Import Geant4 4.0.0 source tree
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@@ -21,8 +21,8 @@
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// ********************************************************************
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//
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//
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// $Id: G4RayTracer.hh,v 1.5.4.1 2001/06/28 19:15:51 gunter Exp $
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// GEANT4 tag $Name: $
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// $Id: G4RayTracer.hh,v 1.8 2001/07/27 22:33:03 johna Exp $
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// GEANT4 tag $Name: geant4-04-00 $
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//
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//
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@@ -54,8 +54,6 @@
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// RegisterGraphicsSystem (new G4RayTracer);
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//
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#if defined (G4VIS_BUILD_RAYTRACER_DRIVER) || defined (G4VIS_USE_RAYTRACER)
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#include "globals.hh"
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#include "G4ThreeVector.hh"
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#include "G4VGraphicsSystem.hh"
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@@ -159,11 +157,11 @@ class G4RayTracer : public G4VGraphicsSystem
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inline G4int GetNColumn() const { return nColumn; }
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inline void SetNRow(G4int val) { nRow = val; }
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inline G4int GetNRow() const { return nRow; }
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inline void SetEyePosition(G4ThreeVector val) { eyePosition = val; }
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inline void SetEyePosition(const G4ThreeVector& val) { eyePosition = val; }
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inline G4ThreeVector GetEyePosition() const { return eyePosition; }
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inline void SetTargetPosition(G4ThreeVector val) { targetPosition = val; }
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inline void SetTargetPosition(const G4ThreeVector& val) { targetPosition = val; }
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inline G4ThreeVector GetTargetPosition() const { return targetPosition; }
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inline void SetLightDirection(G4ThreeVector val) { lightDirection = val.unit(); }
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inline void SetLightDirection(const G4ThreeVector& val) { lightDirection = val.unit(); }
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inline G4ThreeVector GetLightDirection() const { return lightDirection; }
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inline void SetHeadAngle(G4double val) { headAngle = val; }
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inline G4double GetHeadAngle() const { return headAngle; }
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@@ -176,6 +174,3 @@ class G4RayTracer : public G4VGraphicsSystem
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};
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#endif
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#endif
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