAction(runAction);
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runManager->SetUserAction(runAction);
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runManager->SetUserAction(eventAction);
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runManager->SetUserAction( new F04TrackingAction() );
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runManager->SetUserAction( new F04SteppingAction() );
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runManager->SetUserAction( new F04StackingAction() );
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// Get the pointer to the User Interface manager
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G4UImanager * UI = G4UImanager::GetUIpointer();
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#ifndef WIN32
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G4int optmax = argc;
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if (argc > 2) { optmax = optmax-1; }
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if (optind < optmax)
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{
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G4String command = "/control/execute ";
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for ( ; optind < optmax; optind++)
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{
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G4String macroFilename = argv[optind];
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UI->ApplyCommand(command+macroFilename);
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}
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}
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else
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{
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// Define (G)UI terminal for interactive mode
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G4UIsession * session = 0;
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if (useUItcsh)
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{
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// G4UIterminal is a terminal with tcsh-like control.
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session = new G4UIterminal(new G4UItcsh);
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}
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else
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{
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// G4UIterminal is a (dumb) terminal.
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session = new G4UIterminal();
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}
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session->SessionStart();
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delete session;
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}
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#else // Simple UI for Windows runs, no possibility of additional arguments
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if (argc==1) // Define UI terminal for interactive mode
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{
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G4UIsession * session = new G4UIterminal;
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session->SessionStart();
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delete session;
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}
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else // Batch mode
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{
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G4String command = "/control/execute ";
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G4String fileName = argv[1];
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UI->ApplyCommand(command+fileName);
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}
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#endif
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// job termination
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#ifdef G4VIS_USE
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delete visManager;
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#endif
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delete runManager;
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return 0;
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}
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