Import Geant4 6.0.0 source tree
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@@ -31,6 +31,9 @@
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#include "globals.hh"
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#include <iostream>
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#include <stack>
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#include <map>
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#include <vector>
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// HepRep
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#include "HEPREP/HepRep.h"
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@@ -43,30 +46,29 @@
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#include "G4LogicalVolume.hh"
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#include "G4PhysicalVolumeModel.hh"
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//class G4HepRep;
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#include "G4HepRepMessenger.hh"
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class G4HepRepSceneHandler: public G4VSceneHandler {
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public:
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G4HepRepSceneHandler (G4VGraphicsSystem& system, const G4String& name = "");
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G4HepRepSceneHandler (G4VGraphicsSystem& system, G4HepRepMessenger& messenger, const G4String& name = "");
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virtual ~G4HepRepSceneHandler ();
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void AddThis (const G4Box&);
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void AddThis (const G4Cons&);
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void AddThis (const G4Tubs&);
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void AddThis (const G4Trd&);
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void AddThis (const G4Trap&);
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void AddThis (const G4Sphere&);
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void AddThis (const G4Para&);
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void AddThis (const G4Torus&);
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void AddThis (const G4Polycone&);
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void AddThis (const G4Polyhedra&);
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void AddThis (const G4VSolid&);
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void AddThis (const G4Box& box) { G4VSceneHandler::AddThis (box); }
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void AddThis (const G4Cons& cons) { G4VSceneHandler::AddThis (cons); }
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void AddThis (const G4Tubs& tubs) { G4VSceneHandler::AddThis (tubs); }
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void AddThis (const G4Trd& trd) { G4VSceneHandler::AddThis (trd); }
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void AddThis (const G4Trap& trap) { G4VSceneHandler::AddThis (trap); }
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void AddThis (const G4Sphere& sphere) { G4VSceneHandler::AddThis (sphere); }
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void AddThis (const G4Para& para) { G4VSceneHandler::AddThis (para); }
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void AddThis (const G4Torus& torus) { G4VSceneHandler::AddThis (torus); }
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void AddThis (const G4Polycone& polycone) { G4VSceneHandler::AddThis (polycone); }
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void AddThis (const G4Polyhedra& polyhedra) { G4VSceneHandler::AddThis (polyhedra); }
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void AddThis (const G4VSolid& solid) { G4VSceneHandler::AddThis(solid); }
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void AddThis (const G4VTrajectory&);
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void AddThis (const G4VHit&);
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void AddThis (const G4VHit& hit) { G4VSceneHandler::AddThis(hit); }
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void PreAddThis (const G4Transform3D& objectTransformation,
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const G4VisAttributes& visAttribs);
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void PreAddThis (const G4Transform3D& objectTransformation, const G4VisAttributes& visAttribs);
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void PostAddThis ();
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void EstablishSpecials(G4PhysicalVolumeModel&);
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@@ -79,54 +81,112 @@ class G4HepRepSceneHandler: public G4VSceneHandler {
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void AddPrimitive (const G4NURBS&);
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void AddPrimitive (const G4Polymarker&);
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void AddPrimitive (const G4Scale& scale) {
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G4VSceneHandler::AddPrimitive(scale);
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}
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void AddPrimitive (const G4Scale& scale) { G4VSceneHandler::AddPrimitive(scale); }
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void BeginPrimitives (const G4Transform3D& objectTransformation);
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void EndPrimitives ();
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void BeginModeling ();
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void EndModeling ();
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static G4int GetSceneCount () { return sceneCount; }
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static G4int getSceneCount () { return sceneCount; }
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HEPREP::HepRep *GetHepRep() { return heprep; }
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HEPREP::HepRepWriter *GetHepRepWriter() { return writer; }
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HEPREP::HepRepFactory *GetHepRepFactory();
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void open();
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void close();
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protected:
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// void RequestPrimitives (const G4VSolid& solid);
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void openHepRep();
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bool closeHepRep(bool final = false);
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void openFile(G4String name);
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void closeFile();
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private:
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static G4int sceneCount; // No. of extanct scenes.
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static G4int sceneIdCount; // static counter for scenes.
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G4int fileNo; // file sequence number
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G4int currentDepth;
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G4VPhysicalVolume* currentPV;
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G4LogicalVolume* currentLV;
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static G4int sceneCount;
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const G4ModelingParameters* originalMP; // Keeps pointer to original.
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G4ModelingParameters* nonCullingMP; // For temporary non-culling.
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G4Transform3D transform;
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void SetColour (HEPREP::HepRepAttribute *attribute, const G4Colour& color,const G4String& key = G4String("Color"));
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void SetLine (HEPREP::HepRepInstance *instance, const G4Visible& visible);
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void SetMarker (HEPREP::HepRepInstance *instance, const G4VMarker& marker);
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HEPREP::HepRepInstance* CreateInstance(HEPREP::HepRepInstance* p, HEPREP::HepRepType* altType);
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bool IsEventData ();
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std::ostream* out;
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HEPREP::HepRepFactory* heprepFactory;
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HEPREP::HepRepFactory* factory;
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HEPREP::HepRepWriter* writer;
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HEPREP::HepRepInstance *parent;
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HEPREP::HepRep *heprep;
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HEPREP::HepRepType *geometryType;
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HEPREP::HepRepType *eventType;
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HEPREP::HepRepType *trackType;
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HEPREP::HepRepType *calHitType;
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HEPREP::HepRepType *hitType;
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// Methods
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void setColor (HEPREP::HepRepAttribute *attribute, const G4Color& color,
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const G4String& key = G4String("Color"));
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G4Color getColor (G4double charge);
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void setVisibility (HEPREP::HepRepAttribute *attribute, const G4Visible& visible);
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void setLine (HEPREP::HepRepAttribute *attribute, const G4Visible& visible);
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void setMarker (HEPREP::HepRepAttribute *attribute, const G4VMarker& marker);
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void setAttribute (HEPREP::HepRepAttribute* attribute, G4String name, G4String value);
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void setAttribute (HEPREP::HepRepAttribute* attribute, G4String name, bool value);
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void setAttribute (HEPREP::HepRepAttribute* attribute, G4String name, double value);
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void setAttribute (HEPREP::HepRepAttribute* attribute, G4String name, int value);
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void setAttribute (HEPREP::HepRepAttribute* attribute, G4String name, double red, double green, double blue, double alpha);
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bool isEventData ();
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void open(G4String name);
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void close();
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void addAttDefs(HEPREP::HepRepDefinition* definition, const std::map<G4String,G4AttDef>* attDefs);
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void addAttVals(HEPREP::HepRepAttribute* attribute, const std::map<G4String,G4AttDef>* attDefs, std::vector<G4AttValue>* attValues);
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// Returns the particular instance/type or if not created, creates them and adds them to the HepRep
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HEPREP::HepRep* getHepRep();
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HEPREP::HepRepInstanceTree* getGeometryInstanceTree();
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HEPREP::HepRepInstance* getGeometryInstance(G4LogicalVolume* volume, int depth);
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HEPREP::HepRepInstance* getGeometryInstance(G4String volumeName, int depth);
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HEPREP::HepRepInstance* getGeometryRootInstance();
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HEPREP::HepRepTypeTree* getGeometryTypeTree();
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HEPREP::HepRepType* getGeometryType(G4String volumeName, int depth);
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HEPREP::HepRepType* getGeometryRootType();
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HEPREP::HepRepInstanceTree* getEventInstanceTree();
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HEPREP::HepRepInstance* getEventInstance();
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HEPREP::HepRepTypeTree* getEventTypeTree();
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HEPREP::HepRepType* getEventType();
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HEPREP::HepRepType* getTrajectoryType ();
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HEPREP::HepRepType* getHitType ();
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HEPREP::HepRepType* getCalHitType ();
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HEPREP::HepRepType* getCalHitFaceType ();
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G4String getFullTypeName(G4String volumeName, int depth);
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G4String getParentTypeName(int currentDepth);
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// initialized Member Variables
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G4HepRepMessenger& messenger;
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G4String geometryLayer, eventLayer, calHitLayer;
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G4String trajectoryLayer, hitLayer;
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G4String rootVolumeName;
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G4String baseName;
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G4String eventNumberPrefix;
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G4String eventNumberSuffix;
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G4int eventNumber;
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G4int eventNumberWidth;
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G4String extension;
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G4bool writeMultipleFiles;
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G4int currentDepth;
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G4VPhysicalVolume* currentPV;
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G4LogicalVolume* currentLV;
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// DO NOT USE member vars directly, use get methods.
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HEPREP::HepRep* _heprep;
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HEPREP::HepRepInstanceTree* _geometryInstanceTree;
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std::vector<HEPREP::HepRepInstance*> _geometryInstance;
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HEPREP::HepRepInstance* _geometryRootInstance;
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HEPREP::HepRepTypeTree* _geometryTypeTree;
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std::vector<G4String> _geometryTypeName;
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std::map<G4String, HEPREP::HepRepType*> _geometryType;
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HEPREP::HepRepType* _geometryRootType;
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HEPREP::HepRepInstanceTree* _eventInstanceTree;
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HEPREP::HepRepInstance* _eventInstance;
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HEPREP::HepRepTypeTree* _eventTypeTree;
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HEPREP::HepRepType* _eventType;
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HEPREP::HepRepType* _trajectoryType;
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HEPREP::HepRepType* _hitType;
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HEPREP::HepRepType* _calHitType;
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HEPREP::HepRepType* _calHitFaceType;
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std::map<int, G4String> materialState;
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};
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#endif
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