Import Geant4 4.0.0 source tree
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@@ -21,35 +21,31 @@
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// ********************************************************************
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//
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//
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// $Id: G4ComptonScattering.icc,v 1.3.2.2 2001/06/28 20:19:46 gunter Exp $
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// GEANT4 tag $Name: $
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// $Id: G4ComptonScattering.icc,v 1.8 2001/09/21 09:50:53 maire Exp $
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// GEANT4 tag $Name: geant4-04-00 $
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//
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//
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// ---------------------------------------------------------------
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// GEANT 4 class inlined methods file
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//
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// History: first implementation, based on object model of
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// 2nd December 1995, G.Cosmo
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// ------------ G4ComptonScattering physics process ---------
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//------------------ G4ComptonScattering physics process -----------------------
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// by Michel Maire, April 1996
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// ***************************************************************
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//
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// 10-06-96, updated by M.Maire
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// 06-01-97, crossection table + meanfreepath table, M.Maire
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// 12-03-97, new Physics scheme
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// 21-11-97, change for lowest energy limit default action
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// 15-12-98, return DBL_MAX below LowestEnergyLimit
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// 28-05-01, V.Ivanchenko minor changes to provide ANSI -wall compilation
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// ---------------------------------------------------------------
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// 28-05-01, V.Ivanchenko minor changes to provide ANSI -wall compilation
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// 17-09-01, migration of Materials to pure STL (mma)
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//------------------------------------------------------------------------------
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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inline G4bool G4ComptonScattering::IsApplicable(const G4ParticleDefinition& particle)
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inline G4bool G4ComptonScattering::IsApplicable(
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const G4ParticleDefinition& particle)
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{
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return ( &particle == G4Gamma::Gamma() );
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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inline G4double G4ComptonScattering::GetMeanFreePath(const G4Track& aTrack,
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G4double,
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@@ -63,18 +59,17 @@ inline G4double G4ComptonScattering::GetMeanFreePath(const G4Track& aTrack,
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G4Material* aMaterial = aTrack.GetMaterial();
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G4double MeanFreePath;
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G4bool isOutRange ;
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G4bool isOutRange;
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if (GammaEnergy > HighestEnergyLimit || GammaEnergy < LowestEnergyLimit)
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MeanFreePath = DBL_MAX;
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else
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MeanFreePath = (*theMeanFreePathTable)(aMaterial->GetIndex())->
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GetValue(GammaEnergy, isOutRange);
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GetValue(GammaEnergy, isOutRange);
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return MeanFreePath;
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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inline G4double G4ComptonScattering::ComputeMeanFreePath(G4double GammaEnergy,
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G4Material* aMaterial)
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@@ -83,25 +78,24 @@ inline G4double G4ComptonScattering::ComputeMeanFreePath(G4double GammaEnergy,
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{
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const G4ElementVector* theElementVector = aMaterial->GetElementVector() ;
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const G4double* NbOfAtomsPerVolume = aMaterial->GetVecNbOfAtomsPerVolume();
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const G4double* NbOfAtomsPerVolume = aMaterial->GetVecNbOfAtomsPerVolume();
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G4double SIGMA = 0. ;
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G4double SIGMA = 0.;
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for ( size_t elm=0 ; elm < aMaterial->GetNumberOfElements() ; elm++ )
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{
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SIGMA += NbOfAtomsPerVolume[elm] *
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ComputeCrossSectionPerAtom( GammaEnergy,
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(*theElementVector)(elm)->GetZ());
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SIGMA += NbOfAtomsPerVolume[elm] *
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ComputeCrossSectionPerAtom(GammaEnergy,
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(*theElementVector)[elm]->GetZ());
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}
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return SIGMA > DBL_MIN ? 1./SIGMA : DBL_MAX;
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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inline G4double G4ComptonScattering::GetMicroscopicCrossSection(
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G4DynamicParticle* aDynamicGamma,
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G4Element* anElement)
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G4DynamicParticle* aDynamicGamma,
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G4Element* anElement)
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// gives the microscopic total cross section in GEANT4 internal units
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@@ -109,15 +103,14 @@ inline G4double G4ComptonScattering::GetMicroscopicCrossSection(
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G4double crossSection;
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G4double GammaEnergy = aDynamicGamma->GetKineticEnergy();
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G4bool isOutRange ;
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if (GammaEnergy < LowestEnergyLimit || GammaEnergy > HighestEnergyLimit)
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crossSection = 0.;
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else
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crossSection = (*theCrossSectionTable)(anElement->GetIndex())->
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GetValue(GammaEnergy, isOutRange);
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GetValue(GammaEnergy, isOutRange);
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return crossSection;
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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