Import Geant4 4.0.0 source tree
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//
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// ********************************************************************
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// * DISCLAIMER *
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// * *
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// * The following disclaimer summarizes all the specific disclaimers *
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// * of contributors to this software. The specific disclaimers,which *
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// * govern, are listed with their locations in: *
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// * http://cern.ch/geant4/license *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. *
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// * *
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// * This code implementation is the intellectual property of the *
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// * GEANT4 collaboration. *
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// * By copying, distributing or modifying the Program (or any work *
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// * based on the Program) you indicate your acceptance of this *
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// * statement, and all its terms. *
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// ********************************************************************
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//
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//
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// $Id: G4HepRepFileSceneHandler.cc,v 1.3 2001/11/19 15:07:28 johna Exp $
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// GEANT4 tag $Name: geant4-04-00 $
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//
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//
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// John Allison 5th April 2001
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// A base class for a scene handler to dump geometry hierarchy.
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// Based on a provisional G4HepRepFileGraphicsScene (was in modeling).
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#include "G4HepRepFileSceneHandler.hh"
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#include "G4HepRepFile.hh"
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#include "G4VSolid.hh"
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#include "G4PhysicalVolumeModel.hh"
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#include "G4VPhysicalVolume.hh"
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#include "G4LogicalVolume.hh"
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#include "G4Material.hh"
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#include "G4ModelingParameters.hh"
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#include "G4Polymarker.hh"
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#include "G4Polyline.hh"
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#include "G4Text.hh"
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#include "G4Circle.hh"
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#include "G4Square.hh"
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#include "G4Polyhedron.hh"
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#include "G4NURBS.hh"
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//HepRep
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#include "HepRepXMLWriter.hh"
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G4int G4HepRepFileSceneHandler::fSceneIdCount = 0;
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// Counter for HepRep scene handlers.
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G4int G4HepRepFileSceneHandler::fSceneCount = 0;
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// No. of extanct scene handlers.
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G4HepRepFileSceneHandler::G4HepRepFileSceneHandler(G4VGraphicsSystem& system,
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const G4String& name):
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G4VSceneHandler(system, fSceneIdCount++, name),
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fCurrentDepth (0),
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fpCurrentPV (0),
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fpCurrentLV (0)
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{
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fSceneCount++;
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hepRepXMLWriter = ((G4HepRepFile*)(&system))->GetHepRepXMLWriter();
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G4cout << " From scene handler const: opening file, G4HepRepFile.xml"
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<< G4endl;
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}
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G4HepRepFileSceneHandler::~G4HepRepFileSceneHandler() {}
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#ifdef G4HEPREPFILEDEBUG
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void G4HepRepFileSceneHandler::PrintThings() {
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G4cout <<
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" with transformation "
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<< (void*)fpObjectTransformation;
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if (fpCurrentPV) {
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G4cout <<
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"\n current physical volume: "
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<< fpCurrentPV->GetName() <<
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"\n current logical volume: "
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<< fpCurrentLV->GetName() <<
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"\n current depth of geometry tree: "
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<< fCurrentDepth;
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}
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G4cout << G4endl;
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}
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#endif
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void G4HepRepFileSceneHandler::AddThis(const G4Box& box) {
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#ifdef G4HEPREPFILEDEBUG
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G4cout <<
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"G4HepRepFileSceneHandler::AddThis(const G4Box& box) called for "
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<< box.GetName()
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<< G4endl;
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PrintThings();
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#endif
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hepRepXMLWriter->addType(fpCurrentPV->GetName());
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G4VSceneHandler::AddThis(box); // Invoke default action.
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}
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void G4HepRepFileSceneHandler::AddThis(const G4Cons& cons) {
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#ifdef G4HEPREPFILEDEBUG
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G4cout <<
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"G4HepRepFileSceneHandler::AddThis(const G4Cons& cons) called for "
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<< cons.GetName()
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<< G4endl;
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PrintThings();
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#endif
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hepRepXMLWriter->addType(fpCurrentPV->GetName());
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G4VSceneHandler::AddThis(cons); // Invoke default action.
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}
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void G4HepRepFileSceneHandler::AddThis(const G4Tubs& tubs) {
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#ifdef G4HEPREPFILEDEBUG
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G4cout <<
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"G4HepRepFileSceneHandler::AddThis(const G4Tubs& tubs) called for "
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<< tubs.GetName()
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<< G4endl;
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PrintThings();
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#endif
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hepRepXMLWriter->addType(fpCurrentPV->GetName());
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G4VSceneHandler::AddThis(tubs); // Invoke default action.
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}
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void G4HepRepFileSceneHandler::AddThis(const G4Trd& trd) {
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#ifdef G4HEPREPFILEDEBUG
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G4cout <<
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"G4HepRepFileSceneHandler::AddThis(const G4Trd& trd) called for "
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<< trd.GetName()
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<< G4endl;
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PrintThings();
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#endif
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hepRepXMLWriter->addType(fpCurrentPV->GetName());
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G4VSceneHandler::AddThis(trd); // Invoke default action.
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}
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void G4HepRepFileSceneHandler::AddThis(const G4Trap& trap) {
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#ifdef G4HEPREPFILEDEBUG
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G4cout <<
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"G4HepRepFileSceneHandler::AddThis(const G4Trap& trap) called for "
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<< trap.GetName()
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<< G4endl;
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PrintThings();
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#endif
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hepRepXMLWriter->addType(fpCurrentPV->GetName());
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G4VSceneHandler::AddThis(trap); // Invoke default action.
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}
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void G4HepRepFileSceneHandler::AddThis(const G4Sphere& sphere) {
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#ifdef G4HEPREPFILEDEBUG
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G4cout <<
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"G4HepRepFileSceneHandler::AddThis(const G4Sphere& sphere) called for "
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<< sphere.GetName()
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<< G4endl;
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PrintThings();
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#endif
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hepRepXMLWriter->addType(fpCurrentPV->GetName());
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G4VSceneHandler::AddThis(sphere); // Invoke default action.
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}
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void G4HepRepFileSceneHandler::AddThis(const G4Para& para) {
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#ifdef G4HEPREPFILEDEBUG
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G4cout <<
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"G4HepRepFileSceneHandler::AddThis(const G4Para& para) called for "
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<< para.GetName()
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<< G4endl;
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PrintThings();
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#endif
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hepRepXMLWriter->addType(fpCurrentPV->GetName());
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G4VSceneHandler::AddThis(para); // Invoke default action.
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}
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void G4HepRepFileSceneHandler::AddThis(const G4Torus& torus) {
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#ifdef G4HEPREPFILEDEBUG
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G4cout <<
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"G4HepRepFileSceneHandler::AddThis(const G4Torus& torus) called for "
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<< torus.GetName()
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<< G4endl;
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PrintThings();
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#endif
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hepRepXMLWriter->addType(fpCurrentPV->GetName());
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G4VSceneHandler::AddThis(torus); // Invoke default action.
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}
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void G4HepRepFileSceneHandler::AddThis(const G4Polycone& polycone) {
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#ifdef G4HEPREPFILEDEBUG
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G4cout <<
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"G4HepRepFileSceneHandler::AddThis(const G4Polycone& polycone) called for "
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<< polycone.GetName()
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<< G4endl;
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PrintThings();
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#endif
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hepRepXMLWriter->addType(fpCurrentPV->GetName());
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G4VSceneHandler::AddThis(polycone); // Invoke default action.
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}
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void G4HepRepFileSceneHandler::AddThis(const G4Polyhedra& polyhedra) {
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#ifdef G4HEPREPFILEDEBUG
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G4cout <<
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"G4HepRepFileSceneHandler::AddThis(const G4Polyhedra& polyhedra) called for "
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<< polyhedra.GetName()
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<< G4endl;
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PrintThings();
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#endif
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hepRepXMLWriter->addType(fpCurrentPV->GetName());
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G4VSceneHandler::AddThis(polyhedra); // Invoke default action.
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}
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void G4HepRepFileSceneHandler::AddThis(const G4VSolid& solid) {
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#ifdef G4HEPREPFILEDEBUG
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G4cout <<
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"G4HepRepFileSceneHandler::AddThis(const G4Solid& solid) called for "
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<< solid.GetName()
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<< G4endl;
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PrintThings();
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#endif
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hepRepXMLWriter->addType(fpCurrentPV->GetName());
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G4VSceneHandler::AddThis(solid); // Invoke default action.
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}
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void G4HepRepFileSceneHandler::AddPrimitive(const G4Polyline& polyline) {
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#ifdef G4HEPREPFILEDEBUG
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G4cout <<
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"G4HepRepFileSceneHandler::AddPrimitive(const G4Polyline& polyline) called:"
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"\n polyline: " << polyline
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<< G4endl;
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PrintThings();
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#endif
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hepRepXMLWriter->addInstance();
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hepRepXMLWriter->addAttValue("DrawAs","Line");
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G4Colour color = GetColour(polyline);
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hepRepXMLWriter->addAttValue("LineColor", color.GetRed(), color.GetGreen(), color.GetBlue());
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hepRepXMLWriter->addPrimitive();
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for (size_t i=0; i < polyline.size(); i++) {
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G4Point3D vertex = (*fpObjectTransformation) * polyline[i];
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hepRepXMLWriter->addPoint(vertex.x(), vertex.y(), vertex.z());
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}
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}
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void G4HepRepFileSceneHandler::AddPrimitive (const G4Polymarker& line) {
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#ifdef G4HEPREPFILEDEBUG
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G4cout <<
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"G4HepRepFileSceneHandler::AddPrimitive(const G4Polymarker& line) called"
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<< G4endl;
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PrintThings();
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#endif
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hepRepXMLWriter->addInstance();
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hepRepXMLWriter->addAttValue("DrawAs","Point");
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// FIXME: should be taken from G4
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hepRepXMLWriter->addAttValue("MarkName", "Square");
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hepRepXMLWriter->addAttValue("MarkSize", 5);
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G4Colour color = GetColour(line);
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hepRepXMLWriter->addAttValue("LineColor", color.GetRed(), color.GetGreen(), color.GetBlue());
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hepRepXMLWriter->addPrimitive();
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for (size_t i=0; i < line.size(); i++) {
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G4Point3D vertex = (*fpObjectTransformation) * line[i];
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hepRepXMLWriter->addPoint(vertex.x(), vertex.y(), vertex.z());
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}
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}
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void G4HepRepFileSceneHandler::AddPrimitive(const G4Text& text) {
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#ifdef G4HEPREPFILEDEBUG
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G4cout <<
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"G4HepRepFileSceneHandler::AddPrimitive(const G4Text& text) called:"
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"\n text: " << text.GetText()
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<< G4endl;
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PrintThings();
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#endif
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G4cout << "G4HepRepFileSceneHandler::AddPrimitive G4Text : not yet implemented. " << G4endl;
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}
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void G4HepRepFileSceneHandler::AddPrimitive(const G4Circle& circle) {
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#ifdef G4HEPREPFILEDEBUG
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G4cout <<
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"G4HepRepFileSceneHandler::AddPrimitive(const G4Circle& circle) called:"
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"\n radius: " << circle.GetWorldRadius()
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<< G4endl;
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PrintThings();
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#endif
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hepRepXMLWriter->addInstance();
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hepRepXMLWriter->addAttValue("DrawAs","Point");
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hepRepXMLWriter->addAttValue("MarkName", "Dot");
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G4Colour color = GetColour(circle);
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hepRepXMLWriter->addAttValue("LineColor", color.GetRed(), color.GetGreen(), color.GetBlue());
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hepRepXMLWriter->addPrimitive();
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G4double radius = circle.GetWorldSize();
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hepRepXMLWriter->addAttValue("MarkSize", radius);
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G4Point3D center = (*fpObjectTransformation) * circle.GetPosition();
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hepRepXMLWriter->addPoint(center.x(), center.y(), center.z());
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}
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void G4HepRepFileSceneHandler::AddPrimitive(const G4Square& square) {
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#ifdef G4HEPREPFILEDEBUG
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G4cout <<
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"G4HepRepFileSceneHandler::AddPrimitive(const G4Square& square) called:"
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"\n side: " << square.GetWorldRadius()
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<< G4endl;
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PrintThings();
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#endif
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hepRepXMLWriter->addInstance();
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hepRepXMLWriter->addAttValue("DrawAs","Point");
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hepRepXMLWriter->addAttValue("MarkName", "Square");
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G4Colour color = GetColour(square);
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hepRepXMLWriter->addAttValue("LineColor", color.GetRed(), color.GetGreen(), color.GetBlue());
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hepRepXMLWriter->addPrimitive();
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G4double size = square.GetWorldSize();
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hepRepXMLWriter->addAttValue("MarkSize", size);
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G4Point3D center = (*fpObjectTransformation) * square.GetPosition();
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hepRepXMLWriter->addPoint(center.x(), center.y(), center.z());
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}
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void G4HepRepFileSceneHandler::AddPrimitive(const G4Polyhedron& polyhedron) {
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#ifdef G4HEPREPFILEDEBUG
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G4cout <<
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"G4HepRepFileSceneHandler::AddPrimitive(const G4Polyhedron& polyhedron) called."
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<< G4endl;
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PrintThings();
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#endif
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if(polyhedron.GetNoFacets()==0)return;
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G4Normal3D surfaceNormal;
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G4Point3D vertex;
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hepRepXMLWriter->addInstance();
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hepRepXMLWriter->addAttValue("DrawAs","Polygon");
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G4Colour color = GetColour(polyhedron);
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hepRepXMLWriter->addAttValue("LineColor", color.GetRed(), color.GetGreen(), color.GetBlue());
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// Additional attributes.
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hepRepXMLWriter->addAttValue("LVol", fpCurrentLV->GetName());
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hepRepXMLWriter->addAttValue("Solid", fpCurrentLV->GetSolid()->GetName());
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hepRepXMLWriter->addAttValue("EType", fpCurrentLV->GetSolid()->GetEntityType());
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hepRepXMLWriter->addAttValue("Material", fpCurrentLV->GetMaterial()->GetName());
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hepRepXMLWriter->addAttValue("Density", fpCurrentLV->GetMaterial()->GetDensity());
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hepRepXMLWriter->addAttValue("State", fpCurrentLV->GetMaterial()->GetState());
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hepRepXMLWriter->addAttValue("Radlen", fpCurrentLV->GetMaterial()->GetRadlen());
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G4bool notLastFace;
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do {
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hepRepXMLWriter->addPrimitive();
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notLastFace = polyhedron.GetNextNormal (surfaceNormal);
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G4int edgeFlag = 1;
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G4bool notLastEdge;
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do {
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notLastEdge = polyhedron.GetNextVertex (vertex, edgeFlag);
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vertex = (*fpObjectTransformation) * vertex;
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hepRepXMLWriter->addPoint(vertex.x(), vertex.y(), vertex.z());
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} while (notLastEdge);
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} while (notLastFace);
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}
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void G4HepRepFileSceneHandler::AddPrimitive(const G4NURBS& nurbs) {
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#ifdef G4HEPREPFILEDEBUG
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G4cout <<
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"G4HepRepFileSceneHandler::AddPrimitive(const G4NURBS& nurbs) called."
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<< G4endl;
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PrintThings();
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#endif
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G4cout << "G4HepRepFileSceneHandler::AddPrimitive G4NURBS : not implemented. " << G4endl;
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}
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void G4HepRepFileSceneHandler::EstablishSpecials
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(G4PhysicalVolumeModel& pvModel) {
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pvModel.DefinePointersToWorkingSpace(&fCurrentDepth,
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&fpCurrentPV,
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&fpCurrentLV);
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}
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HepRepXMLWriter *G4HepRepFileSceneHandler::GetHepRepXMLWriter() {
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return hepRepXMLWriter;
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}
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