Import Geant4 4.0.0 source tree
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@@ -21,8 +21,8 @@
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// ********************************************************************
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//
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//
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// $Id: G4VisManager.hh,v 1.18.2.1 2001/06/28 19:16:11 gunter Exp $
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// GEANT4 tag $Name: $
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// $Id: G4VisManager.hh,v 1.27 2001/09/10 11:00:36 johna Exp $
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// GEANT4 tag $Name: geant4-04-00 $
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//
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//
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@@ -30,7 +30,7 @@
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//
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// The GEANT4 Visualization Manager - John Allison 02/Jan/1996.
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//
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// G4VisManage is a "Singleton", i.e., only one instance of it or any
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// G4VisManager is a "Singleton", i.e., only one instance of it or any
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// derived class may exist. A G4Exception is thrown if an attempt is
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// made to instantiate more than one.
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//
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@@ -83,14 +83,12 @@
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#include "G4SceneHandlerList.hh"
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#include "G4Scene.hh"
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#include "G4SceneList.hh"
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#include "G4ViewParameters.hh"
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#include "G4Transform3D.hh"
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#include "G4UImessenger.hh"
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#include "g4std/iostream"
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#include "g4std/vector"
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class G4VisManMessenger;
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class G4VPhysicalVolume;
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class G4LogicalVolume;
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class G4VSolid;
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@@ -100,6 +98,7 @@ class G4VViewer;
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class G4Polyline;
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class G4Text;
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class G4Circle;
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class G4Scale;
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class G4Square;
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class G4Polymarker;
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class G4Polyhedron;
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@@ -115,7 +114,6 @@ class G4VisManager: public G4VVisManager {
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// non-zero.
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// Odd friends that need access to various methods of the G4VisManager...
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friend void G4OpenGLXmViewerSecondaryLoopPostAction (); // Mmmm!
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friend class G4RTSteppingAction;
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friend class G4RayTrajectory;
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@@ -131,26 +129,18 @@ class G4VisManager: public G4VVisManager {
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friend class G4VisStateDependent;
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// Now classes associated with the old commands...
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friend class G4VisManMessenger;
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friend class G4VisCommandCameraReset;
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friend class G4VisCommandClearScene;
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friend class G4VisCommandClearView;
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friend class G4VisCommandClearViewAndScene;
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friend class G4VisCommandCopyAll;
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friend class G4VisCommandCopyScene;
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friend class G4VisCommandCopyView;
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friend class G4VisCommandCreateViewNewScene;
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friend class G4VisCommandCreateViewNewView;
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friend class G4VisCommandDeleteScene;
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friend class G4VisCommandDeleteView;
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friend class G4VisCommandDrawCurrent;
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friend class G4VisCommandLightsMoveWithCamera;
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friend class G4VisCommandRefreshView;
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friend class G4VisCommandSetCulling;
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friend class G4VisCommandSetCullCoveredDaughters;
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friend class G4VisCommandSetCullInvisible;
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friend class G4VisCommandShowView;
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public: // With description
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enum Verbosity {
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quiet, // Nothing is printed.
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startup, // Startup and endup messages are printed...
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errors, // ...and errors...
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warnings, // ...and warnings...
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confirmations, // ...and confirming messages...
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parameters, // ...and parameters of scenes and views...
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all // ...and everything available.
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};
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// Simple graded message scheme.
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protected: // With description
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@@ -182,65 +172,59 @@ public: // With description
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void Initialize (); // Alias Initialise ().
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G4bool RegisterGraphicsSystem (G4VGraphicsSystem* pSystem);
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//////////////////////////////////////////////////////////////////////
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// Drawing routines!
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void ClearView ();
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// Clear visible window of current viewer (both buffers of a double
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// buffered system).
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void Draw ();
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// Draw current scene in current view.
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void Show ();
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// Show current view (initiates post-procesing of graphical
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// databases for graphics systems which require it.)
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// ///////////////////////////////////////////////////////////////
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// Now functions for drawing various visualization primitives,
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// useful for representing hits, digis, etc.
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void Draw (const G4Polyline&,
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const G4Transform3D& objectTransformation = G4Transform3D::Identity);
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void Draw (const G4Text&,
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const G4Transform3D& objectTransformation = G4Transform3D::Identity);
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/////////////////////////////////////////////////////////////////
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// Now functions that implement the pure virtual functions of
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// G4VVisManager for drawing various visualization primitives, useful
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// for representing hits, digis, etc.
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void Draw (const G4Circle&,
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const G4Transform3D& objectTransformation = G4Transform3D::Identity);
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void Draw (const G4Square&,
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const G4Transform3D& objectTransformation = G4Transform3D::Identity);
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void Draw (const G4Polymarker&,
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const G4Transform3D& objectTransformation = G4Transform3D::Identity);
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void Draw (const G4Polyhedron&,
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const G4Transform3D& objectTransformation = G4Transform3D::Identity);
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void Draw (const G4NURBS&,
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const G4Transform3D& objectTransformation = G4Transform3D::Identity);
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// //////////////////////////////////////////////////////////////////
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// Now functions for drawing a GEANT4 geometry object. Note that
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void Draw (const G4Polyhedron&,
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const G4Transform3D& objectTransformation = G4Transform3D::Identity);
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void Draw (const G4Polyline&,
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const G4Transform3D& objectTransformation = G4Transform3D::Identity);
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void Draw (const G4Polymarker&,
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const G4Transform3D& objectTransformation = G4Transform3D::Identity);
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void Draw (const G4Scale&,
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const G4Transform3D& objectTransformation = G4Transform3D::Identity);
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void Draw (const G4Square&,
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const G4Transform3D& objectTransformation = G4Transform3D::Identity);
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void Draw (const G4Text&,
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const G4Transform3D& objectTransformation = G4Transform3D::Identity);
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////////////////////////////////////////////////////////////////////
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// Now functions that implement the pure virtual functions of
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// G4VVisManager for drawing a GEANT4 geometry object. Note that
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// the 2nd argument overrides any visualization attributes that are
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// associated with the object itself.
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void Draw (const G4VSolid&, const G4VisAttributes&,
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const G4Transform3D& objectTransformation = G4Transform3D::Identity);
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void Draw (const G4LogicalVolume&, const G4VisAttributes&,
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const G4Transform3D& objectTransformation = G4Transform3D::Identity);
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void Draw (const G4VPhysicalVolume&, const G4VisAttributes&,
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const G4Transform3D& objectTransformation = G4Transform3D::Identity);
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void Draw (const G4VSolid&, const G4VisAttributes&,
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const G4Transform3D& objectTransformation = G4Transform3D::Identity);
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////////////////////////////////////////////////////////////////////////
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// Now other pure virtual functions of G4VVisManager...
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void GeometryHasChanged ();
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// Used by run manager to notify change.
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////////////////////////////////////////////////////////////////////////
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// Administration routines.
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void CopyViewParameters ();
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// Copy view parameters of current viewer into current view parameters.
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void CreateSceneHandler (G4String name = "");
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// Creates scene handler for the current system.
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@@ -253,26 +237,18 @@ public: // With description
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void DeleteCurrentViewer ();
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// Leaves current scene and view undefined!
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void GeometryHasChanged ();
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// Used by run manager to notify change.
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void RefreshCurrentView ();
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// Soft clear, then redraw.
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private:
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void BeginOfRun ();
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void BeginOfEvent ();
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void EndOfEvent ();
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// This is called on change of state (G4ApplicationState). It is
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// used to draw hits and trajectories if included in the current
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// scene at the end of event, as required.
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public:
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// These can go when OLD STYLE commands go...
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void PrintCurrentSystem () const;
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void PrintCurrentSystems () const;
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void PrintCurrentScene () const;
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void PrintCurrentView () const;
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void EndOfRun ();
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public: // With description
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@@ -287,24 +263,27 @@ public: // With description
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G4Scene* GetCurrentScene () const;
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G4VSceneHandler* GetCurrentSceneHandler () const;
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G4VViewer* GetCurrentViewer () const;
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const G4ViewParameters& GetCurrentViewParameters () const;
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const G4GraphicsSystemList& GetAvailableGraphicsSystems ();
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// The above is non-const because it checks and updates the List by
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// calling RegisterGraphicsSystems() if no graphics systems are
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// already registered.
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const G4SceneHandlerList& GetAvailableSceneHandlers () const;
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const G4SceneList& GetSceneList () const;
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G4int GetVerboseLevel () const;
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Verbosity GetVerbosity () const;
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void GetWindowSizeHint (G4int& xHint, G4int& yHint) const;
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// Note: GetWindowSizeHint information is returned via the G4int& arguments.
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void SetCurrentGraphicsSystemAndCreateViewer
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(G4VGraphicsSystem* pSystem);
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void SetCurrentGraphicsSystem (G4VGraphicsSystem* pSystem);
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void SetCurrentScene (G4Scene*);
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void SetCurrentSceneHandler (G4VSceneHandler* pScene);
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void SetCurrentViewer (G4VViewer* pView);
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G4ViewParameters& SetCurrentViewParameters (); // Returns lvalue.
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G4SceneHandlerList& SetAvailableSceneHandlers (); // Returns lvalue.
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G4SceneList& SetSceneList (); // Returns lvalue.
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void SetVerboseLevel (G4int vLevel);
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void SetVerboseLevel (G4int);
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void SetVerboseLevel (const G4String&);
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void SetVerboseLevel (Verbosity);
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void SetWindowSizeHint (G4int xHint, G4int yHint);
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/////////////////////////////////////////////////////////////////////
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@@ -318,11 +297,18 @@ public: // With description
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// Returns zero if not found. Can use long or short name, but find
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// is done on short name.
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G4bool IsValidView ();
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// True if view is valid. Prints messages and sanitises varoius data.
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static Verbosity GetVerbosityValue(const G4String&);
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// Returns verbosity given a string. (Uses first character only.)
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static void PrintCommandDeprecation(const G4String&);
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// Temporary deprecation printing.
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static Verbosity GetVerbosityValue(G4int);
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// Returns verbosity given an integer. If integer is out of range,
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// selects verbosity at extreme of range.
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static G4String VerbosityString(Verbosity);
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// Converts the verbosity into a string for suitable for printing.
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static G4String VerbosityGuidanceString;
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// Guidance on the use of visualization verbosity.
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protected:
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@@ -332,6 +318,12 @@ protected:
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void PrintInstalledGraphicsSystems () const;
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void PrintAvailableGraphicsSystems () const;
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void PrintInvalidPointers () const;
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G4bool IsValidView ();
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// True if view is valid. Prints messages and sanitises various data.
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void ClearTransientStoreIfMarked();
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// Clears transient store of current scene handler if it is marked
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// for clearing. Assumes view is valid.
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static G4VisManager* fpInstance; // Pointer to single instance.
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G4bool fInitialised;
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G4VGraphicsSystem* fpGraphicsSystem; // Current graphics system.
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@@ -341,12 +333,16 @@ protected:
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G4GraphicsSystemList fAvailableGraphicsSystems;
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G4SceneList fSceneList;
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G4SceneHandlerList fAvailableSceneHandlers;
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G4ViewParameters fVP; // Current viewing parameters.
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G4int fVerbose; // Verbosity level 0-10.
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G4VisManMessenger* fpMessenger; // Pointer to messenger.
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Verbosity fVerbosity;
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const G4int fVerbose;
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// fVerbose is kept for backwards compatibility for some user
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// examples. (It is used in the derived user vis managers to print
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// available graphics systems.) It is initialised to 1 in the
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// constructor and cannot be changed.
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G4std::vector<G4UImessenger*> fMessengerList;
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G4std::vector<G4UIcommand*> fDirectoryList;
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G4VisStateDependent* fpStateDependent; // Friend state dependent class.
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G4int fWindowSizeHintX, fWindowSizeHintY; // For viewer construction.
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};
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