Import Geant4 4.0.0 source tree
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@@ -21,8 +21,8 @@
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// ********************************************************************
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//
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//
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// $Id: G4AxesModel.cc,v 1.2.2.1 2001/06/28 19:16:19 gunter Exp $
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// GEANT4 tag $Name: $
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// $Id: G4AxesModel.cc,v 1.5 2001/08/14 18:43:29 johna Exp $
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// GEANT4 tag $Name: geant4-04-00 $
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//
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//
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// John Allison 3rd April 2001
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@@ -45,7 +45,7 @@ G4AxesModel::G4AxesModel
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fGlobalDescription = fGlobalTag;
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}
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void G4AxesModel::DescribeYourselfTo (G4VGraphicsScene& scene) {
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void G4AxesModel::DescribeYourselfTo (G4VGraphicsScene& sceneHandler) {
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G4Polyline x_axis, y_axis, z_axis;
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@@ -57,21 +57,25 @@ void G4AxesModel::DescribeYourselfTo (G4VGraphicsScene& scene) {
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G4VisAttributes ay(cy); // VA for y-axis
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G4VisAttributes az(cz); // VA for z-axis
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sceneHandler.BeginPrimitives();
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//----- Draw x-axis
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x_axis.SetVisAttributes(&ax);
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x_axis.push_back(G4Point3D(fX0,fY0,fZ0));
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x_axis.push_back(G4Point3D((fX0 + fLength),fY0,fZ0));
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scene.AddPrimitive(x_axis);
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sceneHandler.AddPrimitive(x_axis);
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//----- Draw y-axis
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y_axis.SetVisAttributes(&ay);
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y_axis.push_back(G4Point3D(fX0,fY0,fZ0));
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y_axis.push_back(G4Point3D(fX0,(fY0 + fLength),fZ0));
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scene.AddPrimitive(y_axis);
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sceneHandler.AddPrimitive(y_axis);
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//----- Draw z-axis
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z_axis.SetVisAttributes(&az);
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z_axis.push_back(G4Point3D(fX0,fY0,fZ0));
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z_axis.push_back(G4Point3D(fX0,fY0,(fZ0 + fLength)));
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scene.AddPrimitive(z_axis);
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sceneHandler.AddPrimitive(z_axis);
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sceneHandler.EndPrimitives();
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}
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