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@@ -21,100 +21,49 @@
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// ********************************************************************
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//
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//
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// $Id: G4MultipleScattering.icc,v 1.3.2.2 2001/06/28 20:19:51 gunter Exp $
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// GEANT4 tag $Name: $
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// $Id: G4MultipleScattering.icc,v 1.6 2001/09/13 11:00:19 urban Exp $
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// GEANT4 tag $Name: geant4-04-00 $
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//
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// $Id:
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// -------------------------------------------------------------
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// GEANT 4 class inlined methods file
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//------------ G4MultipleScattering physics process ---------------------------
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// by Laszlo Urban, March 2001
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//
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// History: based on object model of
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// 2nd December 1995, G.Cosmo
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// ------- G4MultipleScattering physics process ------
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// by Laszlo Urban, October 1997
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// **************************************************************
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// 25/11/97: mods for KinEnergy > HighestLimit
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// 22/10/98: cleanup , L.Urban
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// 15/10/99: bugfix, some accuracy problems fixed , L.Urban
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// 18/05/01 V.Ivanchenko Clean up againist Linux ANSI compilation
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//---------------------------------------------------------------
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// Modified:
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//
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// 18-05-01 V.Ivanchenko Clean up against Linux ANSI compilation
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// 23-08-01 new angle and z distribution,energy dependence reduced,
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// Store,Retrieve methods commented out temporarily, L.Urban
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// 27-08-01 bugfix in AlongStepDoIt, L.Urban
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// 28-08-01 GetContinuousStepLimit and AlongStepDoIt moved to .cc file (mma)
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// 11-09-01 G4MultipleScatteringx put as default: G4MultipleScattering (mma)
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//
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//------------------------------------------------------------------------------
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inline G4double G4MultipleScattering::GetContinuousStepLimit(
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const G4Track& track,
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G4double,
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G4double currentMinimumStep,
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G4double&)
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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inline
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G4bool G4MultipleScattering::IsApplicable(const G4ParticleDefinition& particle)
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{
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G4double zPathLength,tPathLength ;
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const G4DynamicParticle* aParticle ;
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G4Material* aMaterial ;
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G4double KineticEnergy,tau ;
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G4bool isOut ;
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// this process is not a candidate for selection!!!!!!!!!
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SetGPILSelection(NotCandidateForSelection) ;
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if(track.GetCurrentStepNumber() == 1)
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stepFlag = 0 ;
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tPathLength = currentMinimumStep ;
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aMaterial = track.GetMaterial() ;
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materialIndex = aMaterial->GetIndex() ;
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aParticle = track.GetDynamicParticle() ;
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KineticEnergy = aParticle->GetKineticEnergy() ;
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if((lastMaterial != aMaterial) || (lastKineticEnergy != KineticEnergy))
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{
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lastKineticEnergy = KineticEnergy ;
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materialIndex = aMaterial->GetIndex() ;
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if((lastMaterial != aMaterial)||(KineticEnergy >= Tlimit)||(stepFlag != 1))
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fTransportMeanFreePath = (*theTransportMeanFreePathTable)
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(materialIndex)->GetValue(KineticEnergy,isOut);
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lastMaterial = aMaterial;
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if(KineticEnergy < Tlimit)
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{
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stepFlag = 1 ;
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range = G4EnergyLossTables::GetRange(aParticle->GetDefinition(),
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KineticEnergy,aMaterial) ;
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alpha1 = range/fTransportMeanFreePath+1 ;
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}
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}
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// do the true -> geom transformation
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if( fTransportMeanFreePath > biglambda )
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{
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zPathLength = tPathLength ;
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}
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else if(stepFlag == 0)
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{
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tau = tPathLength/fTransportMeanFreePath ;
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if(tau < perMillion)
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zPathLength = tPathLength ;
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else
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zPathLength = fTransportMeanFreePath*(1.-exp(-tau)) ;
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}
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else
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{
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tau = tPathLength/range ;
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if(tau<perMillion)
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zPathLength = range*(1.-exp(-alpha1*tau))/alpha1 ;
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else if(tau<0.99)
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zPathLength = range*(1.-exp(alpha1*log(1.-tau)))/alpha1 ;
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else
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zPathLength = range/alpha1 ;
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}
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tLast = tPathLength ;
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zLast = zPathLength ;
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return zPathLength ;
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return(particle.GetPDGCharge() != 0.);
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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inline G4double G4MultipleScattering::AlongStepGetPhysicalInteractionLength(
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const G4Track& track,
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G4double previousStepSize,
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G4double currentMinimumStep,
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G4double& currentSafety,
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G4GPILSelection* selection)
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{
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// get Step limit proposed by the process
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G4double steplength = GetContinuousStepLimit(track,previousStepSize,
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currentMinimumStep,currentSafety);
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// set return value for G4GPILSelection
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*selection = valueGPILSelectionMSC;
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return steplength;
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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inline G4double G4MultipleScattering::GetMeanFreePath(
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const G4Track& track,
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@@ -124,71 +73,21 @@ inline G4double G4MultipleScattering::GetMeanFreePath(
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// it does not limit the Step size , but it sets condition to
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// Forced , because the PostStepDoIt always has to be called
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{
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*condition = Forced ;
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return DBL_MAX ;
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}
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inline G4VParticleChange* G4MultipleScattering::AlongStepDoIt(
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const G4Track& track,const G4Step& Step)
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// only a geom path->true path transformation is performed
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{
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static const G4double tfacmx = 10. ;
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G4double tau,geomPathLength, truePathLength ;
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fParticleChange.Initialize(track);
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geomPathLength = track.GetStepLength() ;
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if(geomPathLength == zLast)
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{
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truePathLength = tLast ;
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}
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else if( fTransportMeanFreePath > biglambda )
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{
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truePathLength = geomPathLength ;
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}
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else if(stepFlag == 0)
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{
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tau = geomPathLength/fTransportMeanFreePath ;
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if(tau<perMillion)
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truePathLength = fTransportMeanFreePath*tau ;
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else if(tau < 1.)
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truePathLength = -fTransportMeanFreePath*log(1.-tau) ;
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else
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truePathLength = tfacmx*fTransportMeanFreePath ;
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}
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else
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{
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if(geomPathLength/range < perMillion)
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truePathLength = range*(1.-exp(-geomPathLength/range)) ;
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else
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truePathLength = range*(1.-exp(log(1.-alpha1*geomPathLength/range)/
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alpha1)) ;
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}
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fParticleChange.SetTrueStepLength(truePathLength) ;
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return &fParticleChange ;
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*condition = Forced;
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return DBL_MAX;
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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inline G4bool G4MultipleScattering::IsApplicable(
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const G4ParticleDefinition& particle)
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{
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return(particle.GetPDGCharge() != 0.);
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}
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inline G4double G4MultipleScattering::GetLambda(
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G4double KineticEnergy,
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G4Material* material)
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inline
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G4double G4MultipleScattering::GetTransportMeanFreePath(G4double KineticEnergy,
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G4Material* material)
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{
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G4bool isOut;
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G4double lambda = (*theTransportMeanFreePathTable)
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(material->GetIndex())->
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GetValue(KineticEnergy,isOut);
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return lambda;
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return (*theTransportMeanFreePathTable)
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(material->GetIndex())->GetValue(KineticEnergy,isOut);
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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