Import Geant4 4.0.0 source tree

This commit is contained in:
Gabriele Cosmo
2016-06-08 16:18:25 +02:00
parent 36c080dca6
commit 921d3b1cda
3990 changed files with 185376 additions and 82884 deletions
@@ -21,8 +21,8 @@
// ********************************************************************
//
//
// $Id: G4VSceneHandler.hh,v 1.13.2.1 2001/06/28 19:16:06 gunter Exp $
// GEANT4 tag $Name: $
// $Id: G4VSceneHandler.hh,v 1.18 2001/08/14 18:36:07 johna Exp $
// GEANT4 tag $Name: geant4-04-00 $
//
//
// John Allison 19th July 1996.
@@ -132,7 +132,8 @@ public: // With description
// G4VSceneHandler::EndModeling ();
// }
virtual void BeginPrimitives (const G4Transform3D& objectTransformation);
virtual void BeginPrimitives
(const G4Transform3D& objectTransformation);
// IMPORTANT: invoke this from your polymorphic versions, e.g.:
// void MyXXXSceneHandler::BeginPrimitives
// (const G4Transform3D& objectTransformation) {
@@ -148,11 +149,13 @@ public: // With description
// }
virtual void AddPrimitive (const G4Polyline&) = 0;
virtual void AddPrimitive (const G4Scale&);
// Default implementation in this class but can be over-ridden.
virtual void AddPrimitive (const G4Text&) = 0;
virtual void AddPrimitive (const G4Circle&) = 0;
virtual void AddPrimitive (const G4Square&) = 0;
virtual void AddPrimitive (const G4Polymarker&); // Implemented in terms
// of the above but can be over-ridden.
virtual void AddPrimitive (const G4Polymarker&);
// Default implementation in this class but can be over-ridden.
virtual void AddPrimitive (const G4Polyhedron&) = 0;
virtual void AddPrimitive (const G4NURBS&) = 0;
@@ -165,12 +168,16 @@ public: // With description
G4VGraphicsSystem* GetGraphicsSystem () const;
G4Scene* GetScene () const;
const G4ViewerList& GetViewerList () const;
const G4VModel* GetModel () const;
G4VModel* GetModel () const;
G4VViewer* GetCurrentViewer () const;
G4bool GetMarkForClearingTransientStore () const;
void SetCurrentViewer (G4VViewer*);
void SetScene (G4Scene*);
G4ViewerList& SetViewerList (); // Non-const so you can change.
void SetModel (const G4VModel*);
void SetModel (G4VModel*);
void SetMarkForClearingTransientStore (G4bool);
// Sets flag which will cause transient store to be cleared at the
// next call to BeginPrimitives().
//////////////////////////////////////////////////////////////
// Public utility functions.
@@ -255,17 +262,18 @@ protected:
G4ViewerList fViewerList; // Viewers.
G4VViewer* fpViewer; // Current viewer.
G4Scene* fpScene; // Scene for this scene handler.
G4bool fMarkForClearingTransientStore;
//////////////////////////////////////////////////////////////
// Workspace...
G4bool fReadyForTransients; // I.e., not processing scene.
const G4VModel* fpModel; // Current model.
const G4Transform3D* fpObjectTransformation; // Accum'd obj. transfn.
const G4VisAttributes* fpVisAttribs; // Working vis attributes.
G4int fCurrentDepth; // Current depth of geom. hierarchy.
G4VPhysicalVolume* fpCurrentPV; // Current physical volume.
G4LogicalVolume* fpCurrentLV; // Current logical volume.
G4bool fReadyForTransients; // I.e., not processing scene.
G4VModel* fpModel; // Current model.
const G4Transform3D* fpObjectTransformation; // Accum'd obj. transfn.
const G4VisAttributes* fpVisAttribs; // Working vis attributes.
G4int fCurrentDepth; // Current depth of geom. hierarchy.
G4VPhysicalVolume* fpCurrentPV; // Current physical volume.
G4LogicalVolume* fpCurrentLV; // Current logical volume.
private: