Import Geant4 6.0.0 source tree
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//
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// ********************************************************************
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// * DISCLAIMER *
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// * *
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// * The following disclaimer summarizes all the specific disclaimers *
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// * of contributors to this software. The specific disclaimers,which *
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// * govern, are listed with their locations in: *
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// * http://cern.ch/geant4/license *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. *
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// * *
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// * This code implementation is the intellectual property of the *
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// * GEANT4 collaboration. *
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// * By copying, distributing or modifying the Program (or any work *
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// * based on the Program) you indicate your acceptance of this *
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// * statement, and all its terms. *
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// ********************************************************************
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//
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//
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// $Id: G4VPreCompoundModel.hh,v 1.2 2003/10/07 12:37:00 hpw Exp $
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// GEANT4 tag $Name: geant4-06-00 $
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//
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#ifndef G4VPreCompoundModel_h
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#define G4VPreCompoundModel_h 1
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// Class Description
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// Base class for pre-equilibrium decay models in geant4. By merit of inheriting
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// from this class a pre-equilibrium decay model can be used in conjunction with
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// any cascade, string parton model or other high energy generator in the
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// generation of final states for inelastic scattering.
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// Class Description - End
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#include "G4HadronicInteraction.hh"
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#include "G4ReactionProductVector.hh"
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#include "G4ReactionProduct.hh"
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class G4HadProjectile;
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class G4HadFinalState;
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class G4Nucleus;
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class G4Fragment;
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class G4ExcitationHandler;
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class G4VPreCompoundModel : public G4HadronicInteraction
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{
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public:
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G4VPreCompoundModel(G4ExcitationHandler *const value);
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virtual ~G4VPreCompoundModel() {};
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protected:
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// default constructor
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G4VPreCompoundModel() {};
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private:
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// copy constructor
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G4VPreCompoundModel(const G4VPreCompoundModel &) : G4HadronicInteraction() {};
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// operators
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const G4VPreCompoundModel& operator=(const G4VPreCompoundModel &right);
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G4bool operator==(const G4VPreCompoundModel &right) const;
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G4bool operator!=(const G4VPreCompoundModel &right) const;
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public:
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virtual G4HadFinalState *
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ApplyYourself(const G4HadProjectile & thePrimary, G4Nucleus & theNucleus) = 0;
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virtual G4ReactionProductVector*
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DeExcite(const G4Fragment& aFragment) const = 0;
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void SetExcitationHandler(G4ExcitationHandler *const value);
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protected:
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const G4ExcitationHandler * GetExcitationHandler() const;
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private:
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G4ExcitationHandler *theExcitationHandler;
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};
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inline const G4ExcitationHandler* G4VPreCompoundModel::GetExcitationHandler() const
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{
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return theExcitationHandler;
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}
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inline void G4VPreCompoundModel::SetExcitationHandler(G4ExcitationHandler *const value)
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{
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theExcitationHandler = value;
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}
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#endif
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