Import Geant4 4.0.0 source tree
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@@ -21,8 +21,8 @@
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// ********************************************************************
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//
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//
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// $Id: G4FastSimulationManagerProcess.cc,v 1.5.2.1 2001/06/28 19:15:12 gunter Exp $
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// GEANT4 tag $Name: $
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// $Id: G4FastSimulationManagerProcess.cc,v 1.7 2001/10/26 14:43:36 mverderi Exp $
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// GEANT4 tag $Name: geant4-04-00 $
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//
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//
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//---------------------------------------------------------------
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@@ -156,8 +156,8 @@ G4FastSimulationManagerProcess::PostStepGetPhysicalInteractionLength(
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//---------------------------------------------
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// Normal Dispatcher (for tracking geometry) :
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//---------------------------------------------
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if(fFastSimulationManager =
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track.GetVolume()->GetLogicalVolume()->GetFastSimulationManager())
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if( (fFastSimulationManager =
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track.GetVolume()->GetLogicalVolume()->GetFastSimulationManager()) )
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{
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// Yes, so should us trigger a fast simulation model now ?
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if(fFastSimulationTrigger =
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@@ -216,8 +216,8 @@ G4FastSimulationManagerProcess::PostStepGetPhysicalInteractionLength(
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if (!fOutOfGhostWorld)
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{
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if(fFastSimulationManager =
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fGhostTouchable->GetVolume()->GetLogicalVolume()->GetFastSimulationManager())
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if( (fFastSimulationManager =
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fGhostTouchable->GetVolume()->GetLogicalVolume()->GetFastSimulationManager()) )
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{
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// Yes, so should us trigger a fast simulation model now ?
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if(fFastSimulationTrigger =
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@@ -295,11 +295,11 @@ G4VParticleChange* G4FastSimulationManagerProcess::PostStepDoIt(
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track.GetPosition(),
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track.GetMomentumDirection(),
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&fTrackingHistory);
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G4VPhysicalVolume* trackingVolume = fTrackingHistory.GetVolume();
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// G4VPhysicalVolume* trackingVolume = fTrackingHistory.GetVolume();
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G4double trackingSafety(0.0);
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G4double trackingLinearDistance =
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fTrackingNavigator.ComputeStep(
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// G4double trackingLinearDistance =
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fTrackingNavigator.ComputeStep(
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track.GetPosition(),
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track.GetMomentumDirection(),
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DBL_MAX,
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@@ -489,8 +489,8 @@ G4FastSimulationManagerProcess::AtRestGetPhysicalInteractionLength(
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if (!fOutOfGhostWorld)
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{
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if(fFastSimulationManager =
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fGhostTouchable->GetVolume()->GetLogicalVolume()->GetFastSimulationManager())
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if( (fFastSimulationManager =
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fGhostTouchable->GetVolume()->GetLogicalVolume()->GetFastSimulationManager()) )
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{
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// Should it trigger a fast simulation model now ?
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if(fFastSimulationTrigger =
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