Import Geant4 4.0.0 source tree

This commit is contained in:
Gabriele Cosmo
2016-06-08 16:18:25 +02:00
parent 36c080dca6
commit 921d3b1cda
3990 changed files with 185376 additions and 82884 deletions
@@ -21,8 +21,8 @@
// ********************************************************************
//
//
// $Id: G4OpenGLStoredSceneHandler.hh,v 1.10.2.1 2001/06/28 19:15:38 gunter Exp $
// GEANT4 tag $Name: $
// $Id: G4OpenGLStoredSceneHandler.hh,v 1.13 2001/08/14 18:03:14 johna Exp $
// GEANT4 tag $Name: geant4-04-00 $
//
//
// Andrew Walkden 10th February 1997
@@ -54,16 +54,21 @@ public:
void BeginModeling ();
void EndModeling ();
static G4int GetSceneCount ();
private:
friend class G4OpenGLStoredViewer;
friend class G4OpenGLStoredViewer;
// ..allows access to P/TODLs.
void ClearStore ();
void ClearTransientStore ();
void RequestPrimitives (const G4VSolid& solid);
static G4int fSceneIdCount; // static counter for OpenGLStored scenes.
static G4int fSceneCount; // No. of extanct scene handlers.
G4int fDisplayListId; // Workspace.
G4bool fMemoryForDisplayLists; // avoid memory overflow
static G4int fSceneIdCount; // static counter for OpenGLStored scenes.
static G4int fSceneCount; // No. of extanct scene handlers.
G4int fDisplayListId; // Workspace.
G4bool fMemoryForDisplayLists; // avoid memory overflow
G4ViewParameters fLastVP; // Keeps memory of last view parameters,
// namely the ones which go with the graphical database
// (display lists). A view may interrogate this to decide if
// it needs to visit the kernel, i.e., to remake the
// graphical database.
// PODL = Persistent Object Display List.
GLint fTopPODL; // List which calls the other PODLs.