Import Geant4 6.0.0 source tree
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@@ -21,8 +21,8 @@
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// ********************************************************************
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//
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//
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// $Id: G4IntersectionSolid.hh,v 1.6 2002/10/28 11:36:28 gcosmo Exp $
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// GEANT4 tag $Name: geant4-05-02 $
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// $Id: G4IntersectionSolid.hh,v 1.7 2003/11/03 17:48:45 gcosmo Exp $
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// GEANT4 tag $Name: geant4-06-00 $
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//
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//
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// class G4IntersectionSolid
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@@ -36,8 +36,7 @@
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// 12.09.98 V.Grichine: initial design and implementation
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// 28.10.98 V.Grichine: addition of two constructors with G4PlacedSolid
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//
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// ********************************************************************
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// --------------------------------------------------------------------
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#ifndef G4INTERSECTIONSOLID_HH
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#define G4INTERSECTIONSOLID_HH
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@@ -75,9 +74,9 @@ class G4IntersectionSolid : public G4BooleanSolid
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public: // without description
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G4bool CalculateExtent( const EAxis pAxis,
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const G4VoxelLimits& pVoxelLimit,
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const G4AffineTransform& pTransform,
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G4double& pMin, G4double& pMax) const ;
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const G4VoxelLimits& pVoxelLimit,
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const G4AffineTransform& pTransform,
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G4double& pMin, G4double& pMax) const ;
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EInside Inside( const G4ThreeVector& p ) const ;
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@@ -89,16 +88,16 @@ class G4IntersectionSolid : public G4BooleanSolid
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G4double DistanceToIn( const G4ThreeVector& p) const ;
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G4double DistanceToOut( const G4ThreeVector& p,
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const G4ThreeVector& v,
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const G4bool calcNorm=false,
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G4bool *validNorm=0,
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G4ThreeVector *n=0 ) const ;
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const G4ThreeVector& v,
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const G4bool calcNorm=false,
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G4bool *validNorm=0,
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G4ThreeVector *n=0 ) const ;
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G4double DistanceToOut( const G4ThreeVector& p ) const ;
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void ComputeDimensions( G4VPVParameterisation* p,
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const G4int n,
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void ComputeDimensions( G4VPVParameterisation* p,
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const G4int n,
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const G4VPhysicalVolume* pRep ) ;
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void DescribeYourselfTo ( G4VGraphicsScene& scene ) const ;
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