Import Geant4 6.0.0 source tree

This commit is contained in:
Gabriele Cosmo
2016-06-09 10:41:53 +02:00
parent 4aea781e80
commit 96686e0c8f
6560 changed files with 153347 additions and 238155 deletions
@@ -21,8 +21,8 @@
// ********************************************************************
//
//
// $Id: G4WeightWindowAlgorithm.cc,v 1.5 2002/10/16 14:29:07 dressel Exp $
// GEANT4 tag $Name: geant4-05-02 $
// $Id: G4WeightWindowAlgorithm.cc,v 1.7 2003/08/19 15:16:56 dressel Exp $
// GEANT4 tag $Name: geant4-06-00 $
//
// ----------------------------------------------------------------------
// GEANT 4 class source file
@@ -34,66 +34,76 @@
#include "Randomize.hh"
G4WeightWindowAlgorithm::G4WeightWindowAlgorithm() :
fUpper(1),
fLower(1)
G4WeightWindowAlgorithm::
G4WeightWindowAlgorithm(G4double upperLimitFaktor,
G4double survivalFaktor,
G4int maxNumberOfSplits) :
fUpperLimitFaktor(upperLimitFaktor),
fSurvivalFaktor(survivalFaktor),
fMaxNumberOfSplits(maxNumberOfSplits)
{}
G4WeightWindowAlgorithm::~G4WeightWindowAlgorithm()
{}
void G4WeightWindowAlgorithm::SetUpperLimit(G4double Upper){
fUpper = Upper;
}
void G4WeightWindowAlgorithm::SetLowerLimit(G4double Lower){
fLower = Lower;
}
G4Nsplit_Weight
G4WeightWindowAlgorithm::Calculate(G4double init_w,
G4double importance) const {
G4WeightWindowAlgorithm::Calculate(G4double init_w,
G4double lowerWeightBound) const {
G4double survivalWeight = lowerWeightBound * fSurvivalFaktor;
G4double upperWeight = lowerWeightBound * fUpperLimitFaktor;
G4Nsplit_Weight nw = {1, init_w};
G4double iw = importance * init_w;
if (iw>fUpper) {
// f is the factor by which the weight is greater
// than allowed by fUpper
// it is almost the number of coppies to be produced
G4double f = iw / fUpper;
// calculate new weight
nw.fW/=f;
// initialize return value for case weight in window
G4Nsplit_Weight nw;
nw.fN = 1;
nw.fW = init_w;
// calculate the number of coppies
nw.fN = static_cast<G4int>(f);
// correct the number of coppies in case f is not an integer
if (static_cast<G4double>(nw.fN) != f) {
// probabillity p for splitting into nw.fN+1 particles
G4double p = f - nw.fN;
// get a random number out of [0,1)
G4double r = G4UniformRand();
if (r<p) {
nw.fN++;
}
if (init_w > upperWeight) {
// splitting
G4double wi_ws = init_w/survivalWeight;
G4int int_wi_ws = static_cast<int>(wi_ws);
// values in case integer mode or in csae of double
// mode and the lower number of splits will be diced
nw.fN = int_wi_ws;
nw.fW = survivalWeight;
if (wi_ws <= fMaxNumberOfSplits) {
if (wi_ws > int_wi_ws) {
// double mode
G4double p2 = wi_ws - int_wi_ws;
G4double r = G4UniformRand();
if (r<p2) {
nw.fN = int_wi_ws + 1;
}
}
}
else {
// fMaxNumberOfSplits < wi_ws
nw.fN = fMaxNumberOfSplits;
nw.fW = init_w/fMaxNumberOfSplits;
}
}
else if (iw < fLower) {
// play russian roulett
G4double p = iw / fLower; // survival prob.
} else if (init_w < lowerWeightBound) {
// Russian roulette
G4double wi_ws = init_w/survivalWeight;
G4double p = std::max(wi_ws,1./fMaxNumberOfSplits);
G4double r = G4UniformRand();
if (r>=p) {
// kill track
nw.fN = 0;
if (r<p){
nw.fW = init_w/p;
nw.fN = 1;
} else {
nw.fW = 0;
}
else {
nw.fW*=1/p; // to be consistant with the survival prob.
}
}
nw.fN = 0;
}
}
// else do nothing
return nw;
}