Import Geant4 6.0.0 source tree
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//
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// ********************************************************************
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// * DISCLAIMER *
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// * *
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// * The following disclaimer summarizes all the specific disclaimers *
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// * of contributors to this software. The specific disclaimers,which *
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// * govern, are listed with their locations in: *
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// * http://cern.ch/geant4/license *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. *
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// * *
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// * This code implementation is the intellectual property of the *
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// * GEANT4 collaboration. *
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// * By copying, distributing or modifying the Program (or any work *
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// * based on the Program) you indicate your acceptance of this *
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// * statement, and all its terms. *
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// ********************************************************************
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//
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//
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// $Id: G4ReplicaNavigation.hh,v 1.2 2003/11/03 17:15:21 gcosmo Exp $
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// GEANT4 tag $Name: geant4-06-00 $
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//
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//
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// class G4ReplicaNavigation
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//
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// Class description:
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//
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// Utility for navigation in volumes containing a single G4PVParameterised
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// volume for which voxels for the replicated volumes have been constructed.
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// [Voxels MUST be along one axis only: NOT refined]
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// History:
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// - Created. Paul Kent, Aug 96
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// --------------------------------------------------------------------
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#ifndef G4REPLICANAVIGATION_HH
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#define G4REPLICANAVIGATION_HH
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#include "G4Types.hh"
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#include "G4NavigationHistory.hh"
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#include "G4LogicalVolume.hh"
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#include "G4VPhysicalVolume.hh"
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#include "G4ThreeVector.hh"
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#include "G4BlockingList.hh"
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// Required for voxel handling
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//
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#include "G4SmartVoxelHeader.hh"
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class G4VSolid;
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class G4ReplicaNavigation
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{
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friend class G4ReplicaNavigationTester;
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public: // with description
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G4ReplicaNavigation();
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G4bool LevelLocate( G4NavigationHistory& history,
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const G4VPhysicalVolume *blockedVol,
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const G4int blockedNum,
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const G4ThreeVector &globalPoint,
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const G4ThreeVector* globalDirection,
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const G4bool pLocatedOnEdge,
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G4ThreeVector &localPoint );
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G4double ComputeStep( const G4ThreeVector &globalPoint,
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const G4ThreeVector &globalDirection,
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const G4ThreeVector &localPoint,
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const G4ThreeVector &localDirection,
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const G4double currentProposedStepLength,
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G4double &newSafety,
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G4NavigationHistory &history,
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G4bool &validExitNormal,
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G4ThreeVector &exitNormal,
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G4bool &exiting,
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G4bool &entering,
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G4VPhysicalVolume *(*pBlockedPhysical),
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G4int &blockedReplicaNo );
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G4double ComputeSafety( const G4ThreeVector &globalPoint,
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const G4ThreeVector &localPoint,
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G4NavigationHistory &history,
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const G4double pProposedMaxLength=DBL_MAX );
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EInside BackLocate( G4NavigationHistory &history,
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const G4ThreeVector &globalPoint,
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G4ThreeVector &localPoint,
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const G4bool &exiting,
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G4bool ¬KnownInside ) const;
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void ComputeTransformation( const G4int replicaNo,
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G4VPhysicalVolume *pVol,
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G4ThreeVector &point ) const;
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void ComputeTransformation( const G4int replicaNo,
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G4VPhysicalVolume *pVol ) const;
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EInside Inside( const G4VPhysicalVolume *pVol,
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const G4int replicaNo,
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const G4ThreeVector &localPoint ) const;
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G4double DistanceToOut( const G4VPhysicalVolume *pVol,
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const G4int replicaNo,
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const G4ThreeVector &localPoint ) const;
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G4double DistanceToOut( const G4VPhysicalVolume *pVol,
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const G4int replicaNo,
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const G4ThreeVector &localPoint,
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const G4ThreeVector &localDirection ) const;
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private:
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G4int VoxelLocate( const G4SmartVoxelHeader *pHead,
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const G4ThreeVector &localPoint,
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const G4int blocked=-1 ) const;
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G4double DistanceToOutPhi( const G4ThreeVector &localPoint,
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const G4ThreeVector &localDirection,
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const G4double width ) const;
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G4double DistanceToOutRad( const G4ThreeVector &localPoint,
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const G4ThreeVector &localDirection,
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const G4double width,
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const G4double offset,
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const G4int replicaNo ) const;
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void SetPhiTransformation( const G4double ang,
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G4VPhysicalVolume *pVol=0 ) const;
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};
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#include "G4ReplicaNavigation.icc"
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#endif
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