Import Geant4 4.0.0 source tree

This commit is contained in:
Gabriele Cosmo
2016-06-08 16:18:25 +02:00
parent 36c080dca6
commit 921d3b1cda
3990 changed files with 185376 additions and 82884 deletions
@@ -21,8 +21,8 @@
// ********************************************************************
//
//
// $Id: G4Scene.hh,v 1.8.2.1 2001/06/28 19:16:05 gunter Exp $
// GEANT4 tag $Name: $
// $Id: G4Scene.hh,v 1.12 2001/08/24 20:47:39 johna Exp $
// GEANT4 tag $Name: geant4-04-00 $
//
//
// Scene John Allison 19th July 1996.
@@ -82,24 +82,32 @@ public: // With description
const G4Point3D& GetStandardTargetPoint () const;
// Usually centre of extent. See G4ViewParameters for definition.
G4bool GetRefreshAtEndOfEvent () const;
// If true, the visualization manager will request viewer to refresh
// "transient" objects, such as hits, at end of event. Otherwise
// they will be accumulated.
//////////////////////////////////////////////
// Add, Set, Clear functions...
G4bool AddRunDurationModel (G4VModel*);
G4bool AddRunDurationModel (G4VModel*, G4bool warn = false);
// Adds models of type which are expected to last for the duration
// of the run, for example geometry volumes.
// Returns false if model is already in the list.
// Prints warnings if warn is true.
G4bool AddWorldIfEmpty ();
G4bool AddWorldIfEmpty (G4bool warn = false);
// In some situations, if the user asks for a drawing and has not
// yet set any run duration models it makes sense to put the "world"
// in there by default.
// Returns false if model is already in the list.
// Prints warnings if warn is true.
G4bool AddEndOfEventModel (G4VModel*);
G4bool AddEndOfEventModel (G4VModel*, G4bool warn = false);
// Adds models of type which are described at the end of event when
// the scene is current.
// Returns false if model is already in the list.
// Prints warnings if warn is true.
G4std::vector<G4VModel*>& SetRunDurationModelList ();
// Allows you to change the model list - do with care!
@@ -110,12 +118,21 @@ public: // With description
void Clear ();
// Clears and destroys models in all lists.
void SetRefreshAtEndOfEvent(G4bool);
// If set true, the visualization manager will request viewer to
// refresh "transient" objects, such as hits, at end of event.
// Otherwise they will be accumulated.
void CalculateExtent();
// (Re-)calculates the extent from the extents of its models.
private:
G4String fName;
G4std::vector<G4VModel*> fRunDurationModelList;
G4std::vector<G4VModel*> fEndOfEventModelList;
G4VisExtent fExtent;
G4Point3D fStandardTargetPoint;
G4bool fRefreshAtEndOfEvent;
};
#include "G4Scene.icc"