Import Geant4 4.0.0 source tree

This commit is contained in:
Gabriele Cosmo
2016-06-08 16:18:25 +02:00
parent 36c080dca6
commit 921d3b1cda
3990 changed files with 185376 additions and 82884 deletions
@@ -21,8 +21,8 @@
// ********************************************************************
//
//
// $Id: G4FastSimulationManager.cc,v 1.4.4.1 2001/06/28 19:15:12 gunter Exp $
// GEANT4 tag $Name: $
// $Id: G4FastSimulationManager.cc,v 1.6 2001/10/26 14:43:36 mverderi Exp $
// GEANT4 tag $Name: geant4-04-00 $
//
//---------------------------------------------------------------
//
@@ -82,7 +82,7 @@ G4FastSimulationManager::~G4FastSimulationManager()
G4bool
G4FastSimulationManager::ActivateFastSimulationModel(const G4String& aName)
{
G4int iModel;
size_t iModel;
// If the model is already active, do nothing.
for (iModel=0; iModel<ModelList.size(); iModel++)
@@ -107,7 +107,7 @@ G4FastSimulationManager::InActivateFastSimulationModel(const G4String& aName)
{
// Look for in the ModelList, if found remove from it and keep the pointer
// on the fInactivatedModels list.
for (G4int iModel=0; iModel<ModelList.size(); iModel++)
for (size_t iModel=0; iModel<ModelList.size(); iModel++)
if(ModelList[iModel]->GetName() == aName) {
fInactivatedModels.
push_back (ModelList.removeAt(iModel));
@@ -181,7 +181,7 @@ G4FastSimulationManager::
PostStepGetFastSimulationManagerTrigger(const G4Track& track,
const G4Navigator* theNavigator)
{
G4int iModel;
size_t iModel;
// If particle type changed re-build the fApplicableModelList.
if(fLastCrossedParticle!=track.GetDefinition()) {
@@ -246,7 +246,7 @@ G4bool
G4FastSimulationManager::AtRestGetFastSimulationManagerTrigger(const G4Track& track,
const G4Navigator* theNavigator)
{
G4int iModel;
size_t iModel;
// If particle type changed re-build the fApplicableModelList.
if(fLastCrossedParticle!=track.GetDefinition()) {
@@ -301,10 +301,10 @@ InsertGhostHereIfNecessary(G4VPhysicalVolume* theClone,
// If there are, verifies if at least one model is applicable
// for theParticle.
for (G4int iModel=0; iModel<ModelList.size(); iModel++)
for (size_t iModel=0; iModel<ModelList.size(); iModel++)
if(ModelList[iModel]->IsApplicable(theParticle)) {
// Ok, we find one. Place the ghost(s).
for (G4int ighost=0; ighost<GhostPlacements.size(); ighost++)
for (size_t ighost=0; ighost<GhostPlacements.size(); ighost++)
GhostPhysical=new
G4PVPlacement(*(GhostPlacements[ighost]),
fFastTrack.GetEnvelope()->GetName(),
@@ -328,7 +328,7 @@ G4FastSimulationManager::ListTitle() const
void
G4FastSimulationManager::ListModels() const
{
G4int iModel;
size_t iModel;
G4cout << "Current Models for the ";
ListTitle();
@@ -345,7 +345,7 @@ G4FastSimulationManager::ListModels() const
void
G4FastSimulationManager::ListModels(const G4String& aName) const
{
G4int iModel;
size_t iModel;
G4int titled = 0;
G4ParticleTable* theParticleTable=
G4ParticleTable::GetParticleTable();
@@ -404,7 +404,7 @@ G4FastSimulationManager::ListModels(const G4String& aName) const
void
G4FastSimulationManager::ListModels(const G4ParticleDefinition* aPD) const
{
G4int iModel;
size_t iModel;
G4bool unique=true;
// Active Models