Import Geant4 4.0.0 source tree
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@@ -21,56 +21,49 @@
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// ********************************************************************
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//
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//
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// $Id: G4MuIonisation.icc,v 1.2.4.2 2001/06/28 20:19:44 gunter Exp $
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// GEANT4 tag $Name: $
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// $Id: G4MuIonisation.icc,v 1.4 2001/08/29 16:38:05 maire Exp $
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// GEANT4 tag $Name: geant4-04-00 $
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//
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//
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// GEANT 4 class inlined methods file
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//
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// ------------ G4MuIonisation physics process ------------
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// by Laszlo Urban, September 1997
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// ---------------------------------------------------------------
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// GEANT 4 class inlined methods file
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//
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// History: first implementation, based on object model of
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// 2nd December 1995, G.Cosmo
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// ------------ G4MuIonisation physics process -------------
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// by Laszlo Urban, September 1997
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// ---------------------------------------------------------------
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// It is the implementation of the NEW IONISATION PROCESS.
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// It calculates the ionisation of muons.
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// ***************************************************************
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// 24/11/97: correction on MeanFreePath for KinEnergy > HighestLimit
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// 20/11/97: correction on MeanFreePath for KineticEnergy > HighestLimit
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// 14-08-01: 'cleanup' of GetMeanFreePath (mma)
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//
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// ---------------------------------------------------------------
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inline G4double G4MuIonisation::GetMeanFreePath(const G4Track& trackData,
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G4double previousStepSize,
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G4ForceCondition* condition)
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{
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const G4DynamicParticle* aParticle ;
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G4Material* aMaterial ;
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G4double KineticEnergy,MeanFreePath;
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G4bool isOutRange ;
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*condition = NotForced ;
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aParticle = trackData.GetDynamicParticle() ;
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aMaterial = trackData.GetMaterial() ;
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KineticEnergy = aParticle->GetKineticEnergy() ;
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if( KineticEnergy < LowestKineticEnergy )
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MeanFreePath = DBL_MAX ;
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else {
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if(KineticEnergy > HighestKineticEnergy)
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KineticEnergy = HighestKineticEnergy;
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MeanFreePath = ((*theMeanFreePathTable)(aMaterial->GetIndex()))->
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GetValue(KineticEnergy,isOutRange) ;
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}
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return MeanFreePath ;
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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inline G4bool G4MuIonisation::IsApplicable(
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const G4ParticleDefinition& particle)
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{
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return ( (&particle == (const G4ParticleDefinition *)theMuonPlus)
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||(&particle == (const G4ParticleDefinition *)theMuonMinus)
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);
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const G4ParticleDefinition& particle)
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{
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return ((&particle == G4MuonPlus::MuonPlus() ) ||
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(&particle == G4MuonMinus::MuonMinus()) );
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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inline G4double G4MuIonisation::GetMeanFreePath(const G4Track& track, G4double,
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G4ForceCondition*)
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{
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G4double KineticEnergy = track.GetDynamicParticle()->GetKineticEnergy();
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G4Material* aMaterial = track.GetMaterial();
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G4double MeanFreePath;
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G4bool isOut;
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if (KineticEnergy > HighestKineticEnergy) KineticEnergy = HighestKineticEnergy;
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if (KineticEnergy > LowestKineticEnergy)
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MeanFreePath = ((*theMeanFreePathTable)(aMaterial->GetIndex()))->
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GetValue(KineticEnergy, isOut);
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else MeanFreePath = DBL_MAX;
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return MeanFreePath;
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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