Import Geant4 4.0.0 source tree

This commit is contained in:
Gabriele Cosmo
2016-06-08 16:18:25 +02:00
parent 36c080dca6
commit 921d3b1cda
3990 changed files with 185376 additions and 82884 deletions
+348 -284
View File
@@ -21,10 +21,10 @@
// ********************************************************************
//
//
// $Id: G4Material.cc,v 1.10.2.1 2001/06/28 19:10:31 gunter Exp $
// GEANT4 tag $Name: $
// $Id: G4Material.cc,v 1.18 2001/11/29 15:19:15 gcosmo Exp $
// GEANT4 tag $Name: geant4-04-00 $
//
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... ....oooOO0OOooo....
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
//
// 26-06-96, Code uses operators (+=, *=, ++, -> etc.) correctly, P. Urban
// 10-07-96, new data members added by L.Urban
@@ -50,8 +50,11 @@
// 12-03-01, G4bool fImplicitElement;
// copy constructor and assignement operator revised (mma)
// 03-05-01, flux.precision(prec) at begin/end of operator<<
// 17-07-01, migration to STL. M. Verderi.
// 14-09-01, Suppression of the data member fIndexInTable
//
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... ....oooOO0OOooo....
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
#include "G4Material.hh"
#include "G4UnitsTable.hh"
@@ -60,7 +63,7 @@
G4MaterialTable G4Material::theMaterialTable;
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... ....oooOO0OOooo....
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
// Constructor to create a material from scratch
@@ -69,85 +72,86 @@ G4Material::G4Material(const G4String& name, G4double z,
G4State state, G4double temp, G4double pressure)
:fName(name)
{
InitializePointers();
InitializePointers();
if (density < universe_mean_density)
{ G4cerr << "--- Warning from G4Material::G4Material()"
if (density < universe_mean_density)
{ G4cerr << "--- Warning from G4Material::G4Material()"
<< " define a material with density=0 is not allowed. \n"
<< " The material " << name << " will be constructed with the"
<< " default minimal density: " << universe_mean_density/(g/cm3)
<< "g/cm3" << G4endl;
density = universe_mean_density;
}
density = universe_mean_density;
}
fDensity = density;
fState = state;
fTemp = temp;
fPressure = pressure;
fChemicalFormula = " ";
fDensity = density;
fState = state;
fTemp = temp;
fPressure = pressure;
fChemicalFormula = " ";
// Initialize theElementVector allocating one
// element corresponding to this material
maxNbComponents = fNumberOfComponents = fNumberOfElements = 1;
fImplicitElement = true;
theElementVector = new G4ElementVector(1);
theElementVector[0] = new G4Element(name, " ", z, a);
fMassFractionVector = new G4double[1];
fMassFractionVector[0] = 1. ;
// Initialize theElementVector allocating one
// element corresponding to this material
maxNbComponents = fNumberOfComponents = fNumberOfElements = 1;
fImplicitElement = true;
theElementVector = new G4ElementVector(1,(G4Element*)0);
(*theElementVector)[0] = new G4Element(name, " ", z, a);
fMassFractionVector = new G4double[1];
fMassFractionVector[0] = 1. ;
(*theElementVector)[0] -> increaseCountUse();
if (fState == kStateUndefined)
{
if (fDensity > kGasThreshold) fState = kStateSolid;
else fState = kStateGas;
}
if (fState == kStateUndefined)
{
if (fDensity > kGasThreshold) fState = kStateSolid;
else fState = kStateGas;
}
ComputeDerivedQuantities();
// Store in the table of Materials
theMaterialTable.insert(this);
fIndexInTable = theMaterialTable.index(this);
ComputeDerivedQuantities();
// Store in the table of Materials
theMaterialTable.push_back(this);
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... ....oooOO0OOooo....
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
// Constructor to create a material from a List of constituents
// (elements and/or materials) added with AddElement or AddMaterial
G4Material::G4Material(const G4String& name, G4double density, G4int nComponents,
G4Material::G4Material(const G4String& name, G4double density,
G4int nComponents,
G4State state, G4double temp, G4double pressure)
:fName(name)
{
InitializePointers();
InitializePointers();
if (density < universe_mean_density)
{G4cerr << "--- Warning from G4Material::G4Material()"
if (density < universe_mean_density)
{G4cerr << "--- Warning from G4Material::G4Material()"
<< " define a material with density=0 is not allowed. \n"
<< " The material " << name << " will be constructed with the"
<< " default minimal density: " << universe_mean_density/(g/cm3)
<< "g/cm3" << G4endl;
density = universe_mean_density;
}
density = universe_mean_density;
}
fDensity = density;
fState = state;
fTemp = temp;
fPressure = pressure;
fChemicalFormula = " ";
fDensity = density;
fState = state;
fTemp = temp;
fPressure = pressure;
fChemicalFormula = " ";
maxNbComponents = nComponents;
fNumberOfComponents = fNumberOfElements = 0;
fImplicitElement = false;
theElementVector = new G4ElementVector(maxNbComponents);
maxNbComponents = nComponents;
fNumberOfComponents = fNumberOfElements = 0;
fImplicitElement = false;
theElementVector = new G4ElementVector(maxNbComponents,(G4Element*)0);
if (fState == kStateUndefined)
{
if (fDensity > kGasThreshold) fState = kStateSolid;
else fState = kStateGas;
}
if (fState == kStateUndefined)
{
if (fDensity > kGasThreshold) fState = kStateSolid;
else fState = kStateGas;
}
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... ....oooOO0OOooo....
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
// Constructor to create a material with chemical formula from scratch
@@ -156,45 +160,51 @@ G4Material::G4Material(const G4String& name, const G4String& chFormula,
G4State state, G4double temp, G4double pressure)
:fName(name),fChemicalFormula(chFormula)
{
InitializePointers();
G4cout
<< "---> warning from G4Material constructor with chemical formula."
" This constructor is going to be depreciated.\n"
" Use material->SetChemicalFormula(const G4String&)" << G4endl;
InitializePointers();
if (density < universe_mean_density)
{ G4cerr << "--- Warning from G4Material::G4Material()"
if (density < universe_mean_density)
{ G4cerr << "--- Warning from G4Material::G4Material()"
<< " define a material with density=0 is not allowed. \n"
<< " The material " << name << " will be constructed with the"
<< " default minimal density: " << universe_mean_density/(g/cm3)
<< "g/cm3" << G4endl;
density = universe_mean_density;
}
density = universe_mean_density;
}
fDensity = density;
fState = state;
fTemp = temp;
fPressure = pressure;
fDensity = density;
fState = state;
fTemp = temp;
fPressure = pressure;
// Initialize theElementVector allocating one
// element corresponding to this material
maxNbComponents = fNumberOfComponents = fNumberOfElements = 1;
fImplicitElement = true;
theElementVector = new G4ElementVector(1);
theElementVector[0] = new G4Element(name, " ", z, a);
fMassFractionVector = new G4double[1];
fMassFractionVector[0] = 1. ;
// Initialize theElementVector allocating one
// element corresponding to this material
maxNbComponents = fNumberOfComponents = fNumberOfElements = 1;
fImplicitElement = true;
theElementVector = new G4ElementVector(1,(G4Element*)0);
(*theElementVector)[0] = new G4Element(name, " ", z, a);
fMassFractionVector = new G4double[1];
fMassFractionVector[0] = 1. ;
(*theElementVector)[0] -> increaseCountUse();
if (fState == kStateUndefined)
{
if (fDensity > kGasThreshold) fState = kStateSolid;
else fState = kStateGas;
}
if (fState == kStateUndefined)
{
if (fDensity > kGasThreshold) fState = kStateSolid;
else fState = kStateGas;
}
ComputeDerivedQuantities();
ComputeDerivedQuantities();
// Store in the table of Materials
theMaterialTable.insert(this);
fIndexInTable = theMaterialTable.index(this);
// Store in the table of Materials
theMaterialTable.push_back(this);
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... ....oooOO0OOooo....
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
// Constructor to create a material with chemical formula from a List
// of constituents (elements and/or materials) added with AddElement
@@ -205,198 +215,208 @@ G4Material::G4Material(const G4String& name, const G4String& chFormula,
G4State state, G4double temp, G4double pressure)
:fName(name),fChemicalFormula(chFormula)
{
InitializePointers();
G4cout
<< "---> warning from G4Material constructor with chemical formula."
" This constructor is going to be depreciated.\n"
" Use material->SetChemicalFormula(const G4String&)" << G4endl;
InitializePointers();
if (density < universe_mean_density)
{G4cerr << "--- Warning from G4Material::G4Material()"
if (density < universe_mean_density)
{G4cerr << "--- Warning from G4Material::G4Material()"
<< " define a material with density=0 is not allowed. \n"
<< " The material " << name << " will be constructed with the"
<< " default minimal density: " << universe_mean_density/(g/cm3)
<< "g/cm3" << G4endl;
density = universe_mean_density;
}
density = universe_mean_density;
}
fDensity = density;
fState = state;
fTemp = temp;
fPressure = pressure;
fDensity = density;
fState = state;
fTemp = temp;
fPressure = pressure;
maxNbComponents = nComponents;
fNumberOfComponents = fNumberOfElements = 0;
fImplicitElement = false;
theElementVector = new G4ElementVector(maxNbComponents);
maxNbComponents = nComponents;
fNumberOfComponents = fNumberOfElements = 0;
fImplicitElement = false;
theElementVector = new G4ElementVector(maxNbComponents,(G4Element*)0);
if (fState == kStateUndefined)
{
if (fDensity > kGasThreshold) fState = kStateSolid;
else fState = kStateGas;
}
if (fState == kStateUndefined)
{
if (fDensity > kGasThreshold) fState = kStateSolid;
else fState = kStateGas;
}
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... ....oooOO0OOooo....
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
// AddElement -- composition by atom count
void G4Material::AddElement(G4Element* element, G4int nAtoms)
{
// initialization
if ( fNumberOfElements == 0 ) {
fAtomsVector = new G4int [maxNbComponents];
fMassFractionVector = new G4double[maxNbComponents];
}
// initialization
if ( fNumberOfElements == 0 ) {
fAtomsVector = new G4int [maxNbComponents];
fMassFractionVector = new G4double[maxNbComponents];
}
// filling ...
if ( G4int(fNumberOfElements) < maxNbComponents ) {
(*theElementVector)[fNumberOfElements] = element;
fAtomsVector [fNumberOfElements] = nAtoms;
fNumberOfComponents = ++fNumberOfElements;
}
else
G4Exception
("ERROR!!! - Attempt to add more than the declared number of elements.");
// filling ...
if ( G4int(fNumberOfElements) < maxNbComponents ) {
(*theElementVector)[fNumberOfElements] = element;
fAtomsVector [fNumberOfElements] = nAtoms;
fNumberOfComponents = ++fNumberOfElements;
element->increaseCountUse();
}
else
G4Exception
("ERROR!!! - Attempt to add more than the declared number of elements.");
// filled.
if ( G4int(fNumberOfElements) == maxNbComponents ) {
// compute proportion by mass
size_t i=0;
G4double Zmol(0.), Amol(0.);
for (i=0;i<fNumberOfElements;i++) {
Zmol += fAtomsVector[i]*(*theElementVector)[i]->GetZ();
Amol += fAtomsVector[i]*(*theElementVector)[i]->GetA();
}
for (i=0;i<fNumberOfElements;i++) {
fMassFractionVector[i] = fAtomsVector[i]*(*theElementVector)[i]->GetA()/Amol;
}
ComputeDerivedQuantities();
// Store in the static Table of Materials
theMaterialTable.insert(this);
fIndexInTable = theMaterialTable.index(this);
// filled.
if ( G4int(fNumberOfElements) == maxNbComponents ) {
// compute proportion by mass
size_t i=0;
G4double Zmol(0.), Amol(0.);
for (i=0;i<fNumberOfElements;i++) {
Zmol += fAtomsVector[i]*(*theElementVector)[i]->GetZ();
Amol += fAtomsVector[i]*(*theElementVector)[i]->GetA();
}
for (i=0;i<fNumberOfElements;i++) {
fMassFractionVector[i] = fAtomsVector[i]
*(*theElementVector)[i]->GetA()/Amol;
}
ComputeDerivedQuantities();
// Store in the static Table of Materials
theMaterialTable.push_back(this);
}
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... ....oooOO0OOooo....
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
// AddElement -- composition by fraction of mass
void G4Material::AddElement(G4Element* element, G4double fraction)
{
// if fAtomsVector is non-NULL, complain. Apples and oranges. $$$
if (fAtomsVector) {
G4cerr << "This material is already being defined via elements by"
// if fAtomsVector is non-NULL, complain. Apples and oranges. $$$
if (fAtomsVector) {
G4cerr << "This material is already being defined via elements by"
<< "atoms." << G4endl;
G4Exception ("You are mixing apples and oranges ...");
}
G4Exception ("You are mixing apples and oranges ...");
}
// initialization
if (fNumberOfComponents == 0) {
fMassFractionVector = new G4double[100];
}
// initialization
if (fNumberOfComponents == 0) {
fMassFractionVector = new G4double[100];
}
// filling ...
if (G4int(fNumberOfComponents) < maxNbComponents) {
size_t el = 0;
while ((el<fNumberOfElements)&&(element!=(*theElementVector)[el])) el++;
if (el<fNumberOfElements) fMassFractionVector[el] += fraction;
else {
if(el>=theElementVector->length()) theElementVector->resize(el+1);
(*theElementVector)[el] = element;
fMassFractionVector[el] = fraction;
fNumberOfElements ++;
}
fNumberOfComponents++;
}
else
G4Exception
("ERROR!!! - Attempt to add more than the declared number of components.");
// filled.
if (G4int(fNumberOfComponents) == maxNbComponents) {
// check sum of weights -- OK?
G4double wtSum(0.0);
for (size_t i=0;i<fNumberOfElements;i++) { wtSum += fMassFractionVector[i]; }
if (abs(1.-wtSum) > perThousand) {
G4cerr << "WARNING !! - Fractional masses do not sum to 1 :the Delta is > 0.001"
<< "( the weights are NOT renormalized; the results may be wrong)"
// filling ...
if (G4int(fNumberOfComponents) < maxNbComponents) {
size_t el = 0;
while ((el<fNumberOfElements)&&(element!=(*theElementVector)[el])) el++;
if (el<fNumberOfElements) fMassFractionVector[el] += fraction;
else {
if(el>=theElementVector->size()) theElementVector->resize(el+1);
(*theElementVector)[el] = element;
fMassFractionVector[el] = fraction;
fNumberOfElements ++;
element->increaseCountUse();
}
fNumberOfComponents++;
}
else
G4Exception
("ERROR!!! - Attempt to add more than the declared number of components.");
// filled.
if (G4int(fNumberOfComponents) == maxNbComponents) {
// check sum of weights -- OK?
G4double wtSum(0.0);
for (size_t i=0;i<fNumberOfElements;i++) {wtSum += fMassFractionVector[i];}
if (abs(1.-wtSum) > perThousand) {
G4cerr << "WARNING !! - Fractional masses do not sum to 1 : "
"the Delta is > 0.001"
"(the weights are NOT renormalized; the results may be wrong)"
<< G4endl;
}
}
ComputeDerivedQuantities();
ComputeDerivedQuantities();
// Store in the static Table of Materials
theMaterialTable.insert(this);
fIndexInTable = theMaterialTable.index(this);
}
// Store in the static Table of Materials
theMaterialTable.push_back(this);
}
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... ....oooOO0OOooo....
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
// AddMaterial -- composition by fraction of mass
void G4Material::AddMaterial(G4Material* material, G4double fraction)
{
// if fAtomsVector is non-NULL, complain. Apples and oranges. $$$
if (fAtomsVector) {
G4cerr << "This material is already being defined via elements by"
<< "atoms." << G4endl;
G4Exception ("You are mixing apples and oranges ...");
}
// initialization
if (fNumberOfComponents == 0) {
fMassFractionVector = new G4double[100];
}
// if fAtomsVector is non-NULL, complain. Apples and oranges. $$$
if (fAtomsVector) {
G4cerr << "This material is already being defined via elements by"
"atoms." << G4endl;
G4Exception ("You are mixing apples and oranges ...");
}
// initialization
if (fNumberOfComponents == 0) {
fMassFractionVector = new G4double[100];
}
// filling ...
if (G4int(fNumberOfComponents) < maxNbComponents) {
for (size_t elm=0; elm < material->GetNumberOfElements(); elm++)
{ G4Element* element = (*(material->GetElementVector()))[elm];
size_t el = 0;
while ((el<fNumberOfElements)&&(element!=(*theElementVector)[el])) el++;
if (el<fNumberOfElements) fMassFractionVector[el] += fraction
*(material->GetFractionVector())[elm];
else {
if(el>=theElementVector->length()) theElementVector->resize(el+1);
(*theElementVector)[el] = element;
fMassFractionVector[el] = fraction*(material->GetFractionVector())[elm];
fNumberOfElements ++;
}
}
fNumberOfComponents++;
}
else
G4Exception
("ERROR!!! - Attempt to add more than the declared number of components.");
// filled.
if (G4int(fNumberOfComponents) == maxNbComponents) {
// check sum of weights -- OK?
G4double wtSum(0.0);
for (size_t i=0;i<fNumberOfElements;i++)
{ wtSum += fMassFractionVector[i]; }
if (abs(1.-wtSum) > perThousand) {
G4cerr << "WARNING !! - Fractional masses do not sum to 1 :the Delta is > 0.001"
<< "( the weights are NOT renormalized; the results may be wrong)"
// filling ...
if (G4int(fNumberOfComponents) < maxNbComponents) {
for (size_t elm=0; elm < material->GetNumberOfElements(); elm++)
{
G4Element* element = (*(material->GetElementVector()))[elm];
size_t el = 0;
while ((el<fNumberOfElements)&&(element!=(*theElementVector)[el])) el++;
if (el < fNumberOfElements) fMassFractionVector[el] += fraction
*(material->GetFractionVector())[elm];
else {
if (el >= theElementVector->size()) theElementVector->resize(el+1);
(*theElementVector)[el] = element;
fMassFractionVector[el] = fraction
*(material->GetFractionVector())[elm];
fNumberOfElements ++;
element->increaseCountUse();
}
}
fNumberOfComponents++;
}
else
G4Exception
("ERROR!!! - Attempt to add more than the declared number of components.");
// filled.
if (G4int(fNumberOfComponents) == maxNbComponents) {
// check sum of weights -- OK?
G4double wtSum(0.0);
for (size_t i=0;i<fNumberOfElements;i++)
{ wtSum += fMassFractionVector[i]; }
if (abs(1.-wtSum) > perThousand) {
G4cerr << "WARNING !! - Fractional masses do not sum to 1 : "
"the Delta is > 0.001"
"(the weights are NOT renormalized; the results may be wrong)"
<< G4endl;
}
}
ComputeDerivedQuantities();
ComputeDerivedQuantities();
// Store in the static Table of Materials
theMaterialTable.insert(this);
fIndexInTable = theMaterialTable.index(this);
}
// Store in the static Table of Materials
theMaterialTable.push_back(this);
}
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... ....oooOO0OOooo....
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void G4Material::ComputeDerivedQuantities()
{
// Header routine to compute various properties of material.
//
// Atoms density vector, Electrons density
// Number of atoms per volume (per element), total nb of electrons per volume
G4double Zi, Ai;
TotNbOfAtomsPerVolume = 0.;
if (VecNbOfAtomsPerVolume) delete [] VecNbOfAtomsPerVolume;
@@ -408,44 +428,46 @@ void G4Material::ComputeDerivedQuantities()
VecNbOfAtomsPerVolume[i] = Avogadro*fDensity*fMassFractionVector[i]/Ai;
TotNbOfAtomsPerVolume += VecNbOfAtomsPerVolume[i];
TotNbOfElectPerVolume += VecNbOfAtomsPerVolume[i]*Zi;
}
}
//for gas, check coherence of the state conditions
if (fState == kStateGas) {
G4double ratio = TotNbOfAtomsPerVolume*k_Boltzmann*fTemp/fPressure;
if ((ratio<0.1)||(ratio>10.)) {
G4cerr << "---warning from G4Material-- The state conditions of the gas: "
//for gas, check coherence of the state conditions
if (fState == kStateGas) {
G4double ratio = TotNbOfAtomsPerVolume*k_Boltzmann*fTemp/fPressure;
if ((ratio<0.1)||(ratio>10.)) {
G4cerr << "--warning from G4Material-- The state conditions of the gas: "
<< fName << " are not consistent."
<< "\n density = " << fDensity/(mg/cm3) << " mg/cm3"
<< "\t pressure = " << fPressure/atmosphere << " atmosphere"
<< "\t temperature = " << fTemp/kelvin << " kelvin"
<< "\n rho*(T/P) would be of the order of: "
<< (fDensity/(TotNbOfAtomsPerVolume*k_Boltzmann))/((mg/cm3)*(kelvin/atmosphere))
<< " (mg/cm3)*(kelvin/atmosphere). The energy loss calculation maybe be affected \n";
}
}
ComputeRadiationLength();
ComputeNuclearInterLength();
<< (fDensity/(TotNbOfAtomsPerVolume*k_Boltzmann))
/((mg/cm3)*(kelvin/atmosphere))
<< " (mg/cm3)*(kelvin/atmosphere)."
" The energy loss calculation maybe be affected \n";
}
}
ComputeRadiationLength();
ComputeNuclearInterLength();
if (fIonisation) delete fIonisation;
fIonisation = new G4IonisParamMat(this);
if (fSandiaTable) delete fSandiaTable;
fSandiaTable = new G4SandiaTable(this);
if (fIonisation) delete fIonisation;
fIonisation = new G4IonisParamMat(this);
if (fSandiaTable) delete fSandiaTable;
fSandiaTable = new G4SandiaTable(this);
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... ....oooOO0OOooo....
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void G4Material::ComputeRadiationLength()
{
G4double radinv = 0.0 ;
for (size_t i=0;i<fNumberOfElements;i++) {
radinv += VecNbOfAtomsPerVolume[i]*((*theElementVector)[i]->GetfRadTsai());
radinv += VecNbOfAtomsPerVolume[i]*((*theElementVector)[i]->GetfRadTsai());
}
fRadlen = (radinv <= 0.0 ? DBL_MAX : 1./radinv);
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... ....oooOO0OOooo....
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void G4Material::ComputeNuclearInterLength()
{
@@ -453,40 +475,56 @@ void G4Material::ComputeNuclearInterLength()
G4double NILinv = 0.0;
for (size_t i=0;i<fNumberOfElements;i++) {
NILinv +=
VecNbOfAtomsPerVolume[i]*pow(((*theElementVector)[i]->GetN()),2./3.);
VecNbOfAtomsPerVolume[i]*pow(((*theElementVector)[i]->GetN()),0.6666667);
}
NILinv *= amu/lambda0;
fNuclInterLen = (NILinv <= 0.0 ? DBL_MAX : 1./NILinv);
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... ....oooOO0OOooo....
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void G4Material::InitializePointers()
{
theElementVector = NULL;
fMassFractionVector = NULL;
fAtomsVector = NULL;
fMaterialPropertiesTable = NULL;
theElementVector = 0;
fMassFractionVector = 0;
fAtomsVector = 0;
fMaterialPropertiesTable = 0;
VecNbOfAtomsPerVolume = NULL;
fIonisation = NULL;
fSandiaTable = NULL;
VecNbOfAtomsPerVolume = 0;
fIonisation = 0;
fSandiaTable = 0;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... ....oooOO0OOooo....
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
G4Material::~G4Material()
const G4MaterialTable* G4Material::GetMaterialTable()
{
if (fImplicitElement) delete ((*theElementVector)[0]);
if (theElementVector) delete theElementVector;
if (fMassFractionVector) delete [] fMassFractionVector;
if (fAtomsVector) delete [] fAtomsVector;
if (VecNbOfAtomsPerVolume) delete [] VecNbOfAtomsPerVolume;
if (fIonisation) delete fIonisation;
if (fSandiaTable) delete fSandiaTable;
return &theMaterialTable;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... ....oooOO0OOooo....
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
size_t G4Material::GetNumberOfMaterials()
{
return theMaterialTable.size();
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
G4Material* G4Material::GetMaterial(G4String materialName)
{
// search the material by its name
for (size_t J=0 ; J<theMaterialTable.size() ; J++)
{
if (theMaterialTable[J]->GetName() == materialName)
return theMaterialTable[J];
}
// the material does not exist in the table
return 0;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
G4Material::G4Material(const G4Material& right)
{
@@ -494,11 +532,31 @@ G4Material::G4Material(const G4Material& right)
*this = right;
// Store this new material in the table of Materials
theMaterialTable.insert(this);
fIndexInTable = theMaterialTable.index(this);
theMaterialTable.push_back(this);
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... ....oooOO0OOooo....
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
G4Material::~G4Material()
{
for (size_t i=0; i<fNumberOfElements; i++)
(*theElementVector)[i]->decreaseCountUse();
if (fImplicitElement) delete ((*theElementVector)[0]);
if (theElementVector) delete theElementVector;
if (fMassFractionVector) delete [] fMassFractionVector;
if (fAtomsVector) delete [] fAtomsVector;
if (VecNbOfAtomsPerVolume) delete [] VecNbOfAtomsPerVolume;
if (fIonisation) delete fIonisation;
if (fSandiaTable) delete fSandiaTable;
//remove this material from theMaterialTable
G4MaterialTable::iterator iter = theMaterialTable.begin();
while ((iter != theMaterialTable.end())&&(*iter != this)) iter++;
if (iter != theMaterialTable.end()) theMaterialTable.erase(iter);
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
const G4Material& G4Material::operator=(const G4Material& right)
{
@@ -524,12 +582,12 @@ const G4Material& G4Material::operator=(const G4Material& right)
if (fImplicitElement) {
G4double z = (*right.theElementVector)[0]->GetZ();
G4double a = (*right.theElementVector)[0]->GetA();
theElementVector = new G4ElementVector(1);
theElementVector[0] = new G4Element(fName," ",z,a);
fMassFractionVector = new G4double[1];
fMassFractionVector[0] = 1.;
theElementVector = new G4ElementVector(1,(G4Element*)0);
(*theElementVector)[0] = new G4Element(fName," ",z,a);
fMassFractionVector = new G4double[1];
fMassFractionVector[0] = 1.;
} else {
theElementVector = new G4ElementVector(fNumberOfElements);
theElementVector = new G4ElementVector(fNumberOfElements,0);
fMassFractionVector = new G4double[fNumberOfElements];
for (size_t i=0; i<fNumberOfElements; i++) {
(*theElementVector)[i]= (*right.theElementVector)[i];
@@ -546,31 +604,35 @@ const G4Material& G4Material::operator=(const G4Material& right)
fMaterialPropertiesTable = right.fMaterialPropertiesTable;
ComputeDerivedQuantities();
fIndexInTable = right.fIndexInTable;
}
return *this;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... ....oooOO0OOooo....
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
G4int G4Material::operator==(const G4Material& right) const
{
return (this == (G4Material *) &right);
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... ....oooOO0OOooo....
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
G4int G4Material::operator!=(const G4Material& right) const
{
return (this != (G4Material *) &right);
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... ....oooOO0OOooo....
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
G4std::ostream& operator<<(G4std::ostream& flux, G4Material* material)
{
#ifdef G4USE_STD_NAMESPACE
G4std::ios::fmtflags mode = flux.flags();
flux.setf(G4std::ios::fixed,G4std::ios::floatfield);
#else
long mode = flux.setf(G4std::ios::fixed,G4std::ios::floatfield);
#endif
long prec = flux.precision(3);
flux
@@ -601,7 +663,7 @@ G4std::ostream& operator<<(G4std::ostream& flux, G4Material* material)
return flux;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... ....oooOO0OOooo....
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
G4std::ostream& operator<<(G4std::ostream& flux, G4Material& material)
{
@@ -609,16 +671,18 @@ G4std::ostream& operator<<(G4std::ostream& flux, G4Material* material)
return flux;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... ....oooOO0OOooo....
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
G4std::ostream& operator<<(G4std::ostream& flux, G4MaterialTable MaterialTable)
{
//Dump info for all known materials
flux << "\n***** Table : Nb of materials = " << MaterialTable.length()
flux << "\n***** Table : Nb of materials = " << MaterialTable.size()
<< " *****\n" << G4endl;
for (size_t i=0; i<MaterialTable.length(); i++) flux << MaterialTable[i]
for (size_t i=0; i<MaterialTable.size(); i++) flux << MaterialTable[i]
<< G4endl << G4endl;
return flux;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......